def canDestroy(self): if self.canBeTapped(): self.tap() if isCreature(self): self.clearDamage() self.clearCombatState() # expire it canDestroy.expire() #self.send(RegenerationEvent()) return False
def condition(source, card): return isCreature(card)
def condition(source, card): return isCreature( card) and not source == card and source.num_counters("+1+1") > 0
def condition(source, to): return isCreature(to)
def condition(source, card): return isCreature(card) and not source == card and source.num_counters("+1+1") > 0