Esempio n. 1
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def effectLoop(userid, start, red=0, green=255, blue=0):
    """ A method to loop the effects """
    effectlib.drawBox(start,
                      es.getplayerlocation(userid),
                      red=red,
                      green=green,
                      blue=blue,
                      seconds=0.1)
    gamethread.delayedname(0.1, 'surftimer_effects', effectLoop,
                           (userid, start, red, green, blue))
Esempio n. 2
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def drawbox(userid, loop_number, start_point, type, end_point=None):
    if not end_point:
        effectlib.drawBox(start_point, es.getplayerlocation(userid), 'materials/sprites/laser.vmt',
                          'materials/sprites/laser.vmt', 2, '3', '3', 255, 255, 255, '255', '10', '0', '0', '0', '0')
    else:
        if type == "end":

            effectlib.drawBox(start_point, end_point, 'materials/sprites/laser.vmt', 'materials/sprites/laser.vmt', 2,
                              '3', '3', 255, 0, 0, '255', '10', '0', '0', '0', '0')
        elif type == "extra":
            effectlib.drawBox(start_point, end_point, 'materials/sprites/laser.vmt', 'materials/sprites/laser.vmt', 0.1,
                              '3', '3', 255, 0, 0, '255', '10', '0', '0', '0', '0')
        else:
            effectlib.drawBox(start_point, end_point, 'materials/sprites/laser.vmt', 'materials/sprites/laser.vmt', 0.1,
                              '3', '3', 0, 255, 0, '255', '10', '0', '0', '0', '0')
def IronManLoop(player):
    armor = player.armor
    if player.armor <= 1:
        es.tell(
            player, '#multi',
            '#green[SH]#lightgreen Not enough fuel, wait until it regens.')
        return  # Stop this loop
    player.armor = armor - 2
    player.set("push", (0, 145, True))
    loc = player.location
    drawBox(loc, [loc[0] + 10, loc[1] + 10, loc[2]],
            "materials/sprites/laser.vmt", "materials/sprites/halo01.vmt", 0.2,
            20, 20, 255, 0, 0, 255, 10, 0, 0, 0, 0)
    drawBox(loc, [loc[0] - 10, loc[1] - 10, loc[2]],
            "materials/sprites/laser.vmt", "materials/sprites/halo01.vmt", 0.2,
            20, 20, 255, 128, 0, 255, 10, 0, 0, 0, 0)
    drawBox([loc[0] - 5, loc[1] - 5, loc[2]], [loc[0] + 5, loc[1] + 5, loc[2]],
            "materials/sprites/laser.vmt", "materials/sprites/halo01.vmt", 0.2,
            20, 20, 0, 0, 255, 255, 10, 0, 0, 0, 0)
    es.emitsound('player', player, 'ambient/explosions/exp4.wav', 0.3, 0.4)
    gamethread.delayedname(0.1, delayname % player, IronManLoop, player)
def rocketEffectLoop(userid, time):
    """ A command to make some neat effects and push a player vertically... Made by bonbon <3 """
    if time >= 0:
        time -= 0.1
        loc = es.getplayerlocation(userid)
        if time < 2.5:
            effectlib.drawBox(loc, [loc[0] + 10, loc[1] + 10, loc[2]], "materials/sprites/laser.vmt", "materials/sprites/halo01.vmt", 0.2, 20, 20, 255, 0, 0, 255, 10, 0, 0, 0, 0)
            effectlib.drawBox(loc, [loc[0] - 10, loc[1] - 10, loc[2]], "materials/sprites/laser.vmt", "materials/sprites/halo01.vmt", 0.2, 20, 20, 255, 128, 0, 255, 10, 0, 0, 0, 0)
            effectlib.drawBox([loc[0] - 5, loc[1] - 5, loc[2]], [loc[0] + 5, loc[1] + 5, loc[2]], "materials/sprites/laser.vmt", "materials/sprites/halo01.vmt", 0.2, 20, 20, 0, 0, 255, 255, 10, 0, 0, 0, 0)
            if (time * 10) % 2:
                #es.setplayerprop(userid, 'CBasePlayer.localdata.m_vecBaseVelocity', '0,0,145')
                if es.exists('userid', userid): # stops the playerlib error if the player doesn't exist
                    playerlib.getPlayer(userid).set("push", (0, 145, True) )
                else:
                    return 
        gamethread.delayed(0.1, rocketEffectLoop, (userid, time) )
    else:
        es.server.queuecmd('es_give %s env_explosion' % userid)
        es.server.queuecmd('es_xfire %s env_explosion addoutput "iMagnitude 100"' % userid)
        es.server.queuecmd('es_xfire %s env_explosion explode' % userid)
        es.server.queuecmd('damage %s %s' % (userid, es.getplayerprop(userid, 'CBasePlayer.m_iHealth') ) )
        es.emitsound('player', userid, 'ambient/explosions/exp3.wav', '1.0', '0.4')
def rocketEffectLoop(userid, time):
    """ A command to make some neat effects and push a player vertically... Made by bonbon <3 """
    if time >= 0:
        time -= 0.1
        loc = es.getplayerlocation(userid)
        if time < 2.5:
            effectlib.drawBox(loc, [loc[0] + 10, loc[1] + 10, loc[2]],
                              "materials/sprites/laser.vmt",
                              "materials/sprites/halo01.vmt", 0.2, 20, 20, 255,
                              0, 0, 255, 10, 0, 0, 0, 0)
            effectlib.drawBox(loc, [loc[0] - 10, loc[1] - 10, loc[2]],
                              "materials/sprites/laser.vmt",
                              "materials/sprites/halo01.vmt", 0.2, 20, 20, 255,
                              128, 0, 255, 10, 0, 0, 0, 0)
            effectlib.drawBox([loc[0] - 5, loc[1] - 5, loc[2]],
                              [loc[0] + 5, loc[1] + 5, loc[2]],
                              "materials/sprites/laser.vmt",
                              "materials/sprites/halo01.vmt", 0.2, 20, 20, 0,
                              0, 255, 255, 10, 0, 0, 0, 0)
            if (time * 10) % 2:
                #es.setplayerprop(userid, 'CBasePlayer.localdata.m_vecBaseVelocity', '0,0,145')
                if es.exists(
                        'userid', userid
                ):  # stops the playerlib error if the player doesn't exist
                    playerlib.getPlayer(userid).set("push", (0, 145, True))
                else:
                    return
        gamethread.delayed(0.1, rocketEffectLoop, (userid, time))
    else:
        es.server.queuecmd('es_give %s env_explosion' % userid)
        es.server.queuecmd(
            'es_xfire %s env_explosion addoutput "iMagnitude 100"' % userid)
        es.server.queuecmd('es_xfire %s env_explosion explode' % userid)
        es.server.queuecmd(
            'damage %s %s' %
            (userid, es.getplayerprop(userid, 'CBasePlayer.m_iHealth')))
        es.emitsound('player', userid, 'ambient/explosions/exp3.wav', '1.0',
                     '0.4')
Esempio n. 6
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def effectLoop(userid, start, red = 0, green = 255, blue = 0):
	""" A method to loop the effects """
	effectlib.drawBox(start, es.getplayerlocation(userid), red=red, green=green, blue=blue, seconds=0.1)
	gamethread.delayedname(0.1, 'surftimer_effects', effectLoop, (userid, start, red, green, blue) )