Esempio n. 1
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    def _compute_horizontal_edges(self, vertex: IVertex, row: int, column: int,
                                  matrix: List[List[int]]) -> None:
        """
        Function that receives a vertex(node), and compute all the neighbour horizontal edges, looking for valid
        edges.


        :param IVertex vertex: Current vertex to be analysed.
        :param int row: Current row where vertex is.
        :param int column: Current column where vertex is.
        :param List[List[int]] matrix: The entire matrix.
        :rtype: None.
        """
        # left edge
        if column - 1 >= 0:
            if matrix[row][column - 1] == 1:
                edge = Edge(vertex.vertex_id,
                            convert_number_to_letter(row) + str(column - 1), 1)
                vertex.add_edge(edge)
        # right edge
        if column + 1 < self.size:
            if matrix[row][column + 1] == 1:
                edge = Edge(vertex.vertex_id,
                            convert_number_to_letter(row) + str(column + 1), 1)
                vertex.add_edge(edge)
Esempio n. 2
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    def moving_possibilities(self, player_position: str,
                             possibilities: List[str], matrix: List[List[int]],
                             size: int) -> None:
        print('Possibilities of Moving')
        print(colored('You are on the Yellow tile', 'yellow'))
        print(colored('Green tiles are the possibilities', 'green'))
        print(' ' * 4, end="")
        for column in range(size):
            print('{:4}'.format(column), end="")
        print('\n')
        for row in range(size):
            print('{:7}'.format(convert_number_to_letter(row)), end="")
            for column in range(size):
                color = 'white'
                attrs = ['bold']
                position = convert_number_to_letter(row) + str(column)

                if position in possibilities:
                    color = 'green'
                    attrs.append('blink')
                elif player_position == position:
                    color = 'yellow'
                    attrs.append('blink')
                print(colored(
                    '{:4}'.format('*' if matrix[row][column] == 1 else ' '),
                    color,
                    attrs=attrs),
                      end="")
            print('')
Esempio n. 3
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    def map_info(self, player: IPlayer, players: List[IPlayer],
                 matrix: List[List[int]], size: int) -> None:
        foes_positions = []
        print(
            colored(
                '\n {name} is currently at position: {position}, '
                'with {life} HP'.format(name=player.name,
                                        position=player.position,
                                        life=player.life), 'green'))

        for opponent in players:
            foes_positions.append(opponent.position)
            print(
                colored(
                    'Enemy {name}({job}) is currently at position: {position}, '
                    'with {life} HP'.format(name=opponent.name,
                                            job=opponent.job.get_name(),
                                            position=opponent.position,
                                            life=opponent.life), 'red'))

        print(' ' * 4, end="")
        for column in range(size):
            print('{:4}'.format(column), end="")
        print('\n')
        for row in range(size):
            print('{:7}'.format(convert_number_to_letter(row)), end="")
            for column in range(size):
                color = 'white'
                attrs = ['bold']
                position = convert_number_to_letter(row) + str(column)

                if player.position == position:
                    color = 'green'
                    attrs.append('blink')
                elif position in foes_positions:
                    color = 'red'
                print(colored(
                    '{:4}'.format('*' if matrix[row][column] == 1 else ' '),
                    color,
                    attrs=attrs),
                      end="")
            print('\n')
Esempio n. 4
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    def is_vertex_valid(self, row: int, column: int) -> bool:
        """
        Returns True if vertex exists, otherwise False.

        :param int row: Row of the vertex.
        :param int column: Column of the vertex.
        :rtype:  List[str]
        """
        letter = convert_number_to_letter(row)
        vertex = self.graph_dict.get(letter + str(column))
        return True if vertex.value == 1 else False
Esempio n. 5
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    def _compute_diagonal_edges(self, vertex: IVertex, row: int, column: int,
                                matrix: List[List[int]]) -> None:
        """
        Function that receives a vertex(node), and compute all the neighbour diagonal edges, looking for valid
        edges.

        Remember that diagonal edges, are weighted as sqrt(2) * 1.


        :param IVertex vertex: Current vertex to be analysed.
        :param int row: Current row where vertex is.
        :param int column: Current column where vertex is.
        :param List[List[int]] matrix: The entire matrix.
        :rtype: None.
        """
        if column - 1 >= 0 and row - 1 >= 0:
            if matrix[row - 1][column - 1] == 1:
                edge = Edge(
                    vertex.vertex_id,
                    convert_number_to_letter(row - 1) + str(column - 1), 1.414)
                vertex.add_edge(edge)
        if column + 1 < self.size and row + 1 < self.size:
            if matrix[row + 1][column + 1] == 1:
                edge = Edge(
                    vertex.vertex_id,
                    convert_number_to_letter(row + 1) + str(column + 1), 1.414)
                vertex.add_edge(edge)

        if column - 1 >= 0 and row + 1 < self.size:
            if matrix[row + 1][column - 1] == 1:
                edge = Edge(
                    vertex.vertex_id,
                    convert_number_to_letter(row + 1) + str(column - 1), 1.414)
                vertex.add_edge(edge)

        if row - 1 >= 0 and column + 1 < self.size:
            if matrix[row - 1][column + 1] == 1:
                edge = Edge(
                    vertex.vertex_id,
                    convert_number_to_letter(row - 1) + str(column + 1), 1.414)
                vertex.add_edge(edge)
Esempio n. 6
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 def plain_map(self, matrix: List[List[int]], size: int) -> None:
     # Print the columns first
     print(' ' * 4, end="")
     for column in range(size):
         print('{:4}'.format(column), end="")
     print('\n')
     for row in range(size):
         print('{:7}'.format(convert_number_to_letter(row)), end="")
         for column in range(size):
             print('{:4}'.format('*' if matrix[row][column] == 1 else ' '),
                   end="")
         print('')
Esempio n. 7
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    def pick_available_position(self, selected_positions: List[str]) -> str:
        """
        Function that will be called on game construction, to place players randomly in the map,
        considering that player can't start in a tile that there is already another player.

        :param List[str] selected_positions: The available positions to scan.
        :rtype: str.
        """
        while True:
            row = random.randint(0, self.size - 1)
            column = random.randint(0, self.size - 1)
            vertex_valid = self.graph.is_vertex_valid(row, column)

            position = convert_number_to_letter(row) + str(column)
            if vertex_valid and position not in selected_positions:
                return position
Esempio n. 8
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    def test_graph_generation(self) -> None:
        size = random.randint(1, 10)
        new_graph = Graph(size=size)
        new_graph.init_graph()

        self.assertEqual(len(new_graph.matrix), size)
        self.assertEqual(len(new_graph.matrix[0]), size)

        for i in range(0, size):
            for j in range(0, size):
                current_row = convert_number_to_letter(i)
                current_column = j
                position = current_row + str(current_column)
                self.assertIn(position, new_graph.graph_dict)
                map_value = new_graph.graph_dict.get(position)
                self.assertEqual(current_row, map_value.position.get('row'))
                self.assertEqual(current_column,
                                 map_value.position.get('column'))
                self.assertEqual(position, map_value.vertex_id)
Esempio n. 9
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    def _create_matrix_dfs_traverse(self, matrix: List[List[int]], row: int,
                                    column: int,
                                    visited: List[List[bool]]) -> None:
        """
        Private recursive method to create a matrix, using DFS preorder algorithm for traversing the matrix,
        and building each of the positions of it.

        It's a squared adjacent matrix, that will be converted into a graph, that represents the map. 0 vertexes means
        invalid nodes, where players can not walk on, and 1 are the valid ones.

        Also, it computes the edges between two valid nodes(vertexes), adopting a square logic, horizontal/vertical
        edges have a weight(distance) of 1, and diagonal is weighted based in sqrt(2) * 1, which is the square diagonal
        formula.

        :param List[List[int]] matrix: The squared list, that represents the matrix.
        :param int row: The current row that is being visited by the traversal recursive function.
        :param int column: The current column that is being visited by the traversal recursive function.
        :param List[List[int]] matrix: The squared array, that represents the matrix.
        :param List[List[bool]]: squared list that represents the nodes that have already been visited.
        :rtype: None.
        """
        if row >= self.size or column >= self.size or visited[row][column]:
            return
        visited[row][column] = True
        letter_row = convert_number_to_letter(row)
        vertex_id = letter_row + str(column)
        position = {'row': letter_row, 'column': column}
        vertex = Vertex(vertex_id, matrix[row][column], position)
        if vertex.value == 1:
            self._compute_vertical_edges(vertex, row, column, matrix)
            self._compute_horizontal_edges(vertex, row, column, matrix)
            self._compute_diagonal_edges(vertex, row, column, matrix)
        self.graph_dict[vertex_id] = vertex

        self._create_matrix_dfs_traverse(matrix, row + 1, column, visited)
        self._create_matrix_dfs_traverse(matrix, row, column + 1, visited)
Esempio n. 10
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 def test_convert_number_to_letter(self) -> None:
     self.assertEqual(convert_number_to_letter(0), 'A')
     self.assertEqual(convert_number_to_letter(1), 'B')
     self.assertEqual(convert_number_to_letter(17), 'R')
     self.assertEqual(convert_number_to_letter(25), 'Z')