Esempio n. 1
0
    def runit(self):
        menu = Menu(self.screen)
        hs_screen = HighScoreScreen(self.screen, self.score)
        intro_seq = StartScreen(self.screen)
        e_loop = Event(loop_running=True, actions={pygame.MOUSEBUTTONDOWN: menu.check_buttons})

        while e_loop.loop_running:
            self.clock.tick(60)
            e_loop.check_events()
            self.screen.fill(PacmanPortal.black)
            if not menu.hs_screen:
                intro_seq.update()
                intro_seq.blit()
                menu.update()
                menu.blit()
            else:
                hs_screen.blit()
                hs_screen.check_done()
            if menu.ready_to_play:
                pygame.mixer.music.stop()
                self.play_game()
                for g in self.ghosts:
                    g.reset_speed()
                menu.ready_to_play = False
                self.score.save_high_scores()
                hs_screen.prep_images()
                hs_screen.position()
            pygame.display.flip()
Esempio n. 2
0
    def play_game(self):
        e_loop = Event(loop_running=True, actions={**self.player.event_map, **self.events})
        self.next_level.set_show_transition()
        self.game_over = False
        if self.player.dead:
            self.player.respawn()
            self.score.reset_level()
            self.stock.reset_counter()
            self.rebuild_maze()

        while e_loop.loop_running:
            self.clock.tick(60)
            e_loop.check_events()
            self.update_screen()
            if self.game_over:
                pygame.mixer.stop()
                self.score.reset_level()
                e_loop.loop_running = False