Esempio n. 1
0
    def _createScene(self):
        sceneManager = self.sceneManager
        sceneManager.ambientLight = (1, 1, 1)
        self.surfaceHeight = 0
        self.entityMgr = EntityMgr(sceneManager)

        self.entityMgr.createEntity(sceneManager, "sailboat", mesh="sailboat.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,0))
        self.entityMgr.createEntity(sceneManager, "destroyer", mesh="sleek.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,100))
        self.entityMgr.createEntity(sceneManager, "speedboat", mesh="5086_Boat.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,200))
        self.entityMgr.createEntity(sceneManager, "scout", mesh="cigarette.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,300))
        self.entityMgr.createEntity(sceneManager, "superspeedboat", mesh="boat.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,400))
        self.entityMgr.createEntity(sceneManager, "alienship", mesh="alienship.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,500))
        self.entityMgr.createEntity(sceneManager, "aircraftcarrier", mesh="cvn68.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,600))
        self.entityMgr.createEntity(sceneManager, "gunship", mesh="sleek.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,700))

        # self.ogreEntities[0].setMaterialName ('Examples/Rockwall')

        # Setup a ground plane.
        plane = ogre.Plane ((0, 1, 0), 0)
        meshManager = ogre.MeshManager.getSingleton ()
        meshManager.createPlane ('Ground', 'General', plane, 10000, 10000, 20, 20, True, 1, 5, 5, (0, 0, 1))

        groundPlane = sceneManager.createEntity('GroundEntity', 'Ground')
        groundNode = sceneManager.getRootSceneNode().createChildSceneNode('GroundPlane')
        groundNode.attachObject(groundPlane)
        groundNode.setPosition(0,self.surfaceHeight,0)
        groundPlane.setMaterialName ('Ocean2_Cg')

        # Setup the first camera node and pitch node and aim it.
        node = sceneManager.getRootSceneNode().createChildSceneNode('CamNode1', (-400, 200, 400))
        node.yaw(ogre.Degree(-45))
        node = node.createChildSceneNode('PitchNode1')
        node.attachObject(self.camera)
Esempio n. 2
0
class MovingApplication(sf.Application):
    def _createScene(self):
        sceneManager = self.sceneManager
        sceneManager.ambientLight = (1, 1, 1)
        self.surfaceHeight = 0
        self.entityMgr = EntityMgr(sceneManager)

        self.entityMgr.createEntity(sceneManager, "sailboat", mesh="sailboat.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,0))
        self.entityMgr.createEntity(sceneManager, "destroyer", mesh="sleek.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,100))
        self.entityMgr.createEntity(sceneManager, "speedboat", mesh="5086_Boat.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,200))
        self.entityMgr.createEntity(sceneManager, "scout", mesh="cigarette.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,300))
        self.entityMgr.createEntity(sceneManager, "superspeedboat", mesh="boat.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,400))
        self.entityMgr.createEntity(sceneManager, "alienship", mesh="alienship.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,500))
        self.entityMgr.createEntity(sceneManager, "aircraftcarrier", mesh="cvn68.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,600))
        self.entityMgr.createEntity(sceneManager, "gunship", mesh="sleek.mesh", vel=ogre.Vector3(0,0,0), pos=ogre.Vector3(0,3,700))

        # self.ogreEntities[0].setMaterialName ('Examples/Rockwall')

        # Setup a ground plane.
        plane = ogre.Plane ((0, 1, 0), 0)
        meshManager = ogre.MeshManager.getSingleton ()
        meshManager.createPlane ('Ground', 'General', plane, 10000, 10000, 20, 20, True, 1, 5, 5, (0, 0, 1))

        groundPlane = sceneManager.createEntity('GroundEntity', 'Ground')
        groundNode = sceneManager.getRootSceneNode().createChildSceneNode('GroundPlane')
        groundNode.attachObject(groundPlane)
        groundNode.setPosition(0,self.surfaceHeight,0)
        groundPlane.setMaterialName ('Ocean2_Cg')

        # Setup the first camera node and pitch node and aim it.
        node = sceneManager.getRootSceneNode().createChildSceneNode('CamNode1', (-400, 200, 400))
        node.yaw(ogre.Degree(-45))
        node = node.createChildSceneNode('PitchNode1')
        node.attachObject(self.camera)

    def _createCamera(self):
        self.camera = self.sceneManager.createCamera('PlayerCam')
        self.camera.nearClipDistance = 5

    def _createViewports(self):
        viewport = self.renderWindow.addViewport (self.camera)
        viewport.backGroundColor = (0, 0, 0)
        self.camera.aspectRatio = float (viewport.actualWidth) / float (viewport.actualHeight)

    def _createFrameListener(self):
        self.inputframeListener = InputFrameListener(self.renderWindow, self.camera, self.sceneManager, self.entityMgr)
        self.root.addFrameListener(self.inputframeListener)

        self.entityFrameListener = EntityFrameListener(self.entityMgr)
        self.root.addFrameListener(self.entityFrameListener)