Esempio n. 1
0
def kill_monster(monster: Entity) -> Message:
    death_message = Message(f'{monster.name.capitalize()} is dead!',
                            tcod.orange)

    monster.char = '%'
    monster.color = tcod.dark_red
    monster.blocks = False
    monster.fighter = None
    monster.ai = None
    monster.name = f'remains of {monster.name}'
    monster.render_order = RenderOrder.CORPSE
    return death_message
Esempio n. 2
0
def kill_monster(monster: Entity):
    death_message = Message(f"{monster.name.capitalize()} is dead!",
                            Colors.ORANGE)

    monster.char = "%"
    monster.color = Colors.RED
    monster.blocks = False
    monster.fighter = None
    monster.ai = None
    monster.name = f"remains of {monster.name}"
    monster.render_order = RenderLayer.CORPSE

    return death_message