def generate(self): world_size = 50 sea_level = 0.35 ocean_end = 0.7 * sea_level beach_end = 0.4 grass_end = 0.75 mountain_end = 0.9 tree_chance = 0.35 print("generate() - generating terrain noise") terrain_noise_matrix = World.new_noise_matrix(world_size, octaves=4) print("generate() - generating decorations noise") decorations_noise_matrix = World.new_noise_matrix(world_size, octaves=8) print(f"generate() - placing tiles") for x in range(world_size): for y in range(world_size): terrain_noise = terrain_noise_matrix[x][y] if terrain_noise < ocean_end: t = tile.Ocean(self, (x, y)) elif terrain_noise < sea_level: t = tile.Coast(self, (x, y)) elif terrain_noise < beach_end: t = tile.Sand(self, (x, y)) elif terrain_noise < grass_end: if decorations_noise_matrix[x][y] < tree_chance: t = tile.Tree(self, (x, y)) else: t = tile.Grass(self, (x, y)) elif terrain_noise < mountain_end: t = tile.Mountain(self, (x, y)) else: t = tile.Snow(self, (x, y)) t.name = f"{t.name} {terrain_noise}" print("generate() - spawning player") Human(self, (25, 25)) Human(self, (26, 25)) Human(self, (25, 26)) self.camera_pos = 444, 444 print("generate() - done")