def run(filename): """ This function runs an mdl script """ color = [255, 255, 255] tmp = TransMatrix() p = mdl.parseFile(filename) #print p if p: (commands, symbols) = p else: print "Parsing failed." return frames = None basename = 'anim' varying = False # pass 1 for command in commands: cmd = command[0] args = command[1:] if cmd == 'frames': frames = args[0] elif cmd == 'basename': basename = args[0] elif cmd == 'vary': varying = True if varying: if frames is None: err('Frames not set.') if basename == 'anim': warn('Basename not set, using default of anim.') # pass 2 upd = lambda d, n: 0 if d.update(n) else d frameList = [ upd({k: v[1] for k, v in symbols.iteritems() if v[0] == 'knob'}, {None: 1}) for _ in range(frames) ] for command in commands: cmd = command[0] args = command[1:] if cmd == 'set': for frame in frameList: frame[args[0]] = args[1] elif cmd == 'setall': for frame in frameList: for key in frame.keys(): frame[key] = args[0] elif cmd == 'vary': val = args[3] inc = (1. * args[4] - args[3]) / (args[2] - args[1]) for frid in range(args[1], args[2] + 1): frameList[frid][args[0]] = val val += inc imgs = [] # pass for each frame print 'Pass 2 complete, beginning image rendering...' a = time.time() for frame in frameList: objects = runFrame(frame, commands) img = Image(500, 500) draw(objects, img) imgs.append(img) print 'Images rendered in %f ms' % (int( (time.time() - a) * 1000000) / 1000.) print 'Saving images...' a = time.time() for i in range(len(imgs)): imgs[i].savePpm('anim/%s%03d.ppm' % (basename, i)) print 'Images saved in %f ms' % (int( (time.time() - a) * 1000000) / 1000.) print 'Creating animation... (converting to gif)' a = time.time() makeAnimation(basename, 'ppm') print 'Animation created in %f ms' % (int( (time.time() - a) * 1000000) / 1000.) # clearAnim() else: cstack = [TransMatrix()] frc = 0 img = Image(500, 500) objects = [] for command in commands: inp = command[0] if inp == 'line': edges = edgemtx() addEdge(edges, *command[1:7]) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'ident': cstack[-1] = TransMatrix() elif inp == 'scale': cstack[-1] *= transform.S(*command[1:4]) elif inp == 'move': cstack[-1] *= transform.T(*command[1:4]) elif inp == 'rotate': cstack[-1] *= transform.R(*command[1:3]) elif inp == 'display': drawObjects(objects, img) img.flipUD().display() elif inp == 'save': drawObjects(objects, img) if inp[-4:] == '.ppm': img.flipUD().savePpm(command[1]) else: img.flipUD().saveAs(command[1]) elif inp == 'saveframe': drawObjects(objects, img) img.flipUD().savePpm('%s%d.ppm' % (command[1], frc)) frc += 1 elif inp == 'circle': edges = edgemtx() addCircle(*(edges, ) + command[1:5] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'bezier': edges = edgemtx() addBezier(*(edges, ) + command[1:9] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'hermite': edges = edgemtx() addHermite(*(edges, ) + command[1:9] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'clear': img = Image(500, 500) elif inp == 'clearstack': cstack = [TransMatrix()] elif inp == 'box': polys = edgemtx() shape.addBox(*(polys, ) + command[1:7]) polys = cstack[-1] * polys objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'sphere': polys = edgemtx() shape.addSphere(*(polys, ) + command[1:5] + (.05, )) polys = cstack[-1] * polys objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'torus': polys = edgemtx() shape.addTorus(*(polys, ) + command[1:6] + (.05, .05)) polys = cstack[-1] * polys objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'push': cstack.append(cstack[-1].clone()) elif inp == 'pop': cstack.pop()
def runFrame(frame, commands): step = 0.02 cstack = [TransMatrix()] img = Image(500, 500) objects = [] for command in commands: inp = command[0] args = command[1:] if inp == 'line': edges = edgemtx() addEdge(edges, *command[1:7]) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'ident': cstack[-1] = TransMatrix() elif inp == 'scale': kval = frame[args[3]] cstack[-1] *= transform.S(*args[:3]) * transform.S( kval, kval, kval) # scaling a scale with scale elif inp == 'move': kval = frame[args[3]] cstack[-1] *= transform.T(*[i * kval for i in args[:3]]) elif inp == 'rotate': kval = frame[args[2]] cstack[-1] *= transform.R(args[0], args[1] * kval) elif inp == 'circle': edges = edgemtx() addCircle(*(edges, ) + command[1:5] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'bezier': edges = edgemtx() addBezier(*(edges, ) + command[1:9] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'hermite': edges = edgemtx() addHermite(*(edges, ) + command[1:9] + (.01, )) edges = cstack[-1] * edges objects.append((EDGE, edges)) #drawEdges(cstack[-1] * edges, img) elif inp == 'clearstack': cstack = [TransMatrix()] elif inp == 'box': vxs = cstack[-1] * shape.genBoxPoints(*command[1:7]) tris = shape.genBoxTris() shape.fixOverlaps(vxs, tris) objects.append((POLY, flatTrisFromVT(vxs, tris))) #polys = edgemtx() #shape.addBox(*(polys,) + command[1:7]) #polys = cstack[-1] * polys #objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'sphere': vxs = cstack[-1] * shape.genSpherePoints(*command[1:5] + (step, )) tris = shape.genSphereTris(step) shape.fixOverlaps(vxs, tris) objects.append((POLY, autoTrianglesFromVT(vxs, tris))) #polys = edgemtx() #shape.addSphere(*(polys,) + command[1:5] + (.05,)) #polys = cstack[-1] * polys #objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'torus': vxs = cstack[-1] * shape.genTorusPoints(*command[1:6] + (step, step)) tris = shape.genTorusTris(step, step) shape.fixOverlaps(vxs, tris) objects.append((POLY, autoTrianglesFromVT(vxs, tris))) #polys = edgemtx() #shape.addTorus(*(polys,) + command[1:6] + (.05, .05)) #polys = cstack[-1] * polys #objects.append((POLY, polys)) #drawTriangles(cstack[-1] * polys, img, wireframe=True) elif inp == 'push': cstack.append(cstack[-1].clone()) elif inp == 'pop': cstack.pop() return objects
if inp[-4:] == '.ppm': img.flipUD().savePpm(inp) else: img.flipUD().saveAs(inp) elif inp == 'saveframe': inp = raw_input('').strip() img = Image(500, 500) drawEdges(projected(edges, cam), img) img.flipUD().savePpm('%s%d.ppm' % (inp, frc)) frc += 1 elif inp == 'circle': inp = raw_input('').strip() addCircle(*[edges] + iparse(inp) + [.01]) elif inp == 'bezier': inp = raw_input('').strip() addBezier(*[edges] + iparse(inp) + [.01]) elif inp == 'hermite': inp = raw_input('').strip() addHermite(*[edges] + iparse(inp) + [.01]) elif inp == 'clear': edges = edgemtx() elif inp == 'box': inp = raw_input('').strip() shape.addBoxPoints(*[edges] + iparse(inp)) elif inp == 'sphere': inp = raw_input('').strip() shape.addSpherePoints(*[edges] + iparse(inp)) elif inp == 'torus': inp = raw_input('').strip() shape.addTorusPoints(*[edges] + iparse(inp))