Esempio n. 1
0
def run(model_file, width=8, height=8, n=5):
    n = n
    width = width
    height = height
    try:
        board = Board(width=width, height=height, n_in_row=n)
        game = Game(board)

        # ############### human VS AI ###################
        # load the trained policy_value_net in either Theano/Lasagne, PyTorch or TensorFlow

        # best_policy = PolicyValueNet(width, height, model_file = model_file)
        # mcts_player = MCTSPlayer(best_policy.policy_value_fn, c_puct=5, n_playout=400)

        # load the provided model (trained in Theano/Lasagne) into a MCTS player written in pure numpy
        try:
            policy_param = pickle.load(open(model_file, 'rb'))
        except:
            try:
                policy_param = pickle.load(
                    open(model_file,
                         'rb'), encoding='bytes')  # To support python3
            except:
                pass
        best_policy = PolicyValueNet(width, height, model_file=model_file)
        mcts_player = MCTSPlayer(
            best_policy.policy_value_fn, c_puct=5,
            n_playout=2000)  # set larger n_playout for better performance
        mcts_player2 = MCTSPlayer(best_policy.policy_value_fn,
                                  c_puct=5,
                                  n_playout=400)

        # uncomment the following line to play with pure MCTS (it's much weaker even with a larger n_playout)
        # mcts_player = MCTS_Pure(c_puct=5, n_playout=1000)

        # human player, input your move in the format: 2,3
        human = HumanPlayer()

        # set start_player=0 for human first
        game.start_play(human, mcts_player2, start_player=0, is_shown=1)
    except KeyboardInterrupt:
        print('\n\rquit')
Esempio n. 2
0
def human_play(n, width, height, ai_type, is_humanMoveFirst=True):
    # n = 5
    # width, height = 8, 8
    # model_file = 'best_policy_8_8_5.model'
    try:
        board = Board(width=width, height=height, n_in_row=n)
        game = Game(board)

        # ############### human VS AI ###################
        # load the trained policy_value_net in either Theano/Lasagne, PyTorch or TensorFlow

        # best_policy = PolicyValueNet(width, height, model_file = model_file)
        # mcts_player = MCTSPlayer(best_policy.policy_value_fn, c_puct=5, n_playout=400)

        # load the provided model (trained in Theano/Lasagne) into a MCTS player written in pure numpy
        # try:
        #     policy_param = pickle.load(open(model_file, 'rb'))
        # except:
        #     policy_param = pickle.load(open(model_file, 'rb'),
        #                                encoding='bytes')  # To support python3
        # best_policy = PolicyValueNetNumpy(width, height, policy_param)
        # mcts_player = MCTSPlayer(best_policy.policy_value_fn,
        #                          c_puct=5,
        #                          n_playout=400)  # set larger n_playout for better performance

        # uncomment the following line to play with pure MCTS (it's much weaker even with a larger n_playout)
        if ai_type == "pure_mcts":
            mcts_player = MCTS_Pure(c_puct=5, n_playout=1000)

        # human player, input your move in the format: 2,3
        human = Human()

        # set start_player=0 for human first
        start_player=0 if is_humanMoveFirst else 1
        game.start_play(human, mcts_player, start_player=start_player, is_shown=1)
    except KeyboardInterrupt:
        print('\n\rquit')
Esempio n. 3
0
class TrainPipeline:
    """
    通过策略价值网络训练学习最优解
    """
    def __init__(self,
                 board_width=8,
                 board_height=8,
                 n_in_row=5,
                 init_modle=None):
        # 初始化棋盘和游戏服务器
        self.board_width = board_width
        self.board_height = board_height
        self.n_in_row = n_in_row
        self.board = Board(width=self.board_width,
                           height=self.board_height,
                           n_in_row=self.n_in_row)
        self.game = Game(self.board)
        self.loss_to_show = -1
        self.entropy_to_show = -1

        # 初始化训练所用的参数
        self.learning_rate = 2e-3
        self.lr_multiplier = 1.0  # 根据KL散度自动调整学习速率
        self.temp = 1.0
        self.n_playout = 400
        self.c_puct = 5
        self.buffer_size = 10000
        self.batch_size = 512  # 每次取batch_size进行梯度下降
        self.data_buffer = deque(maxlen=self.buffer_size)
        self.play_batch_size = 1
        self.epochs = 5  # num of train_steps for each update
        self.kl_targ = 0.02
        self.check_freq = 50  # 一个间隔,取模为0时存储模型到硬盘
        self.game_batch_num = 10000  # 最多进行10000局游戏
        self.best_win_ratio = 0.0

        # agent的对手,纯粹的mcts算法产生的棋手
        self.pure_mcts_playout_num = 1000

        # 是否加载原先已经存在的训练数据
        if init_modle:
            self.policy_value_net = PolicyValueNet(
                board_width=self.board_width,
                board_height=self.board_height,
                model_file=init_modle)
        else:
            self.policy_value_net = PolicyValueNet(
                board_width=self.board_width, board_height=self.board_height)

        self.mcts_player = MCTSPlayer(self.policy_value_net.policy_value_fn,
                                      c_puct=self.c_puct,
                                      n_playout=self.n_playout,
                                      is_selfplay=1)

        self.logger = self.init_log()

    def init_log(self):
        """
            初始化日志
        :return:
        """
        cur_time = time.strftime('%m%d-%H:%M:%S', time.localtime(time.time()))
        logger_name = str(cur_time)
        logger = init_logger(name=logger_name)
        return logger

    def get_equi_data(self, play_data):
        """
            由于棋盘是上下左右对称的,所以我们可以通过翻转和旋转来获得更多的数据集
            play_data: [(state, mcts_prob, winner_z), ..., ...]
        :param play_data:
        :return:
        """
        extend_data = []
        for state, mcts_porb, winner in play_data:
            for i in [1, 2, 3, 4]:
                # rotate counterclockwise
                equi_state = np.array([np.rot90(s, i) for s in state])
                equi_mcts_prob = np.rot90(
                    np.flipud(
                        mcts_porb.reshape(self.board_height,
                                          self.board_width)), i)
                extend_data.append(
                    (equi_state, np.flipud(equi_mcts_prob).flatten(), winner))
                # flip horizontally
                equi_state = np.array([np.fliplr(s) for s in equi_state])
                equi_mcts_prob = np.fliplr(equi_mcts_prob)
                extend_data.append(
                    (equi_state, np.flipud(equi_mcts_prob).flatten(), winner))
        return extend_data

    def collect_selfplay_data(self, n_games=1):
        """
            收集selfplay的数据用来训练
        :param n_games:
        :return:
        """
        for i in range(n_games):
            winner, play_data = self.game.start_self_play(self.mcts_player,
                                                          temp=self.temp)
            play_data = list(play_data)[:]
            self.episode_len = len(play_data)

            # 拓展数据集
            play_data = self.get_equi_data(play_data)
            self.data_buffer.extend(play_data)  # 存入双向队列

    def policy_update(self):
        """
            更新策略函数
        :return:
        """
        try:
            mini_batch = random.sample(self.data_buffer, self.batch_size)
        except:
            mini_batch = random.sample(list(self.data_buffer), self.batch_size)
        state_batch = [data[0] for data in mini_batch]
        mcts_probs_batch = [data[1] for data in mini_batch]
        winner_batch = [data[2] for data in mini_batch]
        old_probs, old_v = self.policy_value_net.policy_value(state_batch)
        for i in range(self.epochs):
            loss, entropy = self.policy_value_net.train_step(
                state_batch=state_batch,
                mcts_probs=mcts_probs_batch,
                winner_batch=winner_batch,
                learning_rate=self.learning_rate * self.lr_multiplier)
            self.loss_to_show = loss
            self.entropy_to_show = entropy
            new_probs, new_v = self.policy_value_net.policy_value(state_batch)
            kl = np.mean(
                np.sum(old_probs *
                       (np.log(old_probs + 1e-10) - np.log(new_probs + 1e-10)),
                       axis=1))
            if kl > self.kl_targ * 4:  # early stopping if D_KL diverges badly
                break

        # adaptively adjust the learning rate
        if kl > self.kl_targ * 2 and self.lr_multiplier > 0.1:
            self.lr_multiplier /= 1.5
        elif kl < self.kl_targ / 2 and self.lr_multiplier < 10:
            self.lr_multiplier *= 1.5

        # explained_var_old = (1 -
        #                      np.var(np.array(winner_batch) - old_v.flatten()) /
        #                      np.var(np.array(winner_batch)))
        # explained_var_new = (1 -
        #                      np.var(np.array(winner_batch) - new_v.flatten()) /
        #                      np.var(np.array(winner_batch)))
        # print(("kl:{:.5f},"
        #        "lr_multiplier:{:.3f},"
        #        "loss:{},"
        #        "entropy:{},"
        #        "explained_var_old:{:.3f},"
        #        "explained_var_new:{:.3f}"
        #        ).format(kl,
        #                 self.lr_multiplier,
        #                 loss,
        #                 entropy,
        #                 explained_var_old,
        #                 explained_var_new))
        return loss, entropy

    def policy_evaluate(self, n_games=50):
        """
            与单纯的MCTS_Pure进行对抗训练,来监控当前策略的好坏
        :param n_games:
        :return:
        """
        current_mcts_player = MCTSPlayer(self.policy_value_net.policy_value_fn,
                                         c_puct=self.c_puct,
                                         n_playout=self.n_playout)
        pure_mcts_player = MCTS_Pure(c_puct=5,
                                     n_playout=self.pure_mcts_playout_num)
        win_cnt = defaultdict(int)
        for i in range(n_games):
            winner = self.game.start_play(current_mcts_player,
                                          pure_mcts_player,
                                          start_player=i % 2,
                                          is_shown=0)
            win_cnt[winner] = win_cnt[winner] + 1
            self.logger.info('round:{}\t, winner:{} '.format(i, winner))
        win_ratio = 1.0 * (win_cnt[1] + 0.5 * win_cnt[-1]) / n_games
        self.logger.info("num_playouts:{}, win: {}, lose: {}, tie:{}".format(
            self.pure_mcts_playout_num, win_cnt[1], win_cnt[2], win_cnt[-1]))
        return win_ratio

    def run(self):
        """
            开始训练
        :return:
        """
        try:
            for i in range(self.game_batch_num):
                self.collect_selfplay_data(self.play_batch_size)
                self.logger.info(
                    ("batch i:{},\t"
                     "episode_len:{},\t"
                     "loss:{:.8f},\t"
                     "entropy:{:.8f},").format(i + 1, self.episode_len,
                                               self.loss_to_show,
                                               self.entropy_to_show))
                # 数据量达到要求数目,就可以开始训练了
                if len(self.data_buffer) > self.batch_size:
                    loss, entropy = self.policy_update()
                if (i + 1) % self.check_freq == 0:
                    self.logger.info("current self-play batch: {}".format(i +
                                                                          1))
                    win_ratio = self.policy_evaluate()
                    self.policy_value_net.save_model(
                        'model/current_policy.model')
                    if win_ratio > self.best_win_ratio:
                        self.logger.info(
                            'update new best policy, win_ratio: ' +
                            str(win_ratio))
                        self.best_win_ratio = win_ratio
                        # update the best_policy
                        self.policy_value_net.save_model(
                            'model/best_policy.model')
                        if (self.best_win_ratio == 1.0
                                and self.pure_mcts_playout_num < 5000):
                            self.pure_mcts_playout_num += 1000
                            self.best_win_ratio = 0.0
        except KeyboardInterrupt:
            self.logger.info('quit')