Esempio n. 1
0
class TkViewAndInput(object):
    """
    class to handle the drawing and input processing using tk infrastructure
    """

    def __init__(self, client):
        """
        Constructor
        """
        self.client = client

        self.running = False

        self.tkWindowMainLoop = TkWindowMainLoop(self.client)

        self.window = self.tkWindowMainLoop.getWindow()
        while self.window is None:  # wait until window is created
            self.window = self.tkWindowMainLoop.getWindow()

        self.canvas = self.tkWindowMainLoop.getCanvas()
        while self.canvas is None:  # wait until canvas is created
            self.canvas = self.tkWindowMainLoop.getCanvas()

        self.view = TkView(self.client, self.canvas)
        self.inputController = TkInputController(self.client, self.window)

    def start(self):
        if not self.running:
            self.view.start()
            self.inputController.start()
            self.running = True

    def stop(self):
        if self.running:
            self.view.stop()
            print("stopped view")
            self.inputController.stop()
            print("stopped inputcontroller")

            if self.view.is_alive():
                self.view.join()
            print("joined view")
            if self.inputController.is_alive():
                self.inputController.join()
            print("joined inputcontroller")

            self.tkWindowMainLoop.stop()
            print("stopped tkWindowMainLoop")
            self.tkWindowMainLoop.join()
            print("joined tkWindowMainLoop")

            self.running = False
Esempio n. 2
0
    def __init__(self, client):
        """
        Constructor
        """
        self.client = client

        self.running = False

        self.tkWindowMainLoop = TkWindowMainLoop(self.client)

        self.window = self.tkWindowMainLoop.getWindow()
        while self.window is None:  # wait until window is created
            self.window = self.tkWindowMainLoop.getWindow()

        self.canvas = self.tkWindowMainLoop.getCanvas()
        while self.canvas is None:  # wait until canvas is created
            self.canvas = self.tkWindowMainLoop.getCanvas()

        self.view = TkView(self.client, self.canvas)
        self.inputController = TkInputController(self.client, self.window)