def setUp(self): self._app = wx.PySimpleApp() self.parent = Mock() with patch('__builtin__.super'): with patch('durak.gui.widgets.wx') as self.wx_patch_mock: with patch.object(ControlSizer, 'AddMany') as self.AddManyMock: self.sizer = ControlSizer(parent=self.parent)
def _create_layout(self): self.Bind(wx.EVT_CLOSE, self._on_close) self._panel = wx.Panel(parent=self) self._top_player_sizer = EnemyCardSizer(wx.HORIZONTAL, parent=self._panel) self._bottom_player_sizer = CardSizer( wx.HORIZONTAL, parent=self._panel, on_click=self._on_bottom_player_card_click) self._table_sizer = wx.FlexGridSizer(cols=2, rows=1) self._table_sizer.AddGrowableCol(0) self._table = TablePanel(parent=self._panel) self._table_sizer.Add(self._table, proportion=1) self._deck = DeckPanel(self._panel, size=(100, 130)) self._table_sizer.Add(self._deck) self._control_sizer = ControlSizer(wx.HORIZONTAL, parent=self._panel) self._control_sizer.set_on_discard_button_click( self._on_discard_button_click) self._control_sizer.set_on_enough_button_click( self._on_enough_button_click) self._control_sizer.set_on_take_button_click( self._on_take_button_click) self._main_sizer = wx.FlexGridSizer(cols=1, rows=4) self._main_sizer.AddGrowableCol(0) self._main_sizer.AddGrowableRow(1) self._main_sizer.Add(self._top_player_sizer, flag=wx.EXPAND, proportion=1) self._main_sizer.Add(self._table_sizer, flag=wx.ALIGN_CENTER_VERTICAL, proportion=1) self._main_sizer.Add(self._control_sizer, flag=wx.EXPAND, proportion=1) self._main_sizer.Add(self._bottom_player_sizer, flag=wx.EXPAND, proportion=1) self._panel.SetSizer(self._main_sizer) self.CreateStatusBar() self._create_menu() self._panel.Layout() self.Layout() self.Refresh()
def _create_layout(self): self.Bind(wx.EVT_CLOSE, self._on_close) self._panel = wx.Panel(parent=self) self._top_player_sizer = EnemyCardSizer( wx.HORIZONTAL, parent=self._panel ) self._bottom_player_sizer = CardSizer( wx.HORIZONTAL, parent=self._panel, on_click=self._on_bottom_player_card_click ) self._table_sizer = wx.FlexGridSizer(cols=2, rows=1) self._table_sizer.AddGrowableCol(0) self._table = TablePanel(parent=self._panel) self._table_sizer.Add(self._table, proportion=1) self._deck = DeckPanel(self._panel, size=(100, 130)) self._table_sizer.Add(self._deck) self._control_sizer = ControlSizer(wx.HORIZONTAL, parent=self._panel) self._control_sizer.set_on_discard_button_click( self._on_discard_button_click ) self._control_sizer.set_on_enough_button_click( self._on_enough_button_click ) self._control_sizer.set_on_take_button_click( self._on_take_button_click ) self._main_sizer = wx.FlexGridSizer(cols=1, rows=4) self._main_sizer.AddGrowableCol(0) self._main_sizer.AddGrowableRow(1) self._main_sizer.Add( self._top_player_sizer, flag=wx.EXPAND, proportion=1 ) self._main_sizer.Add( self._table_sizer, flag=wx.ALIGN_CENTER_VERTICAL, proportion=1 ) self._main_sizer.Add(self._control_sizer, flag=wx.EXPAND, proportion=1) self._main_sizer.Add( self._bottom_player_sizer, flag=wx.EXPAND, proportion=1 ) self._panel.SetSizer(self._main_sizer) self.CreateStatusBar() self._create_menu() self._panel.Layout() self.Layout() self.Refresh()
class PlayFrame(wx.Frame): WIDTH = 800 HEIGHT = 450 HUMAN = GameController.PLAYER1 ENGINE = GameController.PLAYER2 def __init__(self): super(PlayFrame, self).__init__(parent=None, title='Durak GUI', size=(self.WIDTH, self.HEIGHT)) self._create_layout() self._controller = GameController( player1_name='HUMAN', player2_name='ENGINE', log_filename=get_filename('last_game'), overwrite_log=True) self._engine = None self._engine_path = None self._trump = None self._start_new_game() def _create_layout(self): self.Bind(wx.EVT_CLOSE, self._on_close) self._panel = wx.Panel(parent=self) self._top_player_sizer = EnemyCardSizer(wx.HORIZONTAL, parent=self._panel) self._bottom_player_sizer = CardSizer( wx.HORIZONTAL, parent=self._panel, on_click=self._on_bottom_player_card_click) self._table_sizer = wx.FlexGridSizer(cols=2, rows=1) self._table_sizer.AddGrowableCol(0) self._table = TablePanel(parent=self._panel) self._table_sizer.Add(self._table, proportion=1) self._deck = DeckPanel(self._panel, size=(100, 130)) self._table_sizer.Add(self._deck) self._control_sizer = ControlSizer(wx.HORIZONTAL, parent=self._panel) self._control_sizer.set_on_discard_button_click( self._on_discard_button_click) self._control_sizer.set_on_enough_button_click( self._on_enough_button_click) self._control_sizer.set_on_take_button_click( self._on_take_button_click) self._main_sizer = wx.FlexGridSizer(cols=1, rows=4) self._main_sizer.AddGrowableCol(0) self._main_sizer.AddGrowableRow(1) self._main_sizer.Add(self._top_player_sizer, flag=wx.EXPAND, proportion=1) self._main_sizer.Add(self._table_sizer, flag=wx.ALIGN_CENTER_VERTICAL, proportion=1) self._main_sizer.Add(self._control_sizer, flag=wx.EXPAND, proportion=1) self._main_sizer.Add(self._bottom_player_sizer, flag=wx.EXPAND, proportion=1) self._panel.SetSizer(self._main_sizer) self.CreateStatusBar() self._create_menu() self._panel.Layout() self.Layout() self.Refresh() def _create_menu(self): self.menu = wx.MenuBar() menu = wx.Menu() # Игра item = menu.Append(wx.ID_NEW, u'Новая игра', u'Начать новую игру') self.Bind(wx.EVT_MENU, self._start_new_game, item) item = menu.Append(wx.ID_EXIT, u'Выход', u'Выйти из игры') self.Bind(wx.EVT_MENU, self._on_close, item) self.menu.Append(menu, u'Игра') menu = wx.Menu() # Настройки self._by_winner_menu_item = menu.AppendCheckItem( wx.ID_ANY, u'Ход под дурака', u'В новой игре ходит первым победитель в предыдущей') self.Bind(wx.EVT_MENU, None, self._by_winner_menu_item) item = menu.Append(wx.ID_ANY, u'Выбрать движок...', u'Выбрать компьютерного соперника') self.Bind(wx.EVT_MENU, self._on_select_engine, item) self.menu.Append(menu, u'Настройки') self.SetMenuBar(self.menu) def _on_close(self, event): self._stop_engine() if event.GetEventType() in wx.EVT_CLOSE.evtType: event.Skip() else: self.Close() def _start_new_game(self, event=None): self._stop_engine() self._engine = EngineWrapper(self._get_engine_path()) self.SetTitle('Durak GUI (vs %s)' % self._get_engine_path()) new_game_data = self._controller.start_new_game( ignore_winner=not self._by_winner_menu_item.IsChecked()) self._trump = new_game_data['trump'] self._deck.set_card_count(self._controller.deck_count) self._deck.set_opened_trump(self._trump) self._engine.init(self._trump) self._engine.deal(new_game_data['player2_cards'], self._controller.get_game_data_for(self.ENGINE)) self._top_player_sizer.set_count(len(new_game_data['player2_cards'])) self._table.remove_all() self._bottom_player_sizer.remove_all() self._bottom_player_sizer.trump = self._trump for card in new_game_data['player1_cards']: self._bottom_player_sizer.add_card(card) self._bottom_player_sizer.Layout() self._set_enabled_cards_and_controls() self._panel.Layout() self.Layout() self.Refresh() if self._controller.to_move == self.ENGINE: self._engine_move() def _set_enabled_cards_and_controls(self): human_cards = self._bottom_player_sizer.cards on_table = self._table.cards self._control_sizer.hide_all() if (self._controller.to_move == self.HUMAN and self._controller.state == self._controller.States.MOVING): self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_be_added_to(on_table)) if on_table: self._control_sizer.show_button(self._control_sizer.DISCARD) self.SetStatusText(u'Подкидывайте еще, если есть') else: self.SetStatusText(u'Ходите') elif (self._controller.to_move == self.HUMAN and self._controller.state == self._controller.States.GIVING_MORE): self._control_sizer.show_button(self._control_sizer.ENOUGH) if self._remained_give_more > 0: self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_be_added_to(on_table)) self.SetStatusText((u'Беру. Подкидывайте еще, если есть. ' u'Еще можно подкинуть карт: %d.') % self._remained_give_more) else: self._bottom_player_sizer.disable_all() self.SetStatusText(u'Беру. Больше подкидывать нельзя') elif (self._controller.to_move == self.ENGINE and self._controller.state == self._controller.States.RESPONDING): assert on_table self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_beat(on_table[-1])) self._control_sizer.show_button(self._control_sizer.TAKE) self.SetStatusText(u'Отбивайтесь') else: self._bottom_player_sizer.disable_all() self.SetStatusText(u'Думаю...') def _on_bottom_player_card_click(self, event): card = event.GetEventObject().card call_next = None if self._controller.state == self._controller.States.MOVING: self._controller.register_move(card) self._table.move(card) call_next = self._engine_respond elif self._controller.state == self._controller.States.RESPONDING: self._controller.register_response(card) self._table.respond(card) call_next = self._engine_move elif self._controller.state == self._controller.States.GIVING_MORE: self._table.give_more(card) self._bottom_player_sizer.remove_card(card, do_layout=True) self._set_enabled_cards_and_controls() self._check_for_game_over() if self._controller.state is not None and call_next is not None: call_next() def _on_discard_button_click(self, event): assert self._controller.to_move == self.HUMAN assert self._controller.state == self._controller.States.MOVING self._control_sizer.hide_all() self._controller.register_move(None) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() def _on_enough_button_click(self, event): assert self._controller.to_move == self.HUMAN assert self._controller.state == self._controller.States.GIVING_MORE self._control_sizer.hide_all() self._controller.register_give_more(self._table.given_more) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() def _on_take_button_click(self, event): assert self._controller.to_move == self.ENGINE assert self._controller.state == self._controller.States.RESPONDING self._control_sizer.hide_all() self._controller.register_response(None) cards = self._engine.give_more( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE)) # Здесь решается следующая задача: если движку есть, что подкинуть, # мы показываем карты на столе полсекунды, а только потом заканчиваем # ход. Использовать time.sleep здесь нельзя, т. к. он заблокирует # весь GUI. Поэтому используем колбек. if cards: for card in cards: self._table.give_more(card) delay = 500 else: delay = 0 def _rest_of_the_method(): self._controller.register_give_more(self._table.given_more) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() wx.CallLater(delay, _rest_of_the_method) def _engine_respond(self): assert self._controller.state == self._controller.States.RESPONDING assert self._controller.to_move == self.HUMAN card = self._engine.respond( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE)) self._controller.register_response(card) if card: self._table.respond(card) self._top_player_sizer.decrement() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() else: self._set_enabled_cards_and_controls() self._check_for_game_over() def _engine_move(self): assert self._controller.state == self._controller.States.MOVING assert self._controller.to_move == self.ENGINE card = self._engine.move( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE)) self._controller.register_move(card) if card: self._table.move(card) self._top_player_sizer.decrement() if self._controller.state == self._controller.States.DEALING: self._deal() else: self._set_enabled_cards_and_controls() self._check_for_game_over() def _deal(self): deal_data = self._controller.deal() self._engine.deal(deal_data['player2_cards'], self._controller.get_game_data_for(self.ENGINE)) self._top_player_sizer.increment(len(deal_data['player2_cards'])) self._table.remove_all() self._deck.set_card_count(self._controller.deck_count) for card in deal_data['player1_cards']: self._bottom_player_sizer.add_card(card) self._bottom_player_sizer.Layout() self._set_enabled_cards_and_controls() def _check_for_game_over(self): if not self._controller.is_game_over(): return wx.CallLater(0, self._new_game_dialog) def _new_game_dialog(self): if self._controller.winner == self.HUMAN: text = u'Победа!' elif self._controller.winner == self.ENGINE: text = u'Вы проиграли.' else: text = u'Ничья.' dialog = wx.MessageDialog( None, u'%s Сыграем еще раз?' % text, u'Игра окончена', wx.YES_NO | wx.YES_DEFAULT | wx.ICON_QUESTION) if (dialog.ShowModal() == wx.ID_YES): self._start_new_game() else: self.Close() def _stop_engine(self): if self._engine is not None: self._engine.game_end() self._engine = None @property def _remained_give_more(self): assert self._controller.state == self._controller.States.GIVING_MORE return ((self._top_player_sizer.count - 1) - len(self._table.given_more)) def _on_select_engine(self, event): dialog = SelectEngineDialog() dialog.ShowModal() if dialog.selected_engine: self._engine_path = dialog.selected_engine dialog.Destroy() def _get_engine_path(self): if self._engine_path is not None: return self._engine_path path = None engines = get_setting(consts.ENGINES_SETTING, consts.DEFAULT_ENGINES) for engine_data in engines: if engine_data.get('selected'): path = engine_data['path'] break self._engine_path = path return self._engine_path
class PlayFrame(wx.Frame): WIDTH = 800 HEIGHT = 450 HUMAN = GameController.PLAYER1 ENGINE = GameController.PLAYER2 def __init__(self): super(PlayFrame, self).__init__( parent=None, title='Durak GUI', size=(self.WIDTH, self.HEIGHT) ) self._create_layout() self._controller = GameController( player1_name='HUMAN', player2_name='ENGINE', log_filename=get_filename('last_game'), overwrite_log=True ) self._engine = None self._engine_path = None self._trump = None self._start_new_game() def _create_layout(self): self.Bind(wx.EVT_CLOSE, self._on_close) self._panel = wx.Panel(parent=self) self._top_player_sizer = EnemyCardSizer( wx.HORIZONTAL, parent=self._panel ) self._bottom_player_sizer = CardSizer( wx.HORIZONTAL, parent=self._panel, on_click=self._on_bottom_player_card_click ) self._table_sizer = wx.FlexGridSizer(cols=2, rows=1) self._table_sizer.AddGrowableCol(0) self._table = TablePanel(parent=self._panel) self._table_sizer.Add(self._table, proportion=1) self._deck = DeckPanel(self._panel, size=(100, 130)) self._table_sizer.Add(self._deck) self._control_sizer = ControlSizer(wx.HORIZONTAL, parent=self._panel) self._control_sizer.set_on_discard_button_click( self._on_discard_button_click ) self._control_sizer.set_on_enough_button_click( self._on_enough_button_click ) self._control_sizer.set_on_take_button_click( self._on_take_button_click ) self._main_sizer = wx.FlexGridSizer(cols=1, rows=4) self._main_sizer.AddGrowableCol(0) self._main_sizer.AddGrowableRow(1) self._main_sizer.Add( self._top_player_sizer, flag=wx.EXPAND, proportion=1 ) self._main_sizer.Add( self._table_sizer, flag=wx.ALIGN_CENTER_VERTICAL, proportion=1 ) self._main_sizer.Add(self._control_sizer, flag=wx.EXPAND, proportion=1) self._main_sizer.Add( self._bottom_player_sizer, flag=wx.EXPAND, proportion=1 ) self._panel.SetSizer(self._main_sizer) self.CreateStatusBar() self._create_menu() self._panel.Layout() self.Layout() self.Refresh() def _create_menu(self): self.menu = wx.MenuBar() menu = wx.Menu() # Игра item = menu.Append(wx.ID_NEW, u'Новая игра', u'Начать новую игру') self.Bind(wx.EVT_MENU, self._start_new_game, item) item = menu.Append(wx.ID_EXIT, u'Выход', u'Выйти из игры') self.Bind(wx.EVT_MENU, self._on_close, item) self.menu.Append(menu, u'Игра') menu = wx.Menu() # Настройки self._by_winner_menu_item = menu.AppendCheckItem( wx.ID_ANY, u'Ход под дурака', u'В новой игре ходит первым победитель в предыдущей' ) self.Bind(wx.EVT_MENU, None, self._by_winner_menu_item) item = menu.Append( wx.ID_ANY, u'Выбрать движок...', u'Выбрать компьютерного соперника' ) self.Bind(wx.EVT_MENU, self._on_select_engine, item) self.menu.Append(menu, u'Настройки') self.SetMenuBar(self.menu) def _on_close(self, event): self._stop_engine() if event.GetEventType() in wx.EVT_CLOSE.evtType: event.Skip() else: self.Close() def _start_new_game(self, event=None): self._stop_engine() self._engine = EngineWrapper(self._get_engine_path()) self.SetTitle('Durak GUI (vs %s)' % self._get_engine_path()) new_game_data = self._controller.start_new_game( ignore_winner=not self._by_winner_menu_item.IsChecked() ) self._trump = new_game_data['trump'] self._deck.set_card_count(self._controller.deck_count) self._deck.set_opened_trump(self._trump) self._engine.init(self._trump) self._engine.deal( new_game_data['player2_cards'], self._controller.get_game_data_for(self.ENGINE) ) self._top_player_sizer.set_count(len(new_game_data['player2_cards'])) self._table.remove_all() self._bottom_player_sizer.remove_all() self._bottom_player_sizer.trump = self._trump for card in new_game_data['player1_cards']: self._bottom_player_sizer.add_card(card) self._bottom_player_sizer.Layout() self._set_enabled_cards_and_controls() self._panel.Layout() self.Layout() self.Refresh() if self._controller.to_move == self.ENGINE: self._engine_move() def _set_enabled_cards_and_controls(self): human_cards = self._bottom_player_sizer.cards on_table = self._table.cards self._control_sizer.hide_all() if (self._controller.to_move == self.HUMAN and self._controller.state == self._controller.States.MOVING): self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_be_added_to(on_table) ) if on_table: self._control_sizer.show_button(self._control_sizer.DISCARD) self.SetStatusText(u'Подкидывайте еще, если есть') else: self.SetStatusText(u'Ходите') elif (self._controller.to_move == self.HUMAN and self._controller.state == self._controller.States.GIVING_MORE): self._control_sizer.show_button(self._control_sizer.ENOUGH) if self._remained_give_more > 0: self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_be_added_to(on_table) ) self.SetStatusText( (u'Беру. Подкидывайте еще, если есть. ' u'Еще можно подкинуть карт: %d.') % self._remained_give_more ) else: self._bottom_player_sizer.disable_all() self.SetStatusText(u'Беру. Больше подкидывать нельзя') elif (self._controller.to_move == self.ENGINE and self._controller.state == self._controller.States.RESPONDING): assert on_table self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_beat(on_table[-1]) ) self._control_sizer.show_button(self._control_sizer.TAKE) self.SetStatusText(u'Отбивайтесь') else: self._bottom_player_sizer.disable_all() self.SetStatusText(u'Думаю...') def _on_bottom_player_card_click(self, event): card = event.GetEventObject().card call_next = None if self._controller.state == self._controller.States.MOVING: self._controller.register_move(card) self._table.move(card) call_next = self._engine_respond elif self._controller.state == self._controller.States.RESPONDING: self._controller.register_response(card) self._table.respond(card) call_next = self._engine_move elif self._controller.state == self._controller.States.GIVING_MORE: self._table.give_more(card) self._bottom_player_sizer.remove_card(card, do_layout=True) self._set_enabled_cards_and_controls() self._check_for_game_over() if self._controller.state is not None and call_next is not None: call_next() def _on_discard_button_click(self, event): assert self._controller.to_move == self.HUMAN assert self._controller.state == self._controller.States.MOVING self._control_sizer.hide_all() self._controller.register_move(None) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() def _on_enough_button_click(self, event): assert self._controller.to_move == self.HUMAN assert self._controller.state == self._controller.States.GIVING_MORE self._control_sizer.hide_all() self._controller.register_give_more(self._table.given_more) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() def _on_take_button_click(self, event): assert self._controller.to_move == self.ENGINE assert self._controller.state == self._controller.States.RESPONDING self._control_sizer.hide_all() self._controller.register_response(None) cards = self._engine.give_more( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE) ) # Здесь решается следующая задача: если движку есть, что подкинуть, # мы показываем карты на столе полсекунды, а только потом заканчиваем # ход. Использовать time.sleep здесь нельзя, т. к. он заблокирует # весь GUI. Поэтому используем колбек. if cards: for card in cards: self._table.give_more(card) delay = 500 else: delay = 0 def _rest_of_the_method(): self._controller.register_give_more(self._table.given_more) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() wx.CallLater(delay, _rest_of_the_method) def _engine_respond(self): assert self._controller.state == self._controller.States.RESPONDING assert self._controller.to_move == self.HUMAN card = self._engine.respond( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE) ) self._controller.register_response(card) if card: self._table.respond(card) self._top_player_sizer.decrement() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() else: self._set_enabled_cards_and_controls() self._check_for_game_over() def _engine_move(self): assert self._controller.state == self._controller.States.MOVING assert self._controller.to_move == self.ENGINE card = self._engine.move( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE) ) self._controller.register_move(card) if card: self._table.move(card) self._top_player_sizer.decrement() if self._controller.state == self._controller.States.DEALING: self._deal() else: self._set_enabled_cards_and_controls() self._check_for_game_over() def _deal(self): deal_data = self._controller.deal() self._engine.deal( deal_data['player2_cards'], self._controller.get_game_data_for(self.ENGINE) ) self._top_player_sizer.increment(len(deal_data['player2_cards'])) self._table.remove_all() self._deck.set_card_count(self._controller.deck_count) for card in deal_data['player1_cards']: self._bottom_player_sizer.add_card(card) self._bottom_player_sizer.Layout() self._set_enabled_cards_and_controls() def _check_for_game_over(self): if not self._controller.is_game_over(): return wx.CallLater(0, self._new_game_dialog) def _new_game_dialog(self): if self._controller.winner == self.HUMAN: text = u'Победа!' elif self._controller.winner == self.ENGINE: text = u'Вы проиграли.' else: text = u'Ничья.' dialog = wx.MessageDialog( None, u'%s Сыграем еще раз?' % text, u'Игра окончена', wx.YES_NO | wx.YES_DEFAULT | wx.ICON_QUESTION ) if (dialog.ShowModal() == wx.ID_YES): self._start_new_game() else: self.Close() def _stop_engine(self): if self._engine is not None: self._engine.game_end() self._engine = None @property def _remained_give_more(self): assert self._controller.state == self._controller.States.GIVING_MORE return ( (self._top_player_sizer.count - 1) - len(self._table.given_more) ) def _on_select_engine(self, event): dialog = SelectEngineDialog() dialog.ShowModal() if dialog.selected_engine: self._engine_path = dialog.selected_engine dialog.Destroy() def _get_engine_path(self): if self._engine_path is not None: return self._engine_path path = None engines = get_setting(consts.ENGINES_SETTING, consts.DEFAULT_ENGINES) for engine_data in engines: if engine_data.get('selected'): path = engine_data['path'] break self._engine_path = path return self._engine_path
class ControlSizerTest(unittest.TestCase): def setUp(self): self._app = wx.PySimpleApp() self.parent = Mock() with patch('__builtin__.super'): with patch('durak.gui.widgets.wx') as self.wx_patch_mock: with patch.object(ControlSizer, 'AddMany') as self.AddManyMock: self.sizer = ControlSizer(parent=self.parent) def test_init(self): buttons = [ self.sizer._take_button, self.sizer._discard_button, self.sizer._enough_button ] for button in buttons: self.assertEqual( button, self.wx_patch_mock.Button.return_value ) self.assertTrue(button.Hide.called) self.AddManyMock.assert_called_once_with(buttons) def test_set_on_take_button_click(self): handler = lambda e: None self.sizer.set_on_take_button_click(handler) self.sizer._take_button.Bind.assert_called_once_with( wx.EVT_BUTTON, handler ) def test_set_on_discard_button_click(self): handler = lambda e: None self.sizer.set_on_discard_button_click(handler) self.sizer._discard_button.Bind.assert_called_once_with( wx.EVT_BUTTON, handler ) def test_set_on_enough_button_click(self): handler = lambda e: None self.sizer.set_on_enough_button_click(handler) self.sizer._enough_button.Bind.assert_called_once_with( wx.EVT_BUTTON, handler ) def test_hide_all(self): # все кнопки ссылаются на один мок, проверим счетчик на нем self.sizer._enough_button.Hide.reset_mock() self.assertEqual(self.sizer._enough_button.Hide.call_count, 0) self.sizer.hide_all() self.assertEqual(self.sizer._enough_button.Hide.call_count, 3) def test_show_button(self): buttons_map = { self.sizer.TAKE: self.sizer._take_button, self.sizer.DISCARD: self.sizer._discard_button, self.sizer.ENOUGH: self.sizer._enough_button, } for button_name, button in buttons_map.iteritems(): with patch.object(ControlSizer, 'Layout') as LayoutMock: self.sizer.show_button(button_name) self.assertTrue(button.Show.called) self.assertTrue(LayoutMock.called) self.assertTrue(self.parent.Layout.called)