Esempio n. 1
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def test_bad_arguments():
    # Too many devices.
    with assert_raises(ValueError, "too many devices"):
        Dac([0, 1, 2])
        
    # Bad devices type.
    with assert_raises(TypeError, "bad devices"):
        Dac(None)
Esempio n. 2
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 def __init__(self):
     self.state = STATE_STOPPED
     self.dac = Dac([Board.PIN_DAC0, Board.PIN_DAC1], 10000)
     self.event = Event()
     self.playlist = os.listdir()
     self.index = 0
     self.fsong = None
     self.timer = None
     self.identity = None
Esempio n. 3
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 def __init__(self):
     self.state = STATE_STOPPED
     self.dac = Dac([Board.PIN_DAC0, Board.PIN_DAC1], 10000)
     self.event = Event()
     self.playlist = os.listdir()
     self.index = 0
     self.fsong = None
     self.timer = None
     self.identity = None
Esempio n. 4
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class MusicPlayer(object):
    def __init__(self):
        self.state = STATE_STOPPED
        self.dac = Dac([Board.PIN_DAC0, Board.PIN_DAC1], 10000)
        self.event = Event()
        self.playlist = os.listdir()
        self.index = 0
        self.fsong = None
        self.timer = None
        self.identity = None

    def main(self):
        # Start the periodic fill timer.
        self.timer = Timer(0.1,
                           self.event,
                           EVENT_TIMEOUT,
                           flags=Timer.PERIODIC)
        self.timer.start()

        print('Pumbaa Music Player!')

        print('Playlist:')
        for number, song in enumerate(self.playlist, 1):
            print("{}: {}".format(number, song))

        # Start the main loop of the music player.
        while True:
            mask = self.event.read(EVENT_ALL)

            if mask & EVENT_STOP:
                self.handle_event_stop()

            if mask & EVENT_PAUSE:
                self.handle_event_pause()

            if mask & EVENT_NEXT:
                self.handle_event_next()

            if mask & EVENT_PREV:
                self.handle_event_prev()

            if mask & EVENT_PLAY:
                self.handle_event_play()

            # Play if the state in playing, eyy!
            if self.state == STATE_PLAYING:
                self.play_chunk()

    def start(self):
        if self.identity is None:
            self.identity = _thread.start_new_thread(self.main, ())

    def play(self):
        self.event.write(EVENT_PLAY)

    def pause(self):
        self.event.write(EVENT_PAUSE)

    def stop(self):
        self.event.write(EVENT_STOP)

    def next(self):
        self.event.write(EVENT_NEXT)

    def prev(self):
        self.event.write(EVENT_PREV)

    def handle_event_play(self):
        path = self.playlist[self.index]

        if self.state == STATE_STOPPED:
            self.fsong = open(path, "rb")

        self.state = STATE_PLAYING
        print("Playing |", path)

    def handle_event_pause(self):
        if self.state == STATE_PLAYING:
            print("Paused  |", self.playlist[self.index])
            self.state = STATE_PAUSED

    def handle_event_stop(self):
        if self.state in [STATE_PLAYING, STATE_PAUSED]:
            self.fsong.close()
            self.state = STATE_STOPPED

    def handle_event_next(self):
        if self.state in [STATE_PLAYING, STATE_PAUSED]:
            self.fsong.close()
            self.index += 1
            self.index %= len(self.playlist)
            self.fsong = open(self.playlist[self.index], "rb")

    def handle_event_prev(self):
        if self.state in [STATE_PLAYING, STATE_PAUSED]:
            self.fsong.close()
            self.index -= 1
            self.index %= len(self.playlist)
            self.fsong = open(self.playlist[self.index], "rb")

    def play_chunk(self):
        samples = self.fsong.read(1024)

        if len(samples) > 0:
            self.dac.async_convert(samples)
        else:
            self.handle_event_next()
            print("Playing |", self.playlist[self.index])
Esempio n. 5
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def test_output():
    # Single pin.
    dac = Dac(board.PIN_DAC0)
    dac.convert("\x03\xff")

    # List of pins.
    dac = Dac([board.PIN_DAC0, board.PIN_DAC1], 11025)
    dac.convert(bytearray(16 * "\x03\xff"))
    dac.convert(16 * "\x03\xff")
    dac.async_convert(16 * "\x03\xff")
    dac.async_wait()
Esempio n. 6
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def test_output():
    # Single pin.
    dac = Dac(board.PIN_DAC0)
    dac.convert("\x03\xff")

    # List of pins.
    dac = Dac([board.PIN_DAC0, board.PIN_DAC1], 11025)
    dac.convert(bytearray(16 * "\x03\xff"))
    dac.convert(16 * "\x03\xff")
    dac.async_convert(16 * "\x03\xff")
    dac.async_wait()
Esempio n. 7
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def test_print():
    print(Dac)
    dac = Dac(board.PIN_DAC0)
    print(dac)
Esempio n. 8
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class MusicPlayer(object):

    def __init__(self):
        self.state = STATE_STOPPED
        self.dac = Dac([Board.PIN_DAC0, Board.PIN_DAC1], 10000)
        self.event = Event()
        self.playlist = os.listdir()
        self.index = 0
        self.fsong = None
        self.timer = None
        self.identity = None

    def main(self):
        # Start the periodic fill timer.
        self.timer = Timer(0.1,
                           self.event,
                           EVENT_TIMEOUT,
                           flags=Timer.PERIODIC)
        self.timer.start()

        print('Pumbaa Music Player!')

        print('Playlist:')
        for number, song in enumerate(self.playlist, 1):
            print("{}: {}".format(number, song))

        # Start the main loop of the music player.
        while True:
            mask = self.event.read(EVENT_ALL)

            if mask & EVENT_STOP:
                self.handle_event_stop()

            if mask & EVENT_PAUSE:
                self.handle_event_pause()

            if mask & EVENT_NEXT:
                self.handle_event_next()

            if mask & EVENT_PREV:
                self.handle_event_prev()

            if mask & EVENT_PLAY:
                self.handle_event_play()

            # Play if the state in playing, eyy!
            if self.state == STATE_PLAYING:
                self.play_chunk()

    def start(self):
        if self.identity is None:
            self.identity = _thread.start_new_thread(self.main, ())

    def play(self):
        self.event.write(EVENT_PLAY)

    def pause(self):
        self.event.write(EVENT_PAUSE)

    def stop(self):
        self.event.write(EVENT_STOP)

    def next(self):
        self.event.write(EVENT_NEXT)

    def prev(self):
        self.event.write(EVENT_PREV)

    def handle_event_play(self):
        path = self.playlist[self.index]

        if self.state == STATE_STOPPED:
            self.fsong = open(path, "rb")

        self.state = STATE_PLAYING
        print("Playing |", path)

    def handle_event_pause(self):
        if self.state == STATE_PLAYING:
            print("Paused  |", self.playlist[self.index])
            self.state = STATE_PAUSED

    def handle_event_stop(self):
        if self.state in [STATE_PLAYING, STATE_PAUSED]:
            self.fsong.close()
            self.state = STATE_STOPPED

    def handle_event_next(self):
        if self.state in [STATE_PLAYING, STATE_PAUSED]:
            self.fsong.close()
            self.index += 1
            self.index %= len(self.playlist)
            self.fsong = open(self.playlist[self.index], "rb")

    def handle_event_prev(self):
        if self.state in [STATE_PLAYING, STATE_PAUSED]:
            self.fsong.close()
            self.index -= 1
            self.index %= len(self.playlist)
            self.fsong = open(self.playlist[self.index], "rb")

    def play_chunk(self):
        samples = self.fsong.read(1024)

        if len(samples) > 0:
            self.dac.async_convert(samples)
        else:
            self.handle_event_next()
            print("Playing |", self.playlist[self.index])