def func(self, args, request): try: # reload system data # import_syetem_data() # reload localized strings # LOCALIZED_STRINGS_HANDLER.reload() # rebuild the world build_all() # send client settings client_settings = GAME_SETTINGS.get_client_settings() text = json.dumps({"settings": client_settings}) SESSIONS.announce_all(text) # restart the server SESSIONS.announce_all("Server restarting ...") SESSIONS.portal_restart_server() except Exception as e: message = "Can not build the world: %s" % e logger.log_tracemsg(message) raise MudderyError(ERR.build_world_error, message) return success_response("success")
def func(self): """ Reload the system. """ reason = "" if self.args: reason = "(Reason: %s) " % self.args.rstrip(".") SESSIONS.announce_all(" Server restart initiated %s..." % reason) SESSIONS.portal_restart_server()
def func(self, args, request): try: # reload system data # import_syetem_data() # reload localized strings # LOCALIZED_STRINGS_HANDLER.reload() # reload data WorldData.reload() # rebuild the world build_all() # restart the server SESSIONS.announce_all("Server restarting ...") SESSIONS.portal_restart_server() except Exception as e: message = "Can not build the world: %s" % e logger.log_tracemsg(message) raise MudderyError(ERR.build_world_error, message) return success_response("success")
def func(self, args, request): try: # reload system data # import_syetem_data() # reload localized strings # LOCALIZED_STRINGS_HANDLER.reload() # rebuild the world build_all() # send client settings client_settings = GAME_SETTINGS.get_client_settings() text = json.dumps({"settings": client_settings}) SESSIONS.announce_all(text) # restart the server SESSIONS.announce_all("Server restarting ...") SESSIONS.portal_restart_server() except Exception, e: message = "Can not build the world: %s" % e logger.log_tracemsg(message) raise MudderyError(ERR.build_world_error, message)