class EvilEye( base.Monster ): name = "Evil Eye" statline = { stats.STRENGTH: 6, stats.TOUGHNESS: 12, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 10, stats.PIETY: 10, stats.CHARISMA: 2, \ stats.MAGIC_ATTACK: 20, stats.MAGIC_DEFENSE: 10 } SPRITENAME = "monster_default.png" FRAME = 18 TEMPLATES = () MOVE_POINTS = 6 VOICE = None HABITAT = ( context.HAB_CAVE, context.HAB_TUNNELS, context.SET_EVERY, context.DES_LUNAR, context.MTY_BOSS, context.MTY_BEAST, context.GEN_CHAOS ) ENC_LEVEL = 3 ATTACK = items.Attack( (2,4,0), element = stats.RESIST_LUNAR, skill_mod=stats.REFLEXES, hit_anim=animobs.PurpleExplosion, extra_effect = effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success = ( effects.Paralyze( max_duration = 3 ) ,) ) ) TECHNIQUES = ( invocations.MPInvocation( "Evil Gaze", effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, att_modifier=10, on_success = ( effects.Paralyze( max_duration = 3 ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=4), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetMobileEnemy(), mp_cost=3 ), ) def init_monster( self ): self.levels.append( base.Beast( 3, self ) )
class Hydra( base.Monster ): name = "Hydra" statline = { stats.STRENGTH: 21, stats.TOUGHNESS: 20, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 3, stats.PIETY: 10, stats.CHARISMA: 9, stats.PHYSICAL_ATTACK: 20 } SPRITENAME = "monster_default.png" FRAME = 3 TEMPLATES = (stats.REPTILE,stats.EARTH,) MOVE_POINTS = 8 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.DES_EARTH, context.MTY_BOSS ) ENC_LEVEL = 11 VOICE = dialogue.voice.GREEK COMBAT_AI = aibrain.BruiserAI() TREASURE = treasuretype.Low() ATTACK = items.Attack( (2,10,0), element = stats.RESIST_PIERCING ) TECHNIQUES = ( invocations.MPInvocation( "Poison Breath", effects.OpposedRoll( def_stat=stats.TOUGHNESS, on_success = ( effects.HealthDamage( (3,6,0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_POISON, anim=animobs.PoisonCloud ), effects.TargetIs( effects.ALIVE, on_true=( effects.OpposedRoll( att_stat=None, def_stat=stats.TOUGHNESS, on_success = ( effects.Enchant( enchantments.PoisonClassic ) ,) ), )) ), on_failure = ( effects.HealthDamage( (2,6,0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud ) ,) ), com_tar=targetarea.Blast(radius=2), ai_tar=invocations.TargetEnemy(min_distance=3), mp_cost=20, shot_anim=animobs.GreenComet ), ) def init_monster( self ): self.levels.append( base.Terror( 10, self ) ) self.condition.append( enchantments.PermaMegaRegeneration() )
class CorpseEater( base.Monster ): name = "Corpse Eater" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 14, stats.REFLEXES: 8, \ stats.INTELLIGENCE: 2, stats.PIETY: 12, stats.CHARISMA: 2 } SPRITENAME = "monster_default.png" FRAME = 13 TEMPLATES = (stats.BUG,) MOVE_POINTS = 8 VOICE = None HABITAT = ( context.HAB_EVERY, context.HAB_TUNNELS, context.SET_EVERY, context.MAP_DUNGEON, context.DES_LUNAR, context.MTY_BEAST ) ENC_LEVEL = 4 ATTACK = items.Attack( (3,4,0), element = stats.RESIST_PIERCING, extra_effect = effects.OpposedRoll( att_stat=stats.TOUGHNESS, on_success = ( effects.Paralyze( max_duration = 6 ) ,) ) ) TECHNIQUES = ( invocations.MPInvocation( "Tentacle Slime", effects.TargetIsEnemy( on_true = ( effects.OpposedRoll( anim=animobs.GreenSplat, att_stat=stats.TOUGHNESS, on_success = ( effects.Paralyze( max_duration = 3 ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), ) ), com_tar=targetarea.SelfCentered(radius=1,exclude_middle=True), ai_tar=invocations.TargetEnemy(), mp_cost=8 ), ) def init_monster( self ): self.levels.append( base.Beast( 4, self ) )
class AirElemental(base.Monster): name = "Air Elemental" statline = { stats.STRENGTH: 20, stats.TOUGHNESS: 20, stats.REFLEXES: 30, \ stats.INTELLIGENCE: 12, stats.PIETY: 12, stats.CHARISMA: 12, stats.RESIST_WIND: 100 } SPRITENAME = "monster_e_air.png" FRAME = 0 TEMPLATES = (stats.ELEMENTAL, stats.AIR) MOVE_POINTS = 20 HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.DES_AIR, context.MTY_ELEMENTAL, context.SUMMON_ELEMENTAL) ENC_LEVEL = 12 ATTACK = items.Attack((1, 10, 0), element=stats.RESIST_SLASHING, extra_effect=effects.HealthDamage( (1, 10, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_WIND, anim=animobs.Spiral)) TECHNIQUES = (invocations.MPInvocation( "Tornado", effects.OpposedRoll(def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (3, 8, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_WIND, anim=animobs.Spiral), ), on_failure=(effects.HealthDamage( (1, 12, 0), stat_bonus=None, element=stats.RESIST_WIND, anim=animobs.Spiral), )), mp_cost=10, com_tar=targetarea.Blast(radius=3), shot_anim=animobs.Whirlwind, ai_tar=invocations.TargetEnemy()), invocations.MPInvocation( "Lightning Bolt", effects.OpposedRoll(def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (3, 12, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_LIGHTNING, anim=animobs.BlueZap), ), on_failure=(effects.HealthDamage( (2, 10, 0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.BlueZap), )), mp_cost=5, com_tar=targetarea.SingleTarget(), shot_anim=animobs.Lightning, ai_tar=invocations.TargetEnemy())) def init_monster(self): self.levels.append(base.Beast(12, self))
class FireBat(base.Monster): name = "Fire Bat" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 12, stats.REFLEXES: 14, \ stats.INTELLIGENCE: 2, stats.PIETY: 9, stats.CHARISMA: 3, } SPRITENAME = "monster_animals.png" FRAME = 26 TEMPLATES = (stats.FIRE, ) MOVE_POINTS = 14 VOICE = None HABITAT = (context.HAB_CAVE, context.SET_EVERY, context.DES_FIRE, context.DES_LUNAR, context.MTY_BEAST) ENC_LEVEL = 4 ATTACK = items.Attack((2, 4, 0), element=stats.RESIST_PIERCING, extra_effect=effects.OpposedRoll( att_stat=stats.TOUGHNESS, att_modifier=-10, on_success=( effects.HealthDamage( (1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion), effects.Enchant(enchantments.BurnLowEn), ))) TECHNIQUES = (invocations.MPInvocation( "Fire Breath", effects.OpposedRoll(att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, att_modifier=-10, def_stat=stats.REFLEXES, on_success=( effects.HealthDamage( (1, 8, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion), effects.Enchant(enchantments.BurnLowEn), ), on_failure=(effects.HealthDamage( (1, 8, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion), )), com_tar=targetarea.SingleTarget(), shot_anim=animobs.Fireball, ai_tar=invocations.TargetEnemy(), mp_cost=3), ) def init_monster(self): self.levels.append(base.Beast(3, self))
class YoungMoonDragon(base.Monster): name = "Young Moon Dragon" statline = { stats.STRENGTH: 16, stats.TOUGHNESS: 16, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 16, stats.PIETY: 14, stats.CHARISMA: 14, stats.RESIST_COLD: 100, stats.RESIST_ACID: 100, stats.RESIST_LUNAR: 50 } SPRITENAME = "monster_dragons.png" FRAME = 9 TEMPLATES = (stats.DRAGON, ) MOVE_POINTS = 8 VOICE = dialogue.voice.DRACONIAN HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.DES_LUNAR, context.MTY_DRAGON, context.GEN_DRAGON, context.MTY_BOSS) ENC_LEVEL = 7 TREASURE = treasuretype.DragonHoard() ATTACK = items.Attack((2, 8, 0), element=stats.RESIST_SLASHING) TECHNIQUES = ( invocations.MPInvocation("Cold Breath", effects.OpposedRoll( def_stat=stats.TOUGHNESS, on_success=(effects.HealthDamage( (2, 10, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_COLD, anim=animobs.SnowCloud), ), on_failure=(effects.HealthDamage( (1, 10, 0), stat_bonus=None, element=stats.RESIST_COLD, anim=animobs.SnowCloud), )), com_tar=targetarea.Cone(reach=5), ai_tar=invocations.TargetEnemy(), mp_cost=12), invocations.MPInvocation("Acid Breath", effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (3, 8, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_ACID, anim=animobs.GreenCloud), ), on_failure=(effects.HealthDamage( (2, 6, 0), stat_bonus=None, element=stats.RESIST_ACID, anim=animobs.GreenCloud), )), com_tar=targetarea.Line(reach=8), ai_tar=invocations.TargetEnemy(), mp_cost=10), ) def init_monster(self): self.levels.append(base.Terror(9, self))
class Avoral(base.Monster): name = "Avoral" statline = { stats.STRENGTH: 15, stats.TOUGHNESS: 20, stats.REFLEXES: 23, \ stats.INTELLIGENCE: 15, stats.PIETY: 16, stats.CHARISMA: 16, \ stats.AWARENESS: 65, stats.MAGIC_DEFENSE: 25 } SPRITENAME = "monster_celestial.png" FRAME = 12 TEMPLATES = (stats.CELESTIAL, stats.AIR) MOVE_POINTS = 16 HABITAT = (context.SET_EVERY, context.DES_SOLAR, context.DES_AIR, context.MTY_HUMANOID, context.MTY_CELESTIAL) ENC_LEVEL = 12 COMBAT_AI = aibrain.ArcherAI() TREASURE = treasuretype.Standard() TECHNIQUES = (invocations.Invocation("Avoral Missile", effects.HealthDamage( (1, 8, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_LUNAR, anim=animobs.PurpleExplosion), com_tar=targetarea.SingleTarget(), shot_anim=animobs.WizardMissile, ai_tar=invocations.TargetEnemy()), invocations.Invocation( "Hold Person", effects.OpposedRoll( att_modifier=20, on_success=(effects.Paralyze(max_duration=3), ), on_failure=(effects.NoEffect( anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(), shot_anim=animobs.BlueComet, ai_tar=invocations.TargetMobileEnemy()), invocations.MPInvocation( "Thunder Strike", effects.OpposedRoll(on_success=(effects.HealthDamage( (3, 6, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_LIGHTNING, anim=animobs.Spark), ), on_failure=(effects.HealthDamage( (1, 8, 0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.Spark), )), mp_cost=16, com_tar=targetarea.Line(), ai_tar=invocations.TargetEnemy())) ATTACK = items.Attack((2, 8, 0), element=stats.RESIST_SLASHING) def init_monster(self): self.levels.append(base.Terror(7, self))
class FireWeasel(base.Monster): name = "Fire Weasel" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 12, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 3, stats.PIETY: 14, stats.CHARISMA: 9 } SPRITENAME = "monster_animals.png" FRAME = 29 TEMPLATES = (stats.FIRE, ) MOVE_POINTS = 10 VOICE = None HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.MAP_WILDERNESS, context.DES_FIRE, context.MTY_BEAST, context.MTY_CREATURE, context.MTY_BOSS, context.GEN_NATURE) ENC_LEVEL = 4 ATTACK = items.Attack((1, 6, 0), element=stats.RESIST_PIERCING, extra_effect=effects.OpposedRoll( att_stat=None, att_modifier=5, on_success=( effects.HealthDamage( (1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud), effects.Enchant(enchantments.BurnLowEn), ))) TECHNIQUES = (invocations.MPInvocation( "Fire Breath", effects.OpposedRoll(att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (1, 6, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_FIRE, anim=animobs.RedCloud), ), on_failure=(effects.HealthDamage( (1, 3, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud), )), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=3), ) def init_monster(self): self.levels.append(base.Beast(4, self))
class AncientIceDragon(base.Monster): name = "Ancient Ice Dragon" statline = { stats.STRENGTH: 29, stats.TOUGHNESS: 21, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 14, stats.PIETY: 15, stats.CHARISMA: 14, stats.RESIST_COLD: 100 } SPRITENAME = "monster_dragons.png" FRAME = 37 TEMPLATES = (stats.DRAGON, ) MOVE_POINTS = 10 VOICE = dialogue.voice.DRACONIAN HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.MTY_DRAGON, context.DES_ICE, context.GEN_DRAGON, context.MTY_BOSS) ENC_LEVEL = 17 TREASURE = treasuretype.DragonHoard() ATTACK = items.Attack((4, 10, 0), element=stats.RESIST_SLASHING) TECHNIQUES = (invocations.MPInvocation( "Frost Breath", effects.OpposedRoll(att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (8, 8, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_COLD, anim=animobs.SnowCloud), ), on_failure=(effects.HealthDamage( (4, 8, 0), stat_bonus=None, element=stats.RESIST_COLD, anim=animobs.SnowCloud), )), com_tar=targetarea.Cone(reach=7), ai_tar=invocations.TargetEnemy(), mp_cost=32), ) def init_monster(self): self.levels.append(base.Terror(25, self))
class YoungCaveDragon(base.Monster): name = "Young Cave Dragon" statline = { stats.STRENGTH: 11, stats.TOUGHNESS: 13, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 10, stats.PIETY: 11, stats.CHARISMA: 10, stats.RESIST_POISON: 100 } SPRITENAME = "monster_dragons.png" FRAME = 2 TEMPLATES = (stats.DRAGON, ) MOVE_POINTS = 8 VOICE = dialogue.voice.DRACONIAN HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.HAB_CAVE, context.MAP_DUNGEON, context.MTY_DRAGON, context.MTY_BOSS, context.DES_EARTH, context.GEN_DRAGON) ENC_LEVEL = 4 COMBAT_AI = aibrain.BruiserAI() TREASURE = treasuretype.DragonHoard() ATTACK = items.Attack((3, 4, 0), element=stats.RESIST_SLASHING) TECHNIQUES = (invocations.MPInvocation( "Toxic Breath", effects.OpposedRoll(def_stat=stats.TOUGHNESS, anim=animobs.PoisonCloud, on_success=(effects.Paralyze(max_duration=3), )), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=4), ) def init_monster(self): self.levels.append(base.Terror(4, self))
class YoungFireDragon(base.Monster): name = "Young Fire Dragon" statline = { stats.STRENGTH: 17, stats.TOUGHNESS: 15, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 13, stats.PIETY: 15, stats.CHARISMA: 15, stats.RESIST_FIRE: 100, stats.RESIST_LIGHTNING: 100, stats.RESIST_SOLAR: 50 } SPRITENAME = "monster_dragons.png" FRAME = 3 TEMPLATES = (stats.DRAGON, ) MOVE_POINTS = 8 VOICE = dialogue.voice.DRACONIAN HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.DES_SOLAR, context.MTY_DRAGON, context.GEN_DRAGON, context.MTY_BOSS) ENC_LEVEL = 8 TREASURE = treasuretype.DragonHoard() ATTACK = items.Attack((2, 8, 0), element=stats.RESIST_SLASHING) TECHNIQUES = (invocations.MPInvocation( "Fire Breath", effects.OpposedRoll(def_stat=stats.TOUGHNESS, on_success=(effects.HealthDamage( (4, 6, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_FIRE, anim=animobs.DragonFire), ), on_failure=(effects.HealthDamage( (2, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.DragonFire), )), com_tar=targetarea.Cone(reach=5), ai_tar=invocations.TargetEnemy(), mp_cost=14), ) def init_monster(self): self.levels.append(base.Terror(10, self))
class SwampDragonfly(base.Monster): name = "Swamp Dragonfly" statline = { stats.STRENGTH: 10, stats.TOUGHNESS: 9, stats.REFLEXES: 13, \ stats.INTELLIGENCE: 1, stats.PIETY: 7, stats.CHARISMA: 1, \ stats.RESIST_ACID: 150 } SPRITENAME = "monster_bugs.png" FRAME = 2 TEMPLATES = (stats.BUG, ) MOVE_POINTS = 14 VOICE = None HABITAT = (context.HAB_FOREST, context.SET_EVERY, context.DES_EARTH, context.MTY_BEAST, context.MTY_CREATURE, context.GEN_DRAGON) ENC_LEVEL = 3 ATTACK = items.Attack((1, 6, 0), element=stats.RESIST_PIERCING) TECHNIQUES = (invocations.MPInvocation( "Acid Breath", effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, att_modifier=10, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_ACID, anim=animobs.GreenExplosion), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(), shot_anim=animobs.GreenSpray, ai_tar=invocations.TargetEnemy(), mp_cost=3), ) def init_monster(self): self.levels.append(base.Beast(2, self))
class CultLeader(base.Monster): name = "Cult Leader" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 12, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 10, stats.PIETY: 10, stats.CHARISMA: 16, \ stats.PHYSICAL_ATTACK: 5 } SPRITENAME = "monster_chaos.png" FRAME = 2 TEMPLATES = () MOVE_POINTS = 10 HABITAT = (context.HAB_EVERY, context.HAB_BUILDING, context.SET_EVERY, context.MAP_DUNGEON, context.MTY_HUMANOID, context.MTY_PRIEST, context.GEN_CHAOS) ENC_LEVEL = 3 LONER = True TREASURE = treasuretype.High() COMPANIONS = (Cultist, Cultist, Heretic, people.NoviceWarrior) TECHNIQUES = (spells.solarspells.MODERATE_CURE, spells.lunarspells.WIZARD_MISSILE) ATTACK = items.Attack((1, 6, 0), element=stats.RESIST_CRUSHING, extra_effect=effects.OpposedRoll( on_success=(effects.Paralyze(max_duration=6), ))) def init_monster(self): self.levels.append(base.Leader(3, self))
class FlamingSword(base.Monster): name = "Flaming Sword" statline = { stats.STRENGTH: 16, stats.TOUGHNESS: 14, stats.REFLEXES: 18, \ stats.INTELLIGENCE: 12, stats.PIETY: 20, stats.CHARISMA: 14, stats.RESIST_SLASHING: 50, stats.MAGIC_DEFENSE: 50, stats.COUNTER_ATTACK: 50 } SPRITENAME = "monster_constructs.png" FRAME = 9 TEMPLATES = (stats.CONSTRUCT, ) MOVE_POINTS = 12 VOICE = None HABITAT = (context.SET_EVERY, context.MTY_CONSTRUCT, context.DES_AIR, context.DES_FIRE, context.SUMMON_FLAMINGSWORD) ENC_LEVEL = 14 COMBAT_AI = aibrain.SteadyAI() ATTACK = items.Attack( (3, 8, 0), element=stats.RESIST_SLASHING, extra_effect=effects.OpposedRoll(on_success=(effects.HealthDamage( (3, 8, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_FIRE, anim=animobs.RedCloud), effects.Enchant(enchantments.BurnLowEn)), on_failure=(effects.HealthDamage( (3, 8, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud), ))) def init_monster(self): self.levels.append(base.Defender(14, self))
class ShieldOfBashing(Enhancer): NAMEPAT = "{0} of Bashing" DESCPAT = "{0} It may be used to bash enemies, doing 2d6 damage and potentially stunning them." PLUSRANK = 2 AFFECTS = (SHIELD, ) TECH = (invocations.MPInvocation( "Shield Bash", effects.PhysicalAttackRoll( att_stat=stats.STRENGTH, on_success=( effects.HealthDamage((2, 6, 0), stat_bonus=stats.STRENGTH, element=stats.RESIST_CRUSHING, stat_mod=2, anim=animobs.RedBoom), effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, def_stat=stats.TOUGHNESS, on_success=(effects.Paralyze(max_duration=3), )), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(reach=1), ai_tar=invocations.TargetEnemy(), mp_cost=3), ) TYPE = ET_SECONDARY
class Bodak( base.Monster ): name = "Bodak" statline = { stats.STRENGTH: 13, stats.TOUGHNESS: 12, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 6, stats.PIETY: 12, stats.CHARISMA: 12, stats.RESIST_ACID: 75, stats.RESIST_LIGHTNING: 155 } SPRITENAME = "monster_undead.png" FRAME = 0 TEMPLATES = (stats.UNDEAD,stats.DEMON) MOVE_POINTS = 8 VOICE = None HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MTY_UNDEAD, context.MTY_BOSS, context.DES_LUNAR, context.GEN_UNDEAD ) ENC_LEVEL = 10 TREASURE = None ATTACK = items.Attack( (1,8,0), element = stats.RESIST_CRUSHING) TECHNIQUES = ( invocations.MPInvocation( "Death Gaze", effects.OpposedRoll( att_stat=stats.CHARISMA, att_modifier=-10, on_success = ( effects.InstaKill( anim=animobs.CriticalHit ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=6), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetEnemy(), mp_cost=10 ),) def init_monster( self ): self.levels.append( base.Terror( 9, self ) )
class Fossil( base.Monster ): name = "Fossil" statline = { stats.STRENGTH: 24, stats.TOUGHNESS: 19, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 1, stats.PIETY: 14, stats.CHARISMA: 1, stats.RESIST_LUNAR: 155 } SPRITENAME = "monster_skeletons.png" FRAME = 27 TEMPLATES = (stats.UNDEAD,stats.BONE) MOVE_POINTS = 6 VOICE = None HABITAT = ( context.HAB_CAVE, context.SET_EVERY, context.DES_LUNAR, context.DES_EARTH, context.MTY_UNDEAD, context.MTY_BEAST, context.MTY_BOSS, context.GEN_UNDEAD, context.GEN_NATURE ) ENC_LEVEL = 10 COMBAT_AI = aibrain.BrainDeadAI() ATTACK = items.Attack( (3,8,0), element = stats.RESIST_CRUSHING ) TECHNIQUES = ( invocations.MPInvocation( "Hellfire", effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, att_modifier=10, def_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (1,10,0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_LUNAR, anim=animobs.PurpleExplosion, on_success = ( effects.SavingThrow( roll_skill=stats.RESIST_LUNAR, roll_stat=stats.TOUGHNESS, on_failure = ( effects.StatDamage( stats.STRENGTH, anim=animobs.GreenBoom ) ,)) ,)) ,), on_failure = ( effects.HealthDamage( (1,6,0), stat_bonus=None, element=stats.RESIST_LUNAR, anim=animobs.PurpleExplosion ) ,) ), com_tar=targetarea.Blast(radius=2), shot_anim=animobs.MysticBolt, ai_tar=invocations.TargetEnemy(), mp_cost=3 ), ) def init_monster( self ): self.levels.append( base.Beast( 16, self ) )
class MummyPriest( base.Monster ): name = "Mummy Priest" statline = { stats.STRENGTH: 22, stats.TOUGHNESS: 20, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 10, stats.PIETY: 16, stats.CHARISMA: 15 } SPRITENAME = "monster_undead.png" FRAME = 48 TEMPLATES = (stats.UNDEAD,stats.MUMMY) MOVE_POINTS = 6 VOICE = None HABITAT = ( context.HAB_DESERT, context.HAB_TUNNELS, context.SET_EVERY, context.MTY_UNDEAD, context.MTY_HUMANOID, context.MTY_PRIEST, context.MTY_MAGE, context.MTY_BOSS, context.DES_SOLAR, context.GEN_UNDEAD ) ENC_LEVEL = 7 TREASURE = treasuretype.High(( items.scrolls.Rank3Scroll, items.scrolls.Rank4Scroll )) COMPANIONS = (Mummy,animals.Scarab,animals.TombScorpion) COMBAT_AI = aibrain.SteadySpellAI() TECHNIQUES = ( spells.lunarspells.HELLBLAST, spells.priestspells.HEALING_LIGHT, spells.priestspells.DIVINE_HAMMER, spells.solarspells.MAJOR_CURE, spells.priestspells.SANCTUARY, spells.magespells.INCINERATE ) ATTACK = items.Attack( (1,10,0), element = stats.RESIST_CRUSHING, extra_effect = effects.OpposedRoll( att_modifier=-10, on_success = ( effects.StatDamage( stats.TOUGHNESS, anim=animobs.GreenBoom ), effects.Enchant( enchantments.DiseaseEn, anim=None ) ,) ) ) def init_monster( self ): self.levels.append( base.Leader( 7, self ) ) self.condition.append( enchantments.PermaRegeneration() )
class Spark(base.Monster): name = "Spark" statline = { stats.STRENGTH: 13, stats.TOUGHNESS: 8, stats.REFLEXES: 14, \ stats.INTELLIGENCE: 12, stats.PIETY: 6, stats.CHARISMA: 14, stats.RESIST_PIERCING: 50, stats.RESIST_CRUSHING: 50, stats.RESIST_SLASHING: 50 } SPRITENAME = "monster_by_Joe.png" FRAME = 4 TEMPLATES = (stats.ELEMENTAL, stats.FIRE) MOVE_POINTS = 12 HABITAT = (context.HAB_BUILDING, context.SET_EVERY, context.GEN_IGNAN, context.DES_FIRE, context.DES_SOLAR, context.MTY_ELEMENTAL, context.MTY_CELESTIAL) ENC_LEVEL = 3 COMBAT_AI = aibrain.ArcherAI(approach_allies=0, technique_chance=75) ATTACK = items.Attack((1, 6, 0), element=stats.RESIST_SOLAR, hit_anim=animobs.OrangeExplosion, extra_effect=abilities.BURN_ATTACK) TECHNIQUES = (invocations.Invocation( "Fire Bolt", effects.OpposedRoll( att_modifier=10, att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(reach=5), shot_anim=animobs.FireBolt, ai_tar=invocations.TargetEnemy()), ) def init_monster(self): self.levels.append(base.Spellcaster(3, self))
class Chimera( base.Monster ): name = "Chimera" # This is based on the version from the Pathfinder SRD rather than the # regular SRD; the only difference is the beefed-up breath weapon. statline = { stats.STRENGTH: 19, stats.TOUGHNESS: 17, stats.REFLEXES: 13, \ stats.INTELLIGENCE: 4, stats.PIETY: 13, stats.CHARISMA: 10, stats.AWARENESS: 50 } SPRITENAME = "monster_by_Joe.png" FRAME = 0 TEMPLATES = () MOVE_POINTS = 12 VOICE = dialogue.voice.GREEK HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.DES_FIRE, context.MTY_BEAST, context.GEN_CHAOS, context.MTY_BOSS ) ENC_LEVEL = 9 TREASURE = treasuretype.Standard() ATTACK = items.Attack( (2,8,0), element = stats.RESIST_PIERCING ) TECHNIQUES = ( invocations.MPInvocation( "Fire Breath", effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (6,8,0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_FIRE, anim=animobs.RedCloud ) ,), on_failure = ( effects.HealthDamage( (3,8,0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud ) ,) ), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=16 ), ) def init_monster( self ): self.levels.append( base.Terror( 9, self ) )
class Kaiju( base.Monster ): name = "Kaiju" statline = { stats.STRENGTH: 45, stats.TOUGHNESS: 35, stats.REFLEXES: 16, \ stats.INTELLIGENCE: 3, stats.PIETY: 14, stats.CHARISMA: 14, stats.RESIST_ATOMIC: 50, stats.RESIST_FIRE: 200, stats.RESIST_POISON: 200, stats.RESIST_LUNAR: 200 } SPRITENAME = "monster_default.png" FRAME = 14 TEMPLATES = () MOVE_POINTS = 8 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MAP_WILDERNESS, context.MTY_BEAST ) ENC_LEVEL = 22 VOICE = dialogue.voice.DRACONIAN COMBAT_AI = aibrain.BruiserAI() TREASURE = None ATTACK = items.Attack( (4,8,0), element = stats.RESIST_CRUSHING ) TECHNIQUES = ( invocations.MPInvocation( "Atomic Breath", effects.OpposedRoll( att_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (10,6,0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_ATOMIC, anim=animobs.Nuclear ) ,), on_failure = ( effects.HealthDamage( (3,10,0), stat_bonus=None, element=stats.RESIST_ATOMIC, anim=animobs.Nuclear ) ,) ), com_tar=targetarea.Cone(reach=8), ai_tar=invocations.TargetEnemy(), mp_cost=60 ), ) def init_monster( self ): self.levels.append( base.Beast( 48, self ) ) self.condition.append( enchantments.PermaMegaRegeneration() )
class Behir( base.Monster ): name = "Behir" statline = { stats.STRENGTH: 26, stats.TOUGHNESS: 21, stats.REFLEXES: 13, \ stats.INTELLIGENCE: 7, stats.PIETY: 14, stats.CHARISMA: 12, \ stats.RESIST_LIGHTNING: 150, stats.AWARENESS: 50, stats.CRITICAL_HIT: 10 } SPRITENAME = "monster_by_Joe.png" FRAME = 5 TEMPLATES = () MOVE_POINTS = 12 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MAP_DUNGEON, context.DES_AIR, context.MTY_BOSS ) ENC_LEVEL = 10 TREASURE = treasuretype.Swallowed(scale=1,swag_chance=20) ATTACK = items.Attack( (2,4,0), element = stats.RESIST_PIERCING ) TECHNIQUES = ( invocations.MPInvocation( "Lightning Breath", effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (7,6,0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.Spark ) ,), on_failure = ( effects.HealthDamage( (3,7,0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.Spark ) ,) ), com_tar=targetarea.Line(reach=5), ai_tar=invocations.TargetEnemy(), mp_cost=30 ), ) def init_monster( self ): self.levels.append( base.Terror( 9, self ) )
class Lamia( base.Monster ): name = "Lamia" statline = { stats.STRENGTH: 18, stats.TOUGHNESS: 12, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 13, stats.PIETY: 15, stats.CHARISMA: 12 } SPRITENAME = "monster_default.png" FRAME = 2 TEMPLATES = () MOVE_POINTS = 10 VOICE = dialogue.voice.GREEK HABITAT = ( context.HAB_EVERY, context.HAB_DESERT, context.SET_EVERY, context.DES_LUNAR, context.MTY_HUMANOID, context.MTY_BOSS ) ENC_LEVEL = 7 TREASURE = treasuretype.HighItems() ATTACK = items.Attack( (1,6,0), element = stats.RESIST_SLASHING, extra_effect= effects.StatDamage( stats.PIETY, amount=4, anim=animobs.GreenBoom ) ) TECHNIQUES = ( invocations.MPInvocation( "Spirit Drain", effects.TargetIsEnemy( on_true = ( effects.OpposedRoll( on_success = ( effects.ManaDamage( (1,8,0), stat_bonus=stats.TOUGHNESS, anim=animobs.PurpleExplosion ), effects.CauseSleep() ,), on_failure = ( effects.ManaDamage( (1,8,0), stat_bonus=None, anim=animobs.PurpleExplosion ) ,)),), on_false= ( effects.NoEffect( anim=animobs.PurpleExplosion ) ,)), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=12 ), ) def init_monster( self ): self.levels.append( base.Humanoid( 8, self ) )
class Harpy( base.Monster ): name = "Harpy" statline = { stats.STRENGTH: 10, stats.TOUGHNESS: 10, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 7, stats.PIETY: 12, stats.CHARISMA: 17 } SPRITENAME = "monster_default.png" FRAME = 38 TEMPLATES = () MOVE_POINTS = 8 VOICE = dialogue.voice.GREEK HABITAT = ( context.HAB_EVERY, context.HAB_CAVE, context.SET_EVERY, context.DES_LUNAR, context.MTY_HUMANOID, context.MTY_BOSS, context.GEN_CHAOS ) ENC_LEVEL = 6 TREASURE = treasuretype.Standard() ATTACK = items.Attack( (2,4,0), element = stats.RESIST_SLASHING ) TECHNIQUES = (invocations.MPInvocation( "Sleep Song", effects.TargetIsEnemy( anim=animobs.SonicHit, on_true = ( effects.TargetIs( pat=effects.ANIMAL, on_true = ( effects.OpposedRoll( att_modifier=0, on_success = ( effects.CauseSleep(), )),) ,), )), com_tar=targetarea.SelfCentered(radius=6,delay_from=-1), ai_tar=invocations.TargetMobileEnemy(), mp_cost=8 ), ) def init_monster( self ): self.levels.append( base.Humanoid( 7, self ) )
class FrostWepEn( Enchantment ): NAME = "Frost Weapon" def __init__( self ): super(FrostWepEn, self).__init__(statline=stats.StatMod({stats.PHYSICAL_ATTACK:5,stats.RESIST_FIRE:5}),dispel=(COMBAT,MAGIC)) ATTACK_ON_HIT = effects.HealthDamage( (1,10,0), stat_bonus=None, element=stats.RESIST_COLD, anim=animobs.BlueExplosion, on_success=( effects.OpposedRoll( on_success = ( effects.Paralyze( max_duration = 3 ), )),) )
class SleepySand(Enhancer): NAMEPAT = "Sleepysand {0}" DESCPAT = "{0} They may put the target to sleep." PLUSRANK = 3 AFFECTS = (BULLET, ) ATTACK_ON_HIT = effects.TargetIs( pat=effects.ANIMAL, on_true=(effects.OpposedRoll(att_modifier=50, on_success=(effects.CauseSleep(), )), ))
class AcidWepEn( Enchantment ): NAME = "Acid Weapon" def __init__( self ): super(AcidWepEn, self).__init__(statline=stats.StatMod({stats.PHYSICAL_ATTACK:10}),dispel=(COMBAT,MAGIC)) ATTACK_ON_HIT = effects.HealthDamage( (1,10,0), stat_bonus=None, element=stats.RESIST_ACID, anim=animobs.GreenExplosion, on_success=( effects.OpposedRoll( def_stat=stats.TOUGHNESS, on_failure = ( effects.Enchant( ArmorDamage, anim=animobs.OrangeSparkle ) ,)) ,) )
class HolyBow(Enhancer): NAMEPAT = "Holy {0}" DESCPAT = "{0} A hit from this weapon may disrupt unholy creatures." PLUSRANK = 5 AFFECTS = (BOW, SLING) ATTACK_ON_HIT = effects.TargetIs( effects.UNHOLY, on_true=(effects.OpposedRoll( att_stat=stats.PIETY, att_modifier=-10, on_success=(effects.InstaKill(anim=animobs.CriticalHit), ), on_failure=(effects.OpposedRoll( att_modifier=10, on_success=(effects.Paralyze(max_duration=3), ), ), ), ), )) BONUSES_PER_RANK = stats.StatMod({ stats.PHYSICAL_ATTACK: 10, stats.RESIST_LUNAR: 25 }) TYPE = ET_SECONDARY
class AnimatedCandlestick(base.Monster): name = "Candlestick" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 12, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 12, stats.PIETY: 12, stats.CHARISMA: 12 } SPRITENAME = "monster_constructs.png" FRAME = 19 TEMPLATES = (stats.CONSTRUCT, ) MOVE_POINTS = 10 VOICE = None HABITAT = (context.HAB_BUILDING, context.SET_EVERY, context.MTY_CONSTRUCT, context.DES_FIRE) ENC_LEVEL = 7 COMBAT_AI = aibrain.SteadyAI() ATTACK = items.Attack( (2, 6, 0), element=stats.RESIST_PIERCING, extra_effect=effects.OpposedRoll(att_modifier=-10, on_success=(effects.Enchant( enchantments.BurnLowEn, anim=animobs.RedCloud), ))) TECHNIQUES = (invocations.MPInvocation( "Fireball", effects.OpposedRoll(def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (1, 10, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud), ), on_failure=(effects.HealthDamage( (1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud), )), com_tar=targetarea.SingleTarget(), ai_tar=invocations.TargetEnemy(), shot_anim=animobs.Fireball, mp_cost=5), ) def init_monster(self): self.levels.append(base.Beast(7, self))
class FrostWand(ManaWeapon): true_name = "Frost Wand" true_desc = "On a successful hit, this wand may freeze its target solid for a short time." itemtype = WAND MP_COST = 1 avatar_image = "avatar_wand.png" avatar_frame = 12 mass = 5 attackdata = Attack( (3,4,0), skill_mod=stats.REFLEXES, damage_mod=stats.INTELLIGENCE, \ element=stats.RESIST_COLD, reach=7, hit_anim=animobs.BlueExplosion, shot_anim = animobs.BlueBolt, extra_effect=effects.OpposedRoll( on_success = ( effects.Paralyze( max_duration = 3 ) ,)) )