def __init__(self, host, owner): dur = 1 Effect.__init__(self, dur, host, owner) actors = owner.game.get_all_srd_actors(owner.pos()) for act in actors: Effect.__init__(self, dur, act, owner) weaponinfotext = 'Splatters the enemy'
def __init__(self, actor): self.actor = actor point = self.actor.coord.get Effect.__init__(self, point, None) self.drawable = False
def __init__(self, effect_tracker, map, coord, color): Effect.__init__(self, effect_tracker) self.set_map(map) self.set_coord(coord) self.set_color(color) self.set_light(LightComponent(self, map, color, 5)) self.set_image() self.tick = 0 self.frame = '1' self.image_component.frame = self.frame
def __init__(self, effect_tracker, map, origin, target, color): self.axis = 'x' self.mod = 1 self.target = target self.base_color = color self.tick = 0 Effect.__init__(self, effect_tracker) self.set_map(map) self.set_coord(self.get_initial_coord(origin, target)) self.set_color(color) self.set_image() self.set_light(LightComponent(self, map, color, 3)) self.blocks = False
def __init__(self, drawing, nextModeCallback): Effect.__init__(self, drawing, nextModeCallback) self.rgbMaxValue = 255 self.resetState()
def __init__(self): Effect.__init__(self) self.duration = 5
def __init__(self, drawing, nextModeCallback): Effect.__init__(self, drawing, nextModeCallback) self.colorSeconds = [0, 0, 50] self.colorMinutes = [50, 0, 0] self.colorHours = [0, 255, 0]
def __init__(self, decay=0.5, rate=1): Effect.__init__(self,"Echo Filter") self.decay = decay self.rate = rate self.fs = 44100 self.__class__.__bases__[0].parameters = [decay,rate]
def __init__(self, host, owner): dur = 1 Effect.__init__(self, dur, host, owner) weaponinfotext = 'Burns the enemy'
def __init__(self, host, owner): dur = d(4) Effect.__init__(self, dur, host, owner) weaponinfotext = 'Blinds the enemy'
def __init__(self, host, owner): dur = d(3) Effect.__init__(self, dur, host, owner) weaponinfotext = 'Stuns the enemy'
def __init__(self, host, owner): dur = d(10) Effect.__init__(self, dur, host, owner) weaponinfotext = 'Poisons the enemy'
def __init__(self, host, owner): dur = d(25) Effect.__init__(self, dur, host, owner) weaponinfotext = 'Poisons the enemy'
def __init__(self, host, owner): dur = d(10) Effect.__init__(self, dur, host, owner) weaponinfotext = 'Makes the enemy bleed'
def __init__(self, cube): Effect.__init__(self, cube) self.snake = [ (0, 0, i) for i in np.arange(0, cube.size) ]
def __init__(self, host, owner): dur = 10 Effect.__init__(self, dur, host, owner)
def __init__(self, host, owner): dur = 1 Effect.__init__(self, dur, host, owner) weaponinfotext = 'You should not read this'
def __init__(self, host, owner): dur = 1 Effect.__init__(self, dur, host, owner) weaponinfotext = 'Strokes the enemy'
def __init__(self, host, owner): dur = d(10) Effect.__init__(self, dur, host, owner) weaponinfotext = 'Stuns the enemy'
def __init__(self, drawing, nextModeCallback): Effect.__init__(self, drawing, nextModeCallback)