Esempio n. 1
0
def _fade_render_complete(clip_path):
    global transition_render_data
    clip_index, fade_type, clip, track, length = transition_render_data

    fade_clip = current_sequence().create_rendered_transition_clip(clip_path, fade_type)
    
    data = {"fade_clip":fade_clip,
            "index":clip_index,
            "track":track,
            "length":length}

    if fade_type == mlttransitions.RENDERED_FADE_IN:
        action = edit.add_rendered_fade_in_action(data)
        action.do_edit()
    else: # mlttransitions.RENDERED_FADE_OUT
        action = edit.add_rendered_fade_out_action(data)
        action.do_edit()
Esempio n. 2
0
def _fade_render_complete(clip_path):
    global transition_render_data
    clip_index, fade_type, clip, track, length = transition_render_data

    fade_clip = current_sequence().create_rendered_transition_clip(clip_path, fade_type)
    
    data = {"fade_clip":fade_clip,
            "index":clip_index,
            "track":track,
            "length":length}

    if fade_type == mlttransitions.RENDERED_FADE_IN:
        action = edit.add_rendered_fade_in_action(data)
        action.do_edit()
    else: # mlttransitions.RENDERED_FADE_OUT
        action = edit.add_rendered_fade_out_action(data)
        action.do_edit()