def test_four_note_a_times_case(self):
     """四场比赛,修改倍数为1倍"""
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hb1 = HaobcChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hc2 = ArrangeFiveConfirmLottery(self.driver)
     hl = Login(self.driver)
     hd = SubmitOrderSuccess(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.My_lottery_ticket()  # 点击我的彩票
     hl.login()  # 点击登录
     ha.homepage_link()  # 点击首页
     ha.haobc_link()  # 点击竞彩蓝球
     hb.Play_f()  # 选择玩法
     hb.Play_mix()  ###点击混合投注
     aa = hb1.Basketball_mix_nus_X(4)  # 选择比赛
     if aa == 4:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input(3)  #####修改倍数为3
         mur1 = hc2.Tnote_nu()  ##读取注数
         self.assertEqual('1', mur1)
         mur = hc2.Tmultiple_show()  ##读取倍数
         self.assertEqual('3', mur)
 def test_test_paintball_rqspf_option7chage_throw_all_way(self):
     '''选号页面,任意选择七场对阵,选择串关为6串1、5串1、2串1组合,提交订单'''
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hb1 = HaobcChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hc2 = ArrangeFiveConfirmLottery(self.driver)
     hl = Login(self.driver)
     hd = SubmitOrderSuccess(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.My_lottery_ticket()  # 点击我的彩票
     hl.login()  # 点击登录
     ha.homepage_link()  # 点击首页
     ha.haobc_link()  # 点击竞彩蓝球
     hb.Play_f()  # 选择玩法
     hb.Play_mix()  ###点击混合投注
     aa = hb1.Basketball_mix_nus_X(7)  # 选择比赛
     if aa == 7:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Pf_pass()  # 点击过关方式
         hc1.choose_all_pass_nu()  ###选中所有的过关方式
         a = hc1.Pf_pass_text()  ###读取选中的过关方式
         a = hc1.Pf_pass_text()  ###读取选中的过关方式
         self.assertIn('2串1,3串1,4串1,5串1,6串1,7串1', a)
         hc.submit_order_to_station_owner_button()  # 点击提交订单给站主
         hc.confirm_and_pay_button()  # 点击确认支付
         text1 = hd.submit_order_success()  # 获取提交订单成功文本
         self.assertEqual('订单提交成功', text1)
 def test_delete_one_event_case(self):  ###BUG修复中
     """验证单个删除赛事X按钮,流程测试"""
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hb1 = HaobcChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hd = SubmitOrderSuccess(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.My_lottery_ticket()  # 点击我的彩票
     hl.login()  # 点击登录
     ha.homepage_link()  # 点击首页
     ha.single_basketball_link()  ##点击竞篮单关
     hb.Play_f()  # 选择玩法
     hb.Play_mix()  ###点击混合投注
     aa = hb1.Basketball_sfc_nus_X(3)  ###随机点击4场比赛
     if aa == 3:
         hb.confirm_match()  ###点击已选N场比赛
         a = hc1.A_nn()  ###读取删除前有多少个X按钮
         hc1.Del_n(1)  ##点击删除第一场赛事
         a1 = hc1.A_nn()  ###读取删除后有多少个X按钮
         self.assertEqual(a - 1, a1)
         hc.submit_order_to_station_owner_button()  # 提交订单给站主
         hc.confirm_and_pay_button()  # 点击确认支付
         text1 = hd.submit_order_success()  # 获取提交订单成功文本
         self.assertEqual('订单提交成功', text1)
 def test_delete_double_event_case(self):
     """选择两场赛事,验证单个删除多场赛事X按钮,流程测试"""
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hb1 = HaobcChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hc2 = ArrangeFiveConfirmLottery(self.driver)
     hl = Login(self.driver)
     hd = SubmitOrderSuccess(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.My_lottery_ticket()  # 点击我的彩票
     hl.login()  # 点击登录
     ha.homepage_link()  # 点击首页
     ha.haobc_link()  # 点击竞彩蓝球
     hb.Play_f()  # 选择玩法
     hb.Play_mix()  ###点击混合投注
     aa = hb1.Basketball_mix_nus_X(2)  # 选择比赛
     if aa == 2:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.A_nn()  ###读取删除前有多少个X按钮
         hc1.Del_n(1)  ##点击删除第一场赛事
         hb1.Basketball_mix_nus_X(3)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  # 提交订单给站主
         hc.confirm_and_pay_button()  # 点击确认支付
         text1 = hd.submit_order_success()  # 获取提交订单成功文本
         self.assertEqual('订单提交成功', text1)
Esempio n. 5
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 def test_haobc_rfsf_edit_event_case(self):
     '''验证投注确认页编辑赛事按钮测试流程'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     hc = HaobcConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         hc.edit_event()#点击编辑赛事
         sleep(3)
         bb = hcn.sf_edit_event(1)  # 选择1场比赛
         if bb == 1:
             print("场次小于两场")
         if bb == 2:
             hcn.confirm_match()  # 点击确认赛事
             text = pbc.Pf_pass_text()  # 获取过关方式文本
             print(text)
             self.assertIn("3串1", text)
         if bb == 3:
             print("我已进入竞足单关")
 def test_continue_toggle_play_case(self):
     """胜负玩法,点击编辑赛事,回到选号选号页面,切换玩法为混合投注"""
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hb1 = HaobcChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hc2 = HaobcConfirm(self.driver)
     hl = Login(self.driver)
     hd = SubmitOrderSuccess(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.My_lottery_ticket()  # 点击我的彩票
     hl.login()  # 点击登录
     ha.homepage_link()  # 点击首页
     ha.haobc_link()  # 点击竞彩蓝球
     hb.Play_f()  # 选择玩法
     hb1.Play_sf()  #选择胜负
     aa = hb1.sf_choose(2)  #选择比赛
     if aa == 2:
         hb.confirm_match()  ###点击已选N场比赛
         hc2.edit_event()  ###点击编辑/添加赛事
         hb.Play_f()  # 选择玩法
         hb.Play_mix()  ###点击混合投注
         aa = hb1.Basketball_mix_nus_X(2)  # 选择比赛
         if aa == 2:
             hb.confirm_match()  ###点击已选N场比赛
             hc.submit_order_to_station_owner_button()  # 提交订单给站主
             hc.confirm_and_pay_button()  # 点击确认支付
             text1 = hd.submit_order_success()  # 获取提交订单成功文本
             self.assertEqual('订单提交成功', text1)
 def test_Play_sfc_Add_event(self):
     """验证添加/编辑赛事按钮,支付流程"""
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hb1 = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = HaobcConfirm(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  ##点击竞彩蓝球
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  # 点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.edit_event()  ###点击编辑/添加赛事
         mul = hb.Play_fb()  ###读取文本
         self.assertEqual('玩\n法', mul)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_patintball_rqspf_input10000times_case(self):  ##mj20171213
     '''选号页面,选择八场对阵,增加倍数为10000倍,提交订单'''
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hb1 = HaobcChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hc2 = ArrangeFiveConfirmLottery(self.driver)
     hl = Login(self.driver)
     hd = SubmitOrderSuccess(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.My_lottery_ticket()  # 点击我的彩票
     hl.login()  # 点击登录
     ha.homepage_link()  # 点击首页
     ha.haobc_link()  # 点击竞彩蓝球
     hb.Play_f()  # 选择玩法
     hb.Play_mix()  ###点击混合投注
     aa = hb1.Basketball_mix_nus_X(8)  # 选择比赛
     if aa == 8:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input_click()  # 点击投注倍数
         hc1.Times_input(10000)  #输入投注10000倍
         hc.submit_order_to_station_owner_button()  # 提交订单给站主
         hc.confirm_and_pay_button()  # 点击确认支付
         text1 = hd.submit_order_success()  # 获取提交订单成功文本
         self.assertEqual('订单提交成功', text1)
Esempio n. 9
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 def test_single_basketball_sf_10_case(self):
     '''选择一天中所有比赛场次流程测试'''
     ###点击进入双色球选号页面###
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  #选择玩法
     hcn.Play_sf()  #选择胜负
     sbcn.jldg_sf_choose(10)  #选择比赛
Esempio n. 10
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 def test_single_basketball_sf_click_all(self):
     '''点击页面展示所有比赛,测试流程'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     sbcn.jldg_click_all()  # 选择比赛
Esempio n. 11
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 def test_single_basketball_sf_edit_event_case(self):
     '''验证投注确认页编辑赛事按钮测试流程'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     hc = HaobcConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     aa = sbcn.jldg_sf_choose(1)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         hc.edit_event()  #点击编辑赛事
         bb = sbcn.jldg_sf_edit_event(1)  #选择1场比赛
         if bb == 1:
             print("暂无赛事,已返回")
             ###返回首页的检查点
         if bb == 2:
             hcn.confirm_match()  # 点击确认赛事
             #投注页获取注数的检查点,应该为2注1倍
         if bb == 0:  #只有一场的时候
             print("我已进入竞足单关")
Esempio n. 12
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 def test_play_instruction_open_close_case(self):
     '''在投注选号页面,点击右上角玩法说明,可以打开和关闭'''
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     l = Login(self.driver)
     t = There_D_choosenumber(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     ha.homepage_link()  # 点击首页
     ha.haobc_link()  #点击竞彩蓝球
     t.Instruct()  #点击右上角的。。。
     hb.Play_instruction()  #点击玩法说明
     t.There_D_know()  #点击我知道了
Esempio n. 13
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 def test_Play_sfc_Pf_bouns(self):
     """验证过关功能,支付流程"""
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hb1 = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  ##点击竞彩蓝球
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  # 点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击8场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Pf_pass()
         mul=hc1.Pf_pass_nu()###读取点击的过关方式
         a=hc1.Pf_pass_text()###读取展示的过关方式
         self.assertEqual(a,mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_eight_note_Times_input(self):
     """任选8场比赛,在投注确认页面,修改倍数为10000倍"""
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hc2 = SingleFootConfirmLottery(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_basketball_link()  ##点击竞篮单关
     hb.Play_f()  ####点击玩法
     hb.Play_mix()  # 点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(8)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input(10000)  #####修改倍数为3
         mul = hc2.Lottery_dgp()  ###获取倍数
         a = 24 * aa * 10000
         self.assertEqual('共%d元' % a, mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Esempio n. 15
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 def test_Play_sfc_N_del(self):
     """验证删除赛事X按钮,支付流程"""
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hb1 = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  ##点击竞彩蓝球
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  # 点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         a=hc1.NN()###读取删除前有多少个X按钮
         hc1.Del_n(1)##点击第1场赛事的X按钮
         a1=hc1.NN()###读取删除后有多少个X按钮
         self.assertEqual(a-1,a1)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Esempio n. 16
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 def test_Play_sfc_Btn_eighty(self):
     """验证80倍按钮功能,支付流程"""
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hb1 = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  ##点击竞彩蓝球
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  # 点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input_click()  #####点击倍数输入框
         hc1.Times_number(80)####点击80倍
         mul=hc1.Times_display()###获取倍数
         self.assertEqual('80',mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Esempio n. 17
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 def test_Play_sfc_Btn_add(self):
     """验证修改倍数 +功能,支付流程"""
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hb1 = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hc2 = SingleFootConfirmLottery(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_basketball_link()  ##点击竞篮单关
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  # 点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input(3)  #####修改倍数为3
         hc1.Btn_add()  ####点击倍数+
         mul = hc2.Lottery_dgp()  ###获取倍数
         self.assertEqual('共384元', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Esempio n. 18
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 def test_seven_color_Del_all_nu_case(self):
     """验证确认投注页面,点击删除选号图标功能"""
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hb1 = HaobcChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hb2 = There_D_choosenumber(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  # 点击竞彩蓝球
     hb.Play_f()  # 选择玩法
     hb.Play_mix()  ###点击混合投注
     aa = hb1.Basketball_mix_nus_X(2)  # 选择比赛
     if aa == 2:
         hb.confirm_match()  ###点击已选N场比赛
         hc.delete_all_num_button()  ###点击清除所有选号
         mur = hb2.Clear()
         self.assertEqual('清空', mur)
 def test_seven_color_Del_all_nu_cancel_case(self):
     """验证确认投注页面,点击删除选号图标功能,取消"""
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hb1 = HaobcChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_basketball_link()  ##点击竞篮单关
     hb.Play_f()  # 选择玩法
     hb.Play_mix()  ###点击混合投注
     aa = hb1.Basketball_sfc_nus_X(3)  ###随机点击4场比赛
     if aa == 3:
         hb.confirm_match()  ###点击已选N场比赛
         hc.delete_all_num_button()  ###点击清除所有选号
         hc.cancel_delete_button()  # 点击取消
         mur = hc.confirm_num_page_text()
         self.assertEqual('提交订单给站主', mur)
Esempio n. 20
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 def test_immediately_sorce_lottery_case(self):
     '''在投注选号页面,点击右上角即时比分,打开赛事分析数据,点击页面下方的投注竞彩足球按钮,页面跳转到选号页,选择两场比赛,提交订单'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     l = Login(self.driver)
     sos = SubmitOrderSuccess(self.driver)
     t = There_D_choosenumber(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.haobc_link()  #点击竞彩蓝球
     t.Instruct()  # 点击右上角的。。。
     pbcn.immediately()  #点击即时比分
     aa = pbcn.enter_analysis_page()  #点击进入赛事分析
     if aa == 1:
         hb.Race_basketball()  #点击【投注竞彩蓝球】
         aa = hb.Basketball_mix_nus_X(2)  ###随机点击8场比赛
         if aa > 0:
             hb.confirm_match()  ###点击已选N场比赛
             hc.submit_order_to_station_owner_button()  ####点击提交给站主
             hc.confirm_and_pay_button()  # 点击确认支付
             text1 = sos.submit_order_success()  #获取提交订单成功文本
             self.assertEqual('订单提交成功', text1)
Esempio n. 21
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 def test_Event_analysis_data_case(self):
     """竞蓝选号页,点击对阵左边下拉三角,展开赛事分析数据,点击页面下方的投注竞彩篮球按钮,页面跳转到选号页"""
     ha = HomePage(self.driver)
     hb = PaintBallChooseNumber(self.driver)
     hb1 = HaobcChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hd = SubmitOrderSuccess(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.My_lottery_ticket()  # 点击我的彩票
     hl.login()  # 点击登录
     ha.homepage_link()  # 点击首页
     ha.haobc_link()  # 点击竞彩蓝球
     a = hb1.Event_analysis_data()  ##点击赛事向下箭头
     if a == 1:
         hb1.Event_analysis_data_click()  ###点击数据分析
         hb1.Race_basketball()  # 点击【投注竞彩蓝球】
         hb1.Basketball_mix_nus_X(2)  ###随机点击8场比赛
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
         text1 = hd.submit_order_success()  # 获取提交订单成功文本
         self.assertEqual('订单提交成功', text1)
Esempio n. 22
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 def test_haobc_rfsf_9_case(self):
     '''选择九场比赛,获取“最大场次限制8场”提示,测试流程'''
     ###点击进入双色球选号页面###
     hp=HomePage(self.driver)
     hcn=HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()##点击竞篮
     hcn.Play_f()#选择玩法
     hcn.Play_rfsf()#选择让分胜负
     aa=hcn.sf_choose(9)  # 选择比赛
     if aa!=0 and aa!=3:
         try:
             hcn.know()
         except ElementNotVisibleException:
             print("当前场次小于8场")
         hcn.confirm_match()#确认赛事
Esempio n. 23
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 def test_single_basketball_sf_choose_num_clear_button_case(self):
     '''选号页面清除所选比赛流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa > 0:
         hcn.clear_button()  #点击清除按钮
         sbcn.jldg_sf_choose(3)  #选择3场比赛
         hcn.confirm_match()  #确认所选场次
Esempio n. 24
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 def test_haobc_rfsf_click_all(self):
     '''点击页面展示所有比赛,测试流程'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     hcn.sf_click_all()  # 选择比赛
Esempio n. 25
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 def test_haobc_rfsf_10_case(self):
     '''选择一天中所有比赛场次流程测试'''
     ###点击进入双色球选号页面###
     hp=HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()##点击竞篮
     hcn.Play_f()#选择玩法
     hcn.Play_rfsf()#选择让分胜负
     hcn.sf_choose(10)#选择比赛
Esempio n. 26
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 def test_haobc_rfsf_8_case(self):
     '''选择8场比赛,流程测试'''
     ###点击进入双色球选号页面###
     hp=HomePage(self.driver)
     hcn=HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()##点击竞篮
     hcn.Play_f()#选择玩法
     hcn.Play_rfsf()#选择让分胜负
     aa=hcn.sf_choose(8)#选择比赛
     if aa==2:
         hcn.confirm_match()#确认所选场次
         cl.submit_order_to_station_owner_button()#提交订单给站主
Esempio n. 27
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 def test_single_basketball_sf_9_case(self):
     '''选择九场比赛,获取“最大场次限制8场”提示,测试流程'''
     ###点击进入双色球选号页面###
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  #选择玩法
     hcn.Play_sf()  #选择胜负
     aa = sbcn.jldg_sf_choose(9)  # 选择比赛
     if aa != 0 and aa != 3:
         try:
             hcn.know()
         except ElementNotVisibleException:
             print("当前场次小于8场")
         hcn.confirm_match()  #确认赛事
Esempio n. 28
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 def test_haobc_rfsf_throw_way_case(self):
     '''改变默认投注过关方式流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = hcn.sf_choose(8)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Pf_pass()#点击过关方式
         mul = pbc.Pf_pass_nu()  ###读取点击的过关方式
         a = pbc.Pf_pass_text()  ###读取展示的过关方式
         self.assertEqual(a, mul)
Esempio n. 29
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 def test_haobc_rfsf_input_throw_times_case(self):
     '''输入投注3倍测试流程'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()#点击投注倍数输入框
         pbc.Times_input(3)#输入投注3倍
         text = cl.throw_time_text()
         self.assertIn('3',text)
Esempio n. 30
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 def test_haobc_rfsf_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_rfsf()  # 选择让分胜负
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()#点击-按钮
         text=cl.throw_time_text()
         self.assertIn('4',text)