Esempio n. 1
0
 def __init__(self, screen):
     self.screen = screen
     self.clock = pygame.time.Clock()
     self.fps = 60
     self.font = pygame.font.SysFont("arial", 12)
     self.worldMap = [
         [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4, 6, 4, 4, 6, 4, 6, 4, 4, 4, 6, 4],
         [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4],
         [8, 0, 3, 3, 0, 0, 0, 0, 0, 8, 8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6],
         [8, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6],
         [8, 0, 3, 3, 0, 0, 0, 0, 0, 8, 8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4],
         [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 4, 0, 0, 0, 0, 0, 6, 6, 6, 0, 6, 4, 6],
         [8, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 6, 0, 0, 0, 0, 0, 6],
         [7, 7, 7, 7, 0, 7, 7, 7, 7, 0, 8, 0, 8, 0, 8, 0, 8, 4, 0, 4, 0, 6, 0, 6],
         [7, 7, 0, 0, 0, 0, 0, 0, 7, 8, 0, 8, 0, 8, 0, 8, 8, 6, 0, 0, 0, 0, 0, 6],
         [7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 6, 0, 0, 0, 0, 0, 4],
         [7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 6, 0, 6, 0, 6, 0, 6],
         [7, 7, 0, 0, 0, 0, 0, 0, 7, 8, 0, 8, 0, 8, 0, 8, 8, 6, 4, 6, 0, 6, 6, 6],
         [7, 7, 7, 7, 0, 7, 7, 7, 7, 8, 8, 4, 0, 6, 8, 4, 8, 3, 3, 3, 0, 3, 3, 3],
         [2, 2, 2, 2, 0, 2, 2, 2, 2, 4, 6, 4, 0, 0, 6, 0, 6, 3, 0, 0, 0, 0, 0, 3],
         [2, 2, 0, 0, 0, 0, 0, 2, 2, 4, 0, 0, 0, 0, 0, 0, 4, 3, 0, 0, 0, 0, 0, 3],
         [2, 0, 0, 0, 0, 0, 0, 0, 2, 4, 0, 0, 0, 0, 0, 0, 4, 3, 0, 0, 0, 0, 0, 3],
         [1, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 4, 4, 4, 6, 0, 6, 3, 3, 0, 0, 0, 3, 3],
         [2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 6, 6, 0, 0, 5, 0, 5, 0, 5],
         [2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 0, 5, 0, 5, 0, 0, 0, 5, 5],
         [2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 5, 0, 5, 0, 5, 0, 5, 0, 5],
         [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5],
         [2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 5, 0, 5, 0, 5, 0, 5, 0, 5],
         [2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 0, 5, 0, 5, 0, 0, 0, 5, 5],
         [2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 5, 5],
     ]
     self.sprite_positions = [
         (20.5, 11.5, 2, 0, 0.0, 0.0, 0),  # green light in front of playerstart
         # green lights in every room
         (18.5, 4.5, 2, 0, 0.0, 0.0, 0),
         (10.0, 4.5, 2, 0, 0.0, 0.0, 0),
         (10.0, 12.5, 2, 0, 0.0, 0.0, 0),
         (3.5, 6.5, 2, 0, 0.0, 0.0, 0),
         (3.5, 20.5, 2, 0, 0.0, 0.0, 0),
         (3.5, 14.5, 2, 0, 0.0, 0.0, 0),
         (14.5, 20.5, 2, 0, 0.0, 0.0, 0),
         # row of pillars in front of wall: fisheye test
         (18.5, 10.5, 1, 0, 0.0, 0.0, 0),
         (18.5, 11.5, 1, 0, 0.0, 0.0, 0),
         (18.5, 12.5, 1, 0, 0.0, 0.0, 0),
     ]
     sprites = [
         load_image("pics/items/barrel.png", False, colorKey=(0, 0, 0)),
         load_image("pics/items/pillar.png", False, colorKey=(0, 0, 0)),
         load_image("pics/items/greenlight.png", False, colorKey=(0, 0, 0)),
         load_image("pics/items/pinky_l.png", False, colorKey=(0, 0, 0)),
         load_image("pics/items/pinky_r.png", False, colorKey=(0, 0, 0)),
     ]
     images = [
         load_image("pics/walls/eagle.png", False),
         load_image("pics/walls/redbrick.png", False),
         load_image("pics/walls/purplestone.png", False),
         load_image("pics/walls/greystone.png", False),
         load_image("pics/walls/bluestone.png", False),
         load_image("pics/walls/mossy.png", False),
         load_image("pics/walls/wood.png", False),
         load_image("pics/walls/colorstone.png", False),
         load_image("pics/walls/eagle.png", True),
         load_image("pics/walls/redbrick.png", True),
         load_image("pics/walls/purplestone.png", True),
         load_image("pics/walls/greystone.png", True),
         load_image("pics/walls/bluestone.png", True),
         load_image("pics/walls/mossy.png", True),
         load_image("pics/walls/wood.png", True),
         load_image("pics/walls/colorstone.png", True),
     ]
     self.wm = WorldManager(
         self.worldMap, x=22, y=11.5, dirx=-1, diry=0, planex=0, planey=0.66, sprites=sprites, images=images
     )
     self.view = View(self.wm)
Esempio n. 2
0
class Demo:
    def __init__(self, screen):
        self.screen = screen
        self.clock = pygame.time.Clock()
        self.fps = 60
        self.font = pygame.font.SysFont("arial", 12)
        self.worldMap = [
            [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4, 6, 4, 4, 6, 4, 6, 4, 4, 4, 6, 4],
            [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4],
            [8, 0, 3, 3, 0, 0, 0, 0, 0, 8, 8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6],
            [8, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6],
            [8, 0, 3, 3, 0, 0, 0, 0, 0, 8, 8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4],
            [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 4, 0, 0, 0, 0, 0, 6, 6, 6, 0, 6, 4, 6],
            [8, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 6, 0, 0, 0, 0, 0, 6],
            [7, 7, 7, 7, 0, 7, 7, 7, 7, 0, 8, 0, 8, 0, 8, 0, 8, 4, 0, 4, 0, 6, 0, 6],
            [7, 7, 0, 0, 0, 0, 0, 0, 7, 8, 0, 8, 0, 8, 0, 8, 8, 6, 0, 0, 0, 0, 0, 6],
            [7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 6, 0, 0, 0, 0, 0, 4],
            [7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 6, 0, 6, 0, 6, 0, 6],
            [7, 7, 0, 0, 0, 0, 0, 0, 7, 8, 0, 8, 0, 8, 0, 8, 8, 6, 4, 6, 0, 6, 6, 6],
            [7, 7, 7, 7, 0, 7, 7, 7, 7, 8, 8, 4, 0, 6, 8, 4, 8, 3, 3, 3, 0, 3, 3, 3],
            [2, 2, 2, 2, 0, 2, 2, 2, 2, 4, 6, 4, 0, 0, 6, 0, 6, 3, 0, 0, 0, 0, 0, 3],
            [2, 2, 0, 0, 0, 0, 0, 2, 2, 4, 0, 0, 0, 0, 0, 0, 4, 3, 0, 0, 0, 0, 0, 3],
            [2, 0, 0, 0, 0, 0, 0, 0, 2, 4, 0, 0, 0, 0, 0, 0, 4, 3, 0, 0, 0, 0, 0, 3],
            [1, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 4, 4, 4, 6, 0, 6, 3, 3, 0, 0, 0, 3, 3],
            [2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 2, 2, 2, 6, 6, 0, 0, 5, 0, 5, 0, 5],
            [2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 0, 5, 0, 5, 0, 0, 0, 5, 5],
            [2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 5, 0, 5, 0, 5, 0, 5, 0, 5],
            [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5],
            [2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 5, 0, 5, 0, 5, 0, 5, 0, 5],
            [2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 0, 5, 0, 5, 0, 0, 0, 5, 5],
            [2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 5, 5],
        ]
        self.sprite_positions = [
            (20.5, 11.5, 2, 0, 0.0, 0.0, 0),  # green light in front of playerstart
            # green lights in every room
            (18.5, 4.5, 2, 0, 0.0, 0.0, 0),
            (10.0, 4.5, 2, 0, 0.0, 0.0, 0),
            (10.0, 12.5, 2, 0, 0.0, 0.0, 0),
            (3.5, 6.5, 2, 0, 0.0, 0.0, 0),
            (3.5, 20.5, 2, 0, 0.0, 0.0, 0),
            (3.5, 14.5, 2, 0, 0.0, 0.0, 0),
            (14.5, 20.5, 2, 0, 0.0, 0.0, 0),
            # row of pillars in front of wall: fisheye test
            (18.5, 10.5, 1, 0, 0.0, 0.0, 0),
            (18.5, 11.5, 1, 0, 0.0, 0.0, 0),
            (18.5, 12.5, 1, 0, 0.0, 0.0, 0),
        ]
        sprites = [
            load_image("pics/items/barrel.png", False, colorKey=(0, 0, 0)),
            load_image("pics/items/pillar.png", False, colorKey=(0, 0, 0)),
            load_image("pics/items/greenlight.png", False, colorKey=(0, 0, 0)),
            load_image("pics/items/pinky_l.png", False, colorKey=(0, 0, 0)),
            load_image("pics/items/pinky_r.png", False, colorKey=(0, 0, 0)),
        ]
        images = [
            load_image("pics/walls/eagle.png", False),
            load_image("pics/walls/redbrick.png", False),
            load_image("pics/walls/purplestone.png", False),
            load_image("pics/walls/greystone.png", False),
            load_image("pics/walls/bluestone.png", False),
            load_image("pics/walls/mossy.png", False),
            load_image("pics/walls/wood.png", False),
            load_image("pics/walls/colorstone.png", False),
            load_image("pics/walls/eagle.png", True),
            load_image("pics/walls/redbrick.png", True),
            load_image("pics/walls/purplestone.png", True),
            load_image("pics/walls/greystone.png", True),
            load_image("pics/walls/bluestone.png", True),
            load_image("pics/walls/mossy.png", True),
            load_image("pics/walls/wood.png", True),
            load_image("pics/walls/colorstone.png", True),
        ]
        self.wm = WorldManager(
            self.worldMap, x=22, y=11.5, dirx=-1, diry=0, planex=0, planey=0.66, sprites=sprites, images=images
        )
        self.view = View(self.wm)

    def run(self):
        while 1:
            self.clock.tick(self.fps)

            frameTime = float(self.clock.get_time()) / 1000.0  # frameTime is the time this frame has taken, in seconds

            self.screen.fill(0)

            self.screen.blit(self.font.render(str(self.clock.get_fps()), 1, (180, 180, 255)), (0, 0))
            self.wm.draw(self.screen, self.sprite_positions)

            for event in pygame.event.get():
                if event.type == QUIT:
                    return

            keys = pygame.key.get_pressed()
            self.view.move(keys, frameTime, self.worldMap)

            pygame.display.flip()