Esempio n. 1
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def create_vein(properties, i_store):
   if len(properties) == VEIN_NUM_PROPERTIES:
      vein = entities.Vein(properties[VEIN_NAME], int(properties[VEIN_RATE]),
         point.Point(int(properties[VEIN_COL]), int(properties[VEIN_ROW])),
         image_store.get_images(i_store, properties[PROPERTY_KEY]),
         int(properties[VEIN_REACH]))
      return vein
   else:
      return None
Esempio n. 2
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def create_new_entity(pt, entity_select, i_store):
   name = entity_select + '_' + str(pt.x) + '_' + str(pt.y)
   images = image_store.get_images(i_store, entity_select)
   if entity_select == 'obstacle':
      return entities.Obstacle(name, pt, images)
   elif entity_select == 'miner':
      return entities.MinerNotFull(name, MINER_LIMIT, pt,
         random.randint(MINER_RATE_MIN, MINER_RATE_MAX),
         images, MINER_ANIMATION_RATE)
   elif entity_select == 'vein':
      return entities.Vein(name,
         random.randint(VEIN_RATE_MIN, VEIN_RATE_MAX), pt, images)
   elif entity_select == 'ore':
      return entities.Ore(name, pt, images,
         random.randint(ORE_RATE_MIN, ORE_RATE_MAX))
   elif entity_select == 'blacksmith':
      return entities.Blacksmith(name, pt, images)
   else:
      return None
Esempio n. 3
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 def create_vein(world, name, pt, ticks, i_store):
     vein = entities.Vein("vein" + name,
                          random.randint(VEIN_RATE_MIN, VEIN_RATE_MAX), pt,
                          image_store.get_images(i_store, 'vein'))
     return vein