def getVolleyParameters(self, spoolOptions=None, targetResists=None, ignoreState=False): if self.isEmpty or (self.state < FittingModuleState.ACTIVE and not ignoreState): return {0: DmgTypes(0, 0, 0, 0)} if self.__baseVolley is None: self.__baseVolley = {} dmgGetter = self.getModifiedChargeAttr if self.charge else self.getModifiedItemAttr dmgMult = self.getModifiedItemAttr("damageMultiplier", 1) dmgDelay = self.getModifiedItemAttr("damageDelayDuration", 0) or self.getModifiedItemAttr("doomsdayWarningDuration", 0) dmgDuration = self.getModifiedItemAttr("doomsdayDamageDuration", 0) dmgSubcycle = self.getModifiedItemAttr("doomsdayDamageCycleTime", 0) if dmgDuration != 0 and dmgSubcycle != 0: subcycles = math.floor(floatUnerr(dmgDuration / dmgSubcycle)) else: subcycles = 1 for i in range(subcycles): self.__baseVolley[dmgDelay + dmgSubcycle * i] = DmgTypes( em=(dmgGetter("emDamage", 0)) * dmgMult, thermal=(dmgGetter("thermalDamage", 0)) * dmgMult, kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult, explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult) spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) spoolBoost = calculateSpoolup( self.getModifiedItemAttr("damageMultiplierBonusMax", 0), self.getModifiedItemAttr("damageMultiplierBonusPerCycle", 0), self.rawCycleTime / 1000, spoolType, spoolAmount)[0] spoolMultiplier = 1 + spoolBoost adjustedVolley = {} for volleyTime, volleyValue in self.__baseVolley.items(): adjustedVolley[volleyTime] = DmgTypes( em=volleyValue.em * spoolMultiplier * (1 - getattr(targetResists, "emAmount", 0)), thermal=volleyValue.thermal * spoolMultiplier * (1 - getattr(targetResists, "thermalAmount", 0)), kinetic=volleyValue.kinetic * spoolMultiplier * (1 - getattr(targetResists, "kineticAmount", 0)), explosive=volleyValue.explosive * spoolMultiplier * (1 - getattr(targetResists, "explosiveAmount", 0))) return adjustedVolley
def handler(fit, container, context, **kwargs): if "projected" in context: repAmountBase = container.getModifiedItemAttr("armorDamageAmount") cycleTime = container.getModifiedItemAttr("duration") / 1000.0 repSpoolMax = container.getModifiedItemAttr("repairMultiplierBonusMax") repSpoolPerCycle = container.getModifiedItemAttr( "repairMultiplierBonusPerCycle") # TODO: fetch spoolup option defaultSpoolValue = 1 spoolType, spoolAmount = resolveSpoolOptions( SpoolOptions(SpoolType.SCALE, defaultSpoolValue, False), container) rps = repAmountBase * ( 1 + calculateSpoolup(repSpoolMax, repSpoolPerCycle, cycleTime, spoolType, spoolAmount)[0]) / cycleTime rpsPreSpool = repAmountBase * ( 1 + calculateSpoolup(repSpoolMax, repSpoolPerCycle, cycleTime, SpoolType.SCALE, 0)[0]) / cycleTime rpsFullSpool = repAmountBase * ( 1 + calculateSpoolup(repSpoolMax, repSpoolPerCycle, cycleTime, SpoolType.SCALE, 1)[0]) / cycleTime fit.extraAttributes.increase("armorRepair", rps, **kwargs) fit.extraAttributes.increase("armorRepairPreSpool", rpsPreSpool, **kwargs) fit.extraAttributes.increase("armorRepairFullSpool", rpsFullSpool, **kwargs)
def getVolley(self, spoolOptions=None, targetResists=None, ignoreState=False): if self.isEmpty or (self.state < FittingModuleState.ACTIVE and not ignoreState): return DmgTypes(0, 0, 0, 0) if self.__baseVolley is None: dmgGetter = self.getModifiedChargeAttr if self.charge else self.getModifiedItemAttr dmgMult = self.getModifiedItemAttr("damageMultiplier", 1) self.__baseVolley = DmgTypes( em=(dmgGetter("emDamage", 0)) * dmgMult, thermal=(dmgGetter("thermalDamage", 0)) * dmgMult, kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult, explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult) spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) spoolBoost = calculateSpoolup( self.getModifiedItemAttr("damageMultiplierBonusMax", 0), self.getModifiedItemAttr("damageMultiplierBonusPerCycle", 0), self.rawCycleTime / 1000, spoolType, spoolAmount)[0] spoolMultiplier = 1 + spoolBoost volley = DmgTypes(em=self.__baseVolley.em * spoolMultiplier * (1 - getattr(targetResists, "emAmount", 0)), thermal=self.__baseVolley.thermal * spoolMultiplier * (1 - getattr(targetResists, "thermalAmount", 0)), kinetic=self.__baseVolley.kinetic * spoolMultiplier * (1 - getattr(targetResists, "kineticAmount", 0)), explosive=self.__baseVolley.explosive * spoolMultiplier * (1 - getattr(targetResists, "explosiveAmount", 0))) return volley
def getSpoolData(self, spoolOptions=None): weaponMultMax = self.getModifiedItemAttr("damageMultiplierBonusMax", 0) weaponMultPerCycle = self.getModifiedItemAttr("damageMultiplierBonusPerCycle", 0) if weaponMultMax and weaponMultPerCycle: spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) _, spoolCycles, spoolTime = calculateSpoolup( weaponMultMax, weaponMultPerCycle, self.rawCycleTime / 1000, spoolType, spoolAmount) return spoolCycles, spoolTime rrMultMax = self.getModifiedItemAttr("repairMultiplierBonusMax", 0) rrMultPerCycle = self.getModifiedItemAttr("repairMultiplierBonusPerCycle", 0) if rrMultMax and rrMultPerCycle: spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) _, spoolCycles, spoolTime = calculateSpoolup( rrMultMax, rrMultPerCycle, self.rawCycleTime / 1000, spoolType, spoolAmount) return spoolCycles, spoolTime return 0, 0
def getSpoolData(self, spoolOptions=None): weaponMultMax = self.getModifiedItemAttr("damageMultiplierBonusMax", 0) weaponMultPerCycle = self.getModifiedItemAttr("damageMultiplierBonusPerCycle", 0) if weaponMultMax and weaponMultPerCycle: spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) _, spoolCycles, spoolTime = calculateSpoolup( weaponMultMax, weaponMultPerCycle, self.rawCycleTime / 1000, spoolType, spoolAmount) return spoolCycles, spoolTime rrMultMax = self.getModifiedItemAttr("repairMultiplierBonusMax", 0) rrMultPerCycle = self.getModifiedItemAttr("repairMultiplierBonusPerCycle", 0) if rrMultMax and rrMultPerCycle: spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) _, spoolCycles, spoolTime = calculateSpoolup( rrMultMax, rrMultPerCycle, self.rawCycleTime / 1000, spoolType, spoolAmount) return spoolCycles, spoolTime return 0, 0
def getRepAmountParameters(self, spoolOptions=None, ignoreState=False): if self.isEmpty or (self.state < FittingModuleState.ACTIVE and not ignoreState): return {} remoteModuleGroups = { "Remote Armor Repairer": "Armor", "Ancillary Remote Armor Repairer": "Armor", "Mutadaptive Remote Armor Repairer": "Armor", "Remote Hull Repairer": "Hull", "Remote Shield Booster": "Shield", "Ancillary Remote Shield Booster": "Shield", "Remote Capacitor Transmitter": "Capacitor" } rrType = remoteModuleGroups.get(self.item.group.name) if rrType is None: return {} if self.__baseRRAmount is None: self.__baseRRAmount = {} shieldAmount = 0 armorAmount = 0 hullAmount = 0 capacitorAmount = 0 if rrType == "Hull": hullAmount += self.getModifiedItemAttr("structureDamageAmount", 0) elif rrType == "Armor": if self.item.group.name == "Ancillary Remote Armor Repairer" and self.charge: mult = self.getModifiedItemAttr( "chargedArmorDamageMultiplier", 1) else: mult = 1 armorAmount += self.getModifiedItemAttr( "armorDamageAmount", 0) * mult elif rrType == "Shield": shieldAmount += self.getModifiedItemAttr("shieldBonus", 0) elif rrType == "Capacitor": capacitorAmount += self.getModifiedItemAttr( "powerTransferAmount", 0) rrDelay = 0 if rrType == "Shield" else self.rawCycleTime self.__baseRRAmount[rrDelay] = RRTypes(shield=shieldAmount, armor=armorAmount, hull=hullAmount, capacitor=capacitorAmount) spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) spoolBoost = calculateSpoolup( self.getModifiedItemAttr("repairMultiplierBonusMax", 0), self.getModifiedItemAttr("repairMultiplierBonusPerCycle", 0), self.rawCycleTime / 1000, spoolType, spoolAmount)[0] spoolMultiplier = 1 + spoolBoost adjustedRRAmount = {} for rrTime, rrAmount in self.__baseRRAmount.items(): if spoolMultiplier == 1: adjustedRRAmount[rrTime] = rrAmount else: adjustedRRAmount[rrTime] = rrAmount * spoolMultiplier return adjustedRRAmount
def getVolleyParameters(self, spoolOptions=None, targetProfile=None, ignoreState=False): if self.isEmpty or (self.state < FittingModuleState.ACTIVE and not ignoreState): return {0: DmgTypes(0, 0, 0, 0)} if self.__baseVolley is None: self.__baseVolley = {} dmgGetter = self.getModifiedChargeAttr if self.charge else self.getModifiedItemAttr dmgMult = self.getModifiedItemAttr("damageMultiplier", 1) # Some delay attributes have non-0 default value, so we have to pick according to effects if { 'superWeaponAmarr', 'superWeaponCaldari', 'superWeaponGallente', 'superWeaponMinmatar', 'lightningWeapon' }.intersection(self.item.effects): dmgDelay = self.getModifiedItemAttr("damageDelayDuration", 0) elif {'doomsdayBeamDOT', 'doomsdaySlash', 'doomsdayConeDOT'}.intersection(self.item.effects): dmgDelay = self.getModifiedItemAttr("doomsdayWarningDuration", 0) else: dmgDelay = 0 dmgDuration = self.getModifiedItemAttr("doomsdayDamageDuration", 0) dmgSubcycle = self.getModifiedItemAttr("doomsdayDamageCycleTime", 0) # Reaper DD can damage each target only once if dmgDuration != 0 and dmgSubcycle != 0 and 'doomsdaySlash' not in self.item.effects: subcycles = math.floor(floatUnerr(dmgDuration / dmgSubcycle)) else: subcycles = 1 for i in range(subcycles): self.__baseVolley[dmgDelay + dmgSubcycle * i] = DmgTypes( em=(dmgGetter("emDamage", 0)) * dmgMult, thermal=(dmgGetter("thermalDamage", 0)) * dmgMult, kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult, explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult) spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) spoolBoost = calculateSpoolup( self.getModifiedItemAttr("damageMultiplierBonusMax", 0), self.getModifiedItemAttr("damageMultiplierBonusPerCycle", 0), self.rawCycleTime / 1000, spoolType, spoolAmount)[0] spoolMultiplier = 1 + spoolBoost adjustedVolley = {} for volleyTime, volleyValue in self.__baseVolley.items(): adjustedVolley[volleyTime] = DmgTypes( em=volleyValue.em * spoolMultiplier * (1 - getattr(targetProfile, "emAmount", 0)), thermal=volleyValue.thermal * spoolMultiplier * (1 - getattr(targetProfile, "thermalAmount", 0)), kinetic=volleyValue.kinetic * spoolMultiplier * (1 - getattr(targetProfile, "kineticAmount", 0)), explosive=volleyValue.explosive * spoolMultiplier * (1 - getattr(targetProfile, "explosiveAmount", 0))) return adjustedVolley
def getRemoteReps(self, spoolOptions=None, ignoreState=False): if self.isEmpty or (self.state < FittingModuleState.ACTIVE and not ignoreState): return None, 0 def getBaseRemoteReps(module): remoteModuleGroups = { "Remote Armor Repairer": "Armor", "Ancillary Remote Armor Repairer": "Armor", "Mutadaptive Remote Armor Repairer": "Armor", "Remote Hull Repairer": "Hull", "Remote Shield Booster": "Shield", "Ancillary Remote Shield Booster": "Shield", "Remote Capacitor Transmitter": "Capacitor" } rrType = remoteModuleGroups.get(module.item.group.name, None) if not rrType: return None, 0 if rrType == "Hull": rrAmount = module.getModifiedItemAttr("structureDamageAmount", 0) elif rrType == "Armor": rrAmount = module.getModifiedItemAttr("armorDamageAmount", 0) elif rrType == "Shield": rrAmount = module.getModifiedItemAttr("shieldBonus", 0) elif rrType == "Capacitor": rrAmount = module.getModifiedItemAttr("powerTransferAmount", 0) else: return None, 0 return rrType, rrAmount if self.__baseRemoteReps is None: self.__baseRemoteReps = getBaseRemoteReps(self) rrType, rrAmount = self.__baseRemoteReps if rrAmount: cycleParams = self.getCycleParameters() if cycleParams is None: return None, 0 rrAmount *= 1 / (cycleParams.averageTime / 1000) if self.item.group.name == "Ancillary Remote Armor Repairer" and self.charge: rrAmount *= self.getModifiedItemAttr( "chargedArmorDamageMultiplier", 1) if rrType and rrAmount and self.item.group.name == "Mutadaptive Remote Armor Repairer": spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) spoolBoost = calculateSpoolup( self.getModifiedItemAttr("repairMultiplierBonusMax", 0), self.getModifiedItemAttr("repairMultiplierBonusPerCycle", 0), self.rawCycleTime / 1000, spoolType, spoolAmount)[0] rrAmount *= (1 + spoolBoost) return rrType, rrAmount
def getRemoteReps(self, spoolOptions=None, ignoreState=False): if self.isEmpty or (self.state < FittingModuleState.ACTIVE and not ignoreState): return None, 0 def getBaseRemoteReps(module): remoteModuleGroups = { "Remote Armor Repairer": "Armor", "Ancillary Remote Armor Repairer": "Armor", "Mutadaptive Remote Armor Repairer": "Armor", "Remote Hull Repairer": "Hull", "Remote Shield Booster": "Shield", "Ancillary Remote Shield Booster": "Shield", "Remote Capacitor Transmitter": "Capacitor"} rrType = remoteModuleGroups.get(module.item.group.name, None) if not rrType: return None, 0 if rrType == "Hull": rrAmount = module.getModifiedItemAttr("structureDamageAmount", 0) elif rrType == "Armor": rrAmount = module.getModifiedItemAttr("armorDamageAmount", 0) elif rrType == "Shield": rrAmount = module.getModifiedItemAttr("shieldBonus", 0) elif rrType == "Capacitor": rrAmount = module.getModifiedItemAttr("powerTransferAmount", 0) else: return None, 0 if rrAmount: cycleParams = self.getCycleParameters() if cycleParams is None: return None, 0 rrAmount *= 1 / (cycleParams.averageTime / 1000) if module.item.group.name == "Ancillary Remote Armor Repairer" and module.charge: rrAmount *= module.getModifiedItemAttr("chargedArmorDamageMultiplier", 1) return rrType, rrAmount if self.__baseRemoteReps is None: self.__baseRemoteReps = getBaseRemoteReps(self) rrType, rrAmount = self.__baseRemoteReps if rrType and rrAmount and self.item.group.name == "Mutadaptive Remote Armor Repairer": spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) spoolBoost = calculateSpoolup( self.getModifiedItemAttr("repairMultiplierBonusMax", 0), self.getModifiedItemAttr("repairMultiplierBonusPerCycle", 0), self.rawCycleTime / 1000, spoolType, spoolAmount)[0] rrAmount *= (1 + spoolBoost) return rrType, rrAmount
def getVolleyParameters(self, spoolOptions=None, targetResists=None, ignoreState=False): if self.isEmpty or (self.state < FittingModuleState.ACTIVE and not ignoreState): return {0: DmgTypes(0, 0, 0, 0)} if self.__baseVolley is None: self.__baseVolley = {} dmgGetter = self.getModifiedChargeAttr if self.charge else self.getModifiedItemAttr dmgMult = self.getModifiedItemAttr("damageMultiplier", 1) dmgDelay = self.getModifiedItemAttr( "damageDelayDuration", 0) or self.getModifiedItemAttr( "doomsdayWarningDuration", 0) dmgDuration = self.getModifiedItemAttr("doomsdayDamageDuration", 0) dmgSubcycle = self.getModifiedItemAttr("doomsdayDamageCycleTime", 0) if dmgDuration != 0 and dmgSubcycle != 0: subcycles = math.floor(floatUnerr(dmgDuration / dmgSubcycle)) else: subcycles = 1 for i in range(subcycles): self.__baseVolley[dmgDelay + dmgSubcycle * i] = DmgTypes( em=(dmgGetter("emDamage", 0)) * dmgMult, thermal=(dmgGetter("thermalDamage", 0)) * dmgMult, kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult, explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult) spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) spoolBoost = calculateSpoolup( self.getModifiedItemAttr("damageMultiplierBonusMax", 0), self.getModifiedItemAttr("damageMultiplierBonusPerCycle", 0), self.rawCycleTime / 1000, spoolType, spoolAmount)[0] spoolMultiplier = 1 + spoolBoost adjustedVolley = {} for volleyTime, volleyValue in self.__baseVolley.items(): adjustedVolley[volleyTime] = DmgTypes( em=volleyValue.em * spoolMultiplier * (1 - getattr(targetResists, "emAmount", 0)), thermal=volleyValue.thermal * spoolMultiplier * (1 - getattr(targetResists, "thermalAmount", 0)), kinetic=volleyValue.kinetic * spoolMultiplier * (1 - getattr(targetResists, "kineticAmount", 0)), explosive=volleyValue.explosive * spoolMultiplier * (1 - getattr(targetResists, "explosiveAmount", 0))) return adjustedVolley
def getVolley(self, spoolOptions=None, targetResists=None, ignoreState=False): if self.isEmpty or (self.state < FittingModuleState.ACTIVE and not ignoreState): return DmgTypes(0, 0, 0, 0) if self.__baseVolley is None: dmgGetter = self.getModifiedChargeAttr if self.charge else self.getModifiedItemAttr dmgMult = self.getModifiedItemAttr("damageMultiplier", 1) self.__baseVolley = DmgTypes( em=(dmgGetter("emDamage", 0)) * dmgMult, thermal=(dmgGetter("thermalDamage", 0)) * dmgMult, kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult, explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult) spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self) spoolBoost = calculateSpoolup( self.getModifiedItemAttr("damageMultiplierBonusMax", 0), self.getModifiedItemAttr("damageMultiplierBonusPerCycle", 0), self.rawCycleTime / 1000, spoolType, spoolAmount)[0] spoolMultiplier = 1 + spoolBoost volley = DmgTypes( em=self.__baseVolley.em * spoolMultiplier * (1 - getattr(targetResists, "emAmount", 0)), thermal=self.__baseVolley.thermal * spoolMultiplier * (1 - getattr(targetResists, "thermalAmount", 0)), kinetic=self.__baseVolley.kinetic * spoolMultiplier * (1 - getattr(targetResists, "kineticAmount", 0)), explosive=self.__baseVolley.explosive * spoolMultiplier * (1 - getattr(targetResists, "explosiveAmount", 0))) return volley