Esempio n. 1
0
 def __init__(self, ID, name, deck):
     '''
     Constructor
     @param ID: id unique de la carte
     @param name: Nom
     @param deck: Les carte utilisable par le joueur
     '''
     LivingEntity.__init__(self, ID, "player", name, 1, "normal", "effect", "description", "dialog", 30)
     self.deck = deck
     self.mana = 1
     self.hand = {}
     self.fields = {}
     self.action = True
     for i in range(4):
         i
         self.piocheCarte()
Esempio n. 2
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 def nextTour(self, tour):
     '''
     Passe au tour suivant et augmente le mana en fonction du tour
     @param tour: Numero du tour
     '''
     if (tour > 10):
         self.mana = 10
     else:
         self.mana = tour
     
     LivingEntity.nextTour(self, tour)
     
     for key in self.fields:
         self.fields[key].nextTour(tour)
     
     if self.health <= 0:
         print(self.name + "Est mort " + self.toString())
Esempio n. 3
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 def __init__(self, ID, Type, name, attack, damageType, effect, description, dialog, health):
     '''
     Constructor
     '''
     LivingEntity.__init__(self, ID, Type, name, attack, damageType, effect, description, dialog, health)
     
     #camouflage
     if self.effect == "camouflage":
         self.camouflage = True
     else:
         self.camouflage = False
     #shield
     if self.effect == "shield":
         self.shield = int(self.health)
     else:
         self.shield = 0
     
     if self.effect == "charge":
         self.action = True