Esempio n. 1
0
 def print_action(self, *, when=-1):
     emit = self.emitlog[when]
     assert emit[0] == 'message', 'Wrong Type'
     assert emit[1]['type'] == 'action', 'Wrong Type'
     if emit[1]['resp']['type'] == Action.Clue.value:
         who = emit[1]['resp']['target']
         if self.game is not None:
             who = self.game.players[emit[1]['resp']['target']].name
         if emit[1]['resp']['clue']['type'] == Clue.Suit.value:
             scolor = emit[1]['resp']['clue']['value']
             color = Suit(scolor)
             print('Clued color {} to {}'.format(color.name, who))
         elif emit[1]['resp']['clue']['type'] == Clue.Rank.value:
             value = emit[1]['resp']['clue']['value']
             print('Clued value {} to {}'.format(value, who))
         else:
             assert False
     elif emit[1]['resp']['type'] == Action.Play.value:
         position = 'Unknown'
         if (self.bot is not None
                 and emit[1]['resp']['target'] in self.bot.hand):
             position = self.bot.hand.index(emit[1]['resp']['target'])
         print('Played deckIdx {}, position {}'.format(
             emit[1]['resp']['target'], position))
     elif emit[1]['resp']['type'] == Action.Discard.value:
         position = 'Unknown'
         if (self.bot is not None
                 and emit[1]['resp']['target'] in self.bot.hand):
             position = self.bot.hand.index(emit[1]['resp']['target'])
         print('Discarded deckIdx {}, position {}'.format(
             emit[1]['resp']['target'], position))
     else:
         assert False
Esempio n. 2
0
    def card_played(self, deckidx: int, suit: int, rank: int) -> None:
        self._card_shown(deckidx, suit, rank)
        color = Suit(suit).color(self.variant)
        self.playedCards[color].append(self.deck[deckidx])

        player: Player = self.players[self.currentPlayer]
        pos: int = player.hand.index(deckidx)
        if self.currentPlayer == self.botPosition:
            self.bot.card_played(deckidx, pos)
        else:
            self.bot.someone_played(self.currentPlayer, deckidx, pos)
        player.played_card(deckidx)
Esempio n. 3
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 def assert_clue_color(self, who, color, *, when=-1):
     emit = self.emitlog[when]
     suit = color.suit(self.game.variant)
     assert emit[0] == 'message', 'Wrong Type'
     assert emit[1]['type'] == 'action', 'Wrong Type'
     assert emit[1]['resp']['type'] == Action.Clue.value, 'Not Cluing'
     assert emit[1]['resp']['target'] == who, 'Clued wrong person'
     assert emit[1]['resp']['clue']['type'] == Clue.Suit.value,\
         'Clued a Number, not color'
     assert emit[1]['resp']['clue']['value'] == suit.value,\
         'Clued {}, Not {}'.format(
             Suit(emit[1]['resp']['clue']['value']).name,
             color.full_name(self.game.variant))
Esempio n. 4
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 def deck_draw(self,
               player: int,
               deckidx: int,
               color: Optional[Color],
               value: Optional[Value]) -> None:
     if player == self.botPosition:
         card = self.bot.create_own_card(deckidx)
         self.deck[deckidx] = card
         self.bot.drew_card(deckidx)
     else:
         color = Suit(color).color(self.variant)
         value = Rank(value).value_()
         card = self.bot.create_player_card(player, deckidx, color, value)
         self.deck[deckidx] = card
         self.players[player].drew_card(deckidx)
         self.bot.someone_drew(player, deckidx)
Esempio n. 5
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 def color_clue_sent(self,
                     from_: int,
                     to: int,
                     suit: int,
                     deckidxs: List[int]) -> None:
     color: Color = Suit(suit).color(self.variant)
     positions: List[int] = []
     i: int
     h: int
     for i, h in enumerate(self.players[to].hand):
         if h in deckidxs:
             self.deck[h].got_positive_color(color)
             positions.append(i)
         else:
             self.deck[h].got_negative_color(color)
     if to == self.botPosition:
         self.bot.got_color_clue(from_, color, positions)
     else:
         self.bot.someone_got_color(from_, to, color, positions)
Esempio n. 6
0
 def message_sent(self, mtype, data):
     if mtype == 'game_start':
         pass
     elif mtype == 'init':
         self.game = Game(self.connection, Variant(data['variant']),
                          data['names'], self.position, self.botcls,
                          **self.botkwargs)
         self.bot = self.game.bot
         self.connection.game = self.game
         self.connection.bot = self.bot
     elif self.game is not None:
         if mtype == 'notify' and data['type'] == 'draw':
             card = TestCard(Suit(data['suit']), Rank(data['rank']),
                             data['order'])
             self.deck[data['order']] = card
         self.game.received(mtype, data)
     elif mtype == 'notify' and data['type'] == 'reveal':
         pass
     elif mtype == 'action':
         pass
     else:
         print(mtype, data)
         raise Exception()
Esempio n. 7
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 def _card_shown(self, deckidx: int, suit: int, rank: int) -> None:
     card: Card = self.deck[deckidx]
     color: Color = Suit(suit).color(self.variant)
     value: Value = Rank(rank).value_()
     card.suit = color
     card.rank = value
Esempio n. 8
0
 def clue_player(self, player: int, target: int, type: int,
                 value: int) -> None:
     if self.isGameComplete():
         raise GameException('Game is complete')
     if self.lastAction == player:
         raise GameException('Player already made a move', player)
     if self.currentPlayer != player:
         raise GameException('Wrong Player Turn', player)
     if player == target:
         raise GameException('Cannot clue self')
     if self.clues == 0:
         raise GameException('Cannot Clue')
     if target >= len(self.players):
         raise GameException('Target does not exist', target)
     rank: Rank
     suit: Suit
     positions: List[int]
     cards: List[int]
     card: ServerCard
     i: int
     h: int
     if type == Clue.Rank.value:
         rank = Rank(value)
         if not rank.valid():
             raise GameException('Invalid rank value', value)
         positions = []
         cards = []
         for i, h in enumerate(self.hands[target]):
             card = self.deck[h]
             if card.rank == rank:
                 positions.insert(0, len(self.hands[target]) - i)
                 cards.append(h)
         if not cards and not self.allowNullClues:
             raise GameException('No Cards Clued')
         self.send(
             'notify', {
                 'type': 'clue',
                 'giver': player,
                 'target': target,
                 'clue': {
                     'type': type,
                     'value': value
                 },
                 'list': cards
             })
         self.clues -= 1
         self.lastAction = player
         self.print(
             "{} tells {} about {} {}'s".format(names[player],
                                                names[target],
                                                numberWords[len(cards)],
                                                rank.value),
             "{} tells {} about {} {}'s in slots {}".format(
                 names[player], names[target], numberWords[len(cards)],
                 rank.value, ', '.join(str(p) for p in positions)))
     elif type == Clue.Suit.value:
         suit = Suit(value)
         if not suit.valid(self.variant):
             raise GameException('Invalid suit value', value)
         positions = []
         cards = []
         for i, h in enumerate(self.hands[target]):
             card = self.deck[h]
             if card.suit == suit:
                 positions.insert(0, len(self.hands[target]) - i)
                 cards.append(h)
             if self.variant == Variant.Rainbow and card.suit == Suit.Extra:
                 cards.append(h)
         if not cards and not self.allowNullClues:
             raise GameException('No Cards Clued')
         self.send(
             'notify', {
                 'type': 'clue',
                 'giver': player,
                 'target': target,
                 'clue': {
                     'type': type,
                     'value': value
                 },
                 'list': cards
             })
         self.clues -= 1
         self.lastAction = player
         self.print(
             "{} tells {} about {} {}'s".format(
                 names[player], names[target], numberWords[len(cards)],
                 suit.full_name(self.variant)),
             "{} tells {} about {} {}'s in slots {}".format(
                 names[player], names[target], numberWords[len(cards)],
                 suit.full_name(self.variant),
                 ', '.join(str(p) for p in positions)))
     else:
         raise GameException('Invalid clue type', type)