Esempio n. 1
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 def test_model_engine_resign(self):
     board, player = game_init()
     model = DummyModel()
     #  Always resign
     self.engine = ModelEngine(model, mcts_simulations=8, board=board, resign=1)
     x, y, policy, value, board, player, policy = self.engine.genmove('B')
     self.assertEqual( (x, y), (0, 10))
Esempio n. 2
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class ModelEngineTestCase(unittest.TestCase):
    def setUp(self):
        board, player = game_init()
        model = DummyModel()
        self.engine = ModelEngine(model, mcts_simulations=8, board=board)
        random.seed(0)
        np.random.seed(0)

    def test_model_engine_base_moves(self):
        x, y, policy, value, board, player, policy = self.engine.genmove('B')
        self.assertEqual( (x, y), (7, 0))
        self.assertEqual(player, -1)
        x, y, policy, value, board, player, policy = self.engine.genmove('W')
        self.assertEqual( (x, y), (8, 0))
        self.assertEqual(player,  1)

        with self.assertRaises(AssertionError):
            self.engine.genmove('W')

    def test_model_engine_resign(self):
        board, player = game_init()
        model = DummyModel()
        #  Always resign
        self.engine = ModelEngine(model, mcts_simulations=8, board=board, resign=1)
        x, y, policy, value, board, player, policy = self.engine.genmove('B')
        self.assertEqual( (x, y), (0, 10))


    def test_model_engine_temperature(self):
        self.assertEqual(self.engine.temperature, 0)
        self.engine.set_temperature(1)
        self.assertEqual(self.engine.temperature, 1)
Esempio n. 3
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def main():
    global start_time, time_limit
    start_time = datetime.now()
    time_limit = 11.6

    raw = Utils.json_input()
    request = raw['requests']

    model = load_best_model()

    board, player = game_init()
    if not (request['x'] == -2 and request['y'] == -2):
        board, player = make_play(request['x'] - 1, request['y'] - 1, board)

    if player == 1:
        color = 'B'
    else:
        color = 'W'

    engine = ModelEngine(model, conf['MCTS_SIMULATIONS'], board)
    x, y, _, _, _, _, _ = engine.genmove(color)
    response = {}
    response['x'], response['y'] = x + 1, y + 1
    if y == conf['SIZE']:
        response['x'], response['y'] = -1, -1
    Utils.json_output({'response': response})
    print(">>>BOTZONE_REQUEST_KEEP_RUNNING<<<")
    time_limit = 3.6

    while True:
        try:
            start_time = datetime.now()
            raw = Utils.json_input()
            request = raw['requests']
            if not (request['x'] == -1 and request['y'] == -1):
                engine.play('B',
                            request['x'] - 1,
                            request['y'] - 1,
                            update_tree=True)
            x, y, _, _, _, _, _ = engine.genmove(color)
            response = {}
            response['x'], response['y'] = x + 1, y + 1
            if y == conf['SIZE']:
                response['x'], response['y'] = -1, -1
            Utils.json_output({'response': response})
            print(">>>BOTZONE_REQUEST_KEEP_RUNNING<<<")
        except json.JSONDecodeError:
            break
Esempio n. 4
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 def start_engine(self, model):
     self.engine = ModelEngine(model, conf['MCTS_SIMULATIONS'], self.board)
Esempio n. 5
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class Engine(object):
    def __init__(self, model, logfile):
        self.board, self.player = game_init()
        self.start_engine(model)
        self.logfile = logfile

    def start_engine(self, model):
        self.engine = ModelEngine(model, conf['MCTS_SIMULATIONS'], self.board)

    def name(self):
        return "AlphaGoZero Python - {} - {} simulations".format(self.engine.model.name, conf['MCTS_SIMULATIONS']) 

    def version(self):
        return __version__

    def protocol_version(self):
        return "2"

    def list_commands(self):
        return ""

    def boardsize(self, size):
        size = int(size)
        if size != SIZE:
            raise Exception("The board size in configuration is {0}x{0} but GTP asked to play {1}x{1}".format(SIZE, size))
        return ""

    def komi(self, komi):
        # Don't check komi in GTP engine. The algorithm has learned with a specific
        # komi that we don't have any way to influence after learning.
        return ""

    def parse_move(self, move):

        if move.lower() == 'pass':
            x, y = 0, SIZE
            return x, y
        else:
            letter = move[0]
            number = move[1:]

            x = string.ascii_uppercase.index(letter)
            if x >= 9:
                x -= 1 # I is a skipped letter
            y = int(number) - 1

        x, y = x, SIZE - y - 1
        return x, y

    def print_move(self, x, y):
        x, y = x, SIZE - y - 1

        if x >= 8:
            x += 1 # I is a skipped letter

        move = string.ascii_uppercase[x] + str(y + 1)
        return move

    def play(self, color, move):
        announced_player = COLOR_TO_PLAYER[color]
        assert announced_player == self.player
        x, y = self.parse_move(move)
        self.board, self.player = self.engine.play(color, x, y)
        return ""

    def genmove(self, color):
        announced_player = COLOR_TO_PLAYER[color]
        assert announced_player == self.player

        x, y, policy_target, value, self.board, self.player, policy = self.engine.genmove(color)
        self.player = self.board[0, 0, 0, -1]  # engine updates self.board already 
        with open(self.logfile, 'a') as f:
            f.write("PLAYER" + str(self.player) + '\n')
        move_string = self.print_move(x, y)
        result = move_string
        return result

    def clear_board(self):
        self.board, self.player = game_init()
        return ""

    def parse_command(self, line):
        tokens = line.strip().split(" ")
        command = tokens[0]
        args = tokens[1:]
        method = getattr(self, command)
        result = method(*args)
        if not result.strip():
            return "=\n\n"
        return "= " + result + "\n\n"
Esempio n. 6
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 def setUp(self):
     board, player = game_init()
     model = DummyModel()
     self.engine = ModelEngine(model, mcts_simulations=8, board=board)
     random.seed(0)
     np.random.seed(0)
Esempio n. 7
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def play_game(model1, model2, mcts_simulations, stop_exploration, self_play=False, num_moves=None, resign_model1=None, resign_model2=None):
    board, player = game_init()
    moves = []


    engine1 = ModelEngine(model1, mcts_simulations, resign=resign_model1, temperature=1, board=np.copy(board), add_noise=self_play)
    engine2 = ModelEngine(model2, mcts_simulations, resign=resign_model2, temperature=1, board=np.copy(board), add_noise=self_play)

    if self_play:
        engine2.tree = engine1.tree

    last_value = None
    value = None

    skipped_last = False
    start = datetime.datetime.now()
    end_reason = "PLAYED ALL MOVES"

    if num_moves is None:
        num_moves = SIZE * SIZE * 2

    for move_n in range(num_moves):
        last_value = value
        if move_n == stop_exploration:
            engine1.set_temperature(0)
            engine2.set_temperature(0)

        if move_n % 2 == 0:
            x, y, policy_target, value, _, _, policy = engine1.genmove("B")
            if y == SIZE + 1:
                end_reason = 'RESIGN'
                break
            engine2.play("B", x, y, update_tree=not self_play)
        else:
            x, y, policy_target, value, _, _, policy = engine2.genmove("W")
            if y == SIZE + 1:
                end_reason = 'RESIGN'
                break
            engine1.play("B", x, y, update_tree=not self_play)

        move_data = {
            'board': np.copy(board),
            'policy': policy_target,
            'policy_variation': np.linalg.norm(policy_target - policy),
            'value': value,
            'move': (x, y),
            'move_n': move_n,
            'player': player ,
        }
        moves.append(move_data)

        if skipped_last and y == SIZE:
            end_reason = "BOTH_PASSED"
            break
        skipped_last = y == SIZE

        if y == SIZE + 1:
            end_reason = 'RESIGN'
            break

        # Swap players
        board, player = make_play(x, y, board)

        if conf['SHOW_EACH_MOVE']:
            # Inverted here because we already swapped players
            color = "W" if player == 1 else "B"

            print("%s(%s,%s)" % (color, x, y)) 
            print("")
            print(show_board(board))
            print("")


    winner, black_points, white_points = get_winner(board)
    player_string = {1: "B", 0: "D", -1: "W"}
    if end_reason == "resign":
        winner_string = "%s+R" % (player_string[player])
    else:
        winner_string = "%s+%s" % (player_string[winner], abs(black_points - white_points))

    winner_engine = engine1 if (winner == 1) else engine2
    modelB, modelW = model1, model2



    if conf['SHOW_END_GAME']:
        if player == -1:
            # black played last
            bvalue, wvalue = value, last_value
        else:
            bvalue, wvalue = last_value, value
        print("")
        print("B:%s, W:%s" %(modelB.name, modelW.name))
        print("Bvalue:%s, Wvalue:%s" %(bvalue, wvalue))
        print(show_board(board))
        print("Game played (%s: %s) : %s" % (winner_string, end_reason, datetime.datetime.now() - start))

    game_data = {
        'moves': moves,
        'modelB_name': modelB.name,
        'modelW_name': modelW.name,
        'winner': winner,
        'winner_model': winner_engine.model.name,
        'result': winner_string,
        'resign_model1': resign_model1,
        'resign_model2': resign_model2,
    }
    return game_data