Esempio n. 1
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    def test_attribute_commands(self):
        self.call(building.CmdSetAttribute(), "", "Usage: ")
        self.call(building.CmdSetAttribute(), "Obj/test1=\"value1\"", "Created attribute Obj/test1 = 'value1'")
        self.call(building.CmdSetAttribute(), "Obj2/test2=\"value2\"", "Created attribute Obj2/test2 = 'value2'")
        self.call(building.CmdSetAttribute(), "Obj2/test2", "Attribute Obj2/test2 = value2")
        self.call(building.CmdSetAttribute(), "Obj2/NotFound", "Obj2 has no attribute 'notfound'.")

        with mock.patch("evennia.commands.default.building.EvEditor") as mock_ed:
            self.call(building.CmdSetAttribute(), "/edit Obj2/test3")
            mock_ed.assert_called_with(self.char1, Anything, Anything, key='Obj2/test3')

        self.call(building.CmdSetAttribute(), "Obj2/test3=\"value3\"", "Created attribute Obj2/test3 = 'value3'")
        self.call(building.CmdSetAttribute(), "Obj2/test3 = ", "Deleted attribute 'test3' (= True) from Obj2.")

        self.call(building.CmdCpAttr(), "/copy Obj2/test2 = Obj2/test3",
                  "cpattr: Extra switch \"/copy\" ignored.|\nCopied Obj2.test2 -> Obj2.test3. "
                  "(value: 'value2')")
        self.call(building.CmdMvAttr(), "", "Usage: ")
        self.call(building.CmdMvAttr(), "Obj2/test2 = Obj/test3", "Moved Obj2.test2 -> Obj.test3")
        self.call(building.CmdCpAttr(), "", "Usage: ")
        self.call(building.CmdCpAttr(), "Obj/test1 = Obj2/test3", "Copied Obj.test1 -> Obj2.test3")

        self.call(building.CmdWipe(), "", "Usage: ")
        self.call(building.CmdWipe(), "Obj2/test2/test3", "Wiped attributes test2,test3 on Obj2.")
        self.call(building.CmdWipe(), "Obj2", "Wiped all attributes on Obj2.")
Esempio n. 2
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 def test_attribute_commands(self):
     self.call(building.CmdSetAttribute(), "Obj/test1=\"value1\"",
               "Created attribute Obj/test1 = 'value1'")
     self.call(building.CmdSetAttribute(), "Obj2/test2=\"value2\"",
               "Created attribute Obj2/test2 = 'value2'")
     self.call(building.CmdMvAttr(), "Obj2/test2 = Obj/test3",
               "Moved Obj2.test2 > Obj.test3")
     self.call(building.CmdCpAttr(), "Obj/test1 = Obj2/test3",
               "Copied Obj.test1 > Obj2.test3")
     self.call(building.CmdWipe(), "Obj2/test2/test3",
               "Wiped attributes test2,test3 on Obj2.")
Esempio n. 3
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    def at_cmdset_creation(self):
        "Populates the cmdset"

        # The general commands
        self.add(general.CmdLook())
        self.add(general.CmdMove())
        # self.add(general.CmdHome())
        self.add(general.CmdInventory())
        # self.add(general.CmdPose())
        # self.add(general.CmdNick())
        # self.add(general.CmdSetDesc())
        self.add(general.CmdGet())
        self.add(general.CmdDrop())
        # self.add(general.CmdGive())
        # self.add(general.CmdSay())
        # self.add(general.CmdWhisper())
        # self.add(general.CmdAccess())

        # The help system
        self.add(help.CmdHelp())
        self.add(help.CmdSetHelp())

        # System commands
        self.add(system.CmdPy())
        self.add(system.CmdScripts())
        self.add(system.CmdObjects())
        self.add(system.CmdAccounts())
        self.add(system.CmdService())
        self.add(system.CmdAbout())
        self.add(system.CmdTime())
        self.add(system.CmdServerLoad())
        # self.add(system.CmdPs())
        self.add(system.CmdTickers())

        # Admin commands
        self.add(admin.CmdBoot())
        self.add(admin.CmdBan())
        self.add(admin.CmdUnban())
        self.add(admin.CmdEmit())
        self.add(admin.CmdPerm())
        self.add(admin.CmdWall())
        self.add(admin.CmdForce())

        # Building and world manipulation
        self.add(building.CmdTeleport())
        self.add(building.CmdSetObjAlias())
        self.add(building.CmdListCmdSets())
        self.add(building.CmdWipe())
        self.add(building.CmdSetAttribute())
        self.add(building.CmdName())
        self.add(building.CmdDesc())
        self.add(building.CmdCpAttr())
        self.add(building.CmdMvAttr())
        self.add(building.CmdCopy())
        self.add(building.CmdFind())
        self.add(building.CmdOpen())
        self.add(building.CmdLink())
        self.add(building.CmdUnLink())
        self.add(building.CmdCreate())
        self.add(building.CmdDig())
        self.add(building.CmdTunnel())
        self.add(building.CmdDestroy())
        self.add(building.CmdExamine())
        self.add(building.CmdTypeclass())
        self.add(building.CmdLock())
        self.add(building.CmdScript())
        self.add(building.CmdSetHome())
        self.add(building.CmdTag())
        self.add(building.CmdSpawn())

        # Batchprocessor commands
        self.add(batchprocess.CmdBatchCommands())
        self.add(batchprocess.CmdBatchCode())
Esempio n. 4
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 def at_cmdset_creation(self):
     # The help system
     self.add(help.CmdSetHelp())
     # System commands
     self.add(overrides.CmdArxScripts())
     self.add(system.CmdObjects())
     self.add(system.CmdAccounts())
     self.add(system.CmdService())
     self.add(system.CmdAbout())
     self.add(system.CmdTime())
     self.add(system.CmdServerLoad())
     # Admin commands
     self.add(admin.CmdBoot())
     self.add(admin.CmdBan())
     self.add(admin.CmdUnban())
     self.add(admin.CmdPerm())
     self.add(admin.CmdWall())
     # Building and world manipulation
     self.add(overrides.CmdTeleport())
     self.add(building.CmdSetObjAlias())
     self.add(building.CmdListCmdSets())
     self.add(building.CmdWipe())
     self.add(building.CmdName())
     self.add(building.CmdCpAttr())
     self.add(building.CmdMvAttr())
     self.add(building.CmdCopy())
     self.add(building.CmdFind())
     self.add(building.CmdOpen())
     self.add(building.CmdLink())
     self.add(building.CmdUnLink())
     self.add(building.CmdCreate())
     self.add(overrides.CmdDig())
     self.add(building.CmdTunnel())
     self.add(overrides.CmdArxDestroy())
     self.add(overrides.CmdArxExamine())
     self.add(building.CmdTypeclass())
     self.add(overrides.CmdArxLock())
     self.add(building.CmdScript())
     self.add(building.CmdSetHome())
     self.add(overrides.CmdArxTag())
     # Batchprocessor commands
     self.add(batchprocess.CmdBatchCommands())
     self.add(batchprocess.CmdBatchCode())
     # more recently implemented staff commands
     self.add(staff_commands.CmdGemit())
     self.add(staff_commands.CmdWall())
     self.add(staff_commands.CmdHome())
     self.add(staff_commands.CmdResurrect())
     self.add(staff_commands.CmdKill())
     self.add(staff_commands.CmdForce())
     self.add(staff_commands.CmdCcolor())
     self.add(staff_commands.CmdGMDisguise())
     self.add(staff_commands.CmdGMEvent())
     self.add(staff_commands.CmdRelocateExit())
     self.add(staff_commands.CmdAdminKey())
     self.add(staff_commands.CmdAdminPropriety())
     self.add(extended_room.CmdExtendedDesc())
     self.add(xp.CmdAdjustSkill())
     self.add(xp.CmdAwardXP())
     self.add(maps.CmdMapCreate())
     self.add(maps.CmdMapRoom())
     self.add(combat.CmdObserveCombat())
     self.add(combat.CmdAdminCombat())
     self.add(combat.CmdCreateAntagonist())
     self.add(combat.CmdStandYoAssUp())
     self.add(domcommands.CmdSetRoom())
     self.add(condition_commands.CmdModifiers())
     # home commands
     self.add(home.CmdAllowBuilding())
     self.add(home.CmdBuildRoom())
     self.add(home.CmdManageRoom())