def __init__(self): # Get the Pyglet window pyglet_framework = PygletFramework.get_instance() self._window = pyglet_framework.window # Configure the Settings for the GUI theme_path = 'simplui/themes/pywidget' theme_path = os.path.join(os.path.dirname(__file__), theme_path) self._themes = [Theme(theme_path)] res = Settings.get("DisplaySettings","resolution") self._frame = Frame(self._themes[0], w=res[0], h=res[1]) self._window.push_handlers(self._frame) # Add this UI Window to the UIManager UIManager.get_instance().add_ui(self)
def init(self, width, height, title): WindowRenderer.init(self, width, height, title) self._ui_manager = UIManager.get_instance() # Create the ShaderManager self._shader_manager = ShaderManager.get_instance() # Get the GizmoManager self._gizmo_manager = GizmoManager.get_instance() # Initialise OpenGL Display and set the indicator for initialisation completion self._has_initialised = self.setup_3d()
def shutdown(self): # Remove this UI Window from the UIManager UIManager.get_instance().remove_ui(self)
def __init__(self): # Load Configuration settings ConfigurationManager.load_configuration() #Start Logger method = Settings.get('LoggerSettings','method') filename = Settings.get('LoggerSettings','filename') to_console = Settings.get('LoggerSettings','log_to_console') Logger.Configure(method, filename, to_console) Logger.Log('Initialising Core Systems') # The order of initialisation in this function is extremely important # as it determines the order in which classes will receive events. # For instance it is important that input is processed # Start Event System so it can receive new listeners when the # classes below are initialised self._event_manager = EventManager.get_instance() #Register Core Event Listener for detecting quit self._core_listener = CoreListener(False) # Initialise Time self._time = Time.get_instance() # Create a Scene self._scene = SceneManager.get_instance() self._scene.init() #Start Render System self._render_manager = RenderManager.get_instance() self._render_manager.init( Settings.get('DisplaySettings','resolution')[0], Settings.get('DisplaySettings','resolution')[1], Settings.get('DisplaySettings','window_title') ) # Setup the framework callbacks self._framework = FrameworkManager.framework() self._framework.setup = self.setup self._framework.run_loop = self.update self._framework.on_draw = self._render_manager.draw self._framework.on_shutdown = self.shutdown # Setup Frame Start/End Events self._frame_start = FrameStarted() self._frame_end = FrameEnded() #Get the Texture Manager self._texture_manager = TextureManager.get_instance() # Start the ShaderManager self._shader_manager = ShaderManager.get_instance() # Start Scripting System self._script_manager = ScriptManager.get_instance() # Start the UI Manager and setup the MainUI self._ui_manager = UIManager.get_instance() self._main_ui = MainUI() # Start the GizmoManager system self._gizmo_manager = GizmoManager.get_instance() # Configure the ResourceManager self._resource_manager = ResourceManager.get_instance() # enable Image Loading self._resource_manager.add_handler(ImageResourceHandler()) # enable Scene Loading self._resource_manager.add_handler(SceneResourceHandler()) # enable Wavefront Obj Loading self._resource_manager.add_handler(WavefrontResourceHandler())