Esempio n. 1
0
 def __init__(self, template):
     super().__init__(template)
     actorGateGuard = actors.Actor('Arsan Hingel', 'Arsan')
     actorGateGuard.description = 'a tall and wiry man with roughly cut blond hair and thin lips'
     actorGateGuard.job = 'guard'
     self.actors = {}
     self.actors['gateGuard'] = actorGateGuard
     self.gameState.actors['gateGuard'] = actorGateGuard
     self.addEvent(events.Narration("It is a grey and windy afternoon when your party sights the stronghold silhouetted on a ridge. This outpost, seated before the great snowy mountains of the North, and overlooking the rolling hills and forests of the wild-lands is to be your home. Remembering the attack on your party, you suddenly realise how vulnerable you are outside its walls.")) 
     self.addEvent(events.Narration("The path up from the valley floor winds back and forth, and the horses plod the last stretch up to the gates. The guard slouched by the open gate walks up to greet you. He is " + actorGateGuard.description + " who introduces himself as " + actorGateGuard.name + "."))
     self.addEvent(events.Narration('"Welcome to Hyree commander, we could do with some help."'))
     self.addEvent(events.GetUserChoice("Do you respond with...", [('Charisma', self.cCharisma), ('Seriousness', self.cSerious), ('Caution', self.cCaution)]))
Esempio n. 2
0
 def choiceContinue(self):
     self.addEvent(
         events.Say(
             self.gameState.emperor,
             "The Empire is repaying your loyalty and resourcefulness by elevating you to nobility. Perhaps others will be inspired by your success."
         ))
     self.addEvent(
         events.Say(
             self.gameState.emperor, "", lambda: "Arise Dominus " + self
             .gameState.player.name + "."))
     self.addEvent(
         events.Say(
             self.gameState.emperor,
             "Now there is the matter of a domain to live on. The Caldar region requires a new Dominus urgently, as it has been several months since Dominus Tenjin disappeared."
         ))
     self.addEvent(
         events.Say(
             self.gameState.emperor,
             "It is on the Eastern border of the Empire, not entirely civilised, but I believe it will suit your adventurous spirit! I shall send an advisor with you to help you learn the ways of a Dominus."
         ))
     self.addEvent(
         events.Say(self.gameState.emperor,
                    "You will leave on tomorrow's Eastern railvan."))
     self.addEvent(
         events.Narration(
             "Nobility! All of your descendants will bear this status. If you have any, that is. The thought of governing a domain makes you a little nervous, but how hard can the life of a noble be? You've definitely survived worse."
         ))
Esempio n. 3
0
 def __init__(self, template):
     super().__init__(template)
     self.addEvent(
         events.Narration(
             "The Emperor regards you down his long nose as you kneel before him. As the pause extends, you begin to feel uncomfortable."
         ))
     self.addEvent(
         events.Say(self.gameState.emperor,
                    "What was your name again?"))
     self.addEvent(
         events.GetUserText(
             "Type your name and press Enter",
             lambda text: setattr(self.gameState.player, 'name', text)))
     self.addEvent(
         events.Say(
             self.gameState.player, "", lambda: "I am " + self.gameState
             .player.name + ", Emperor."))
     self.addEvent(
         events.Say(
             self.gameState.emperor,
             "Ah yes, I'm told you saved my life by killing an assassin at the parade last week."
         ))
     self.addEvent(
         events.Say(
             self.gameState.emperor,
             "And if I'm not mistaken, the same Imperial agent who ended the siege of Ilsar, and more recently found the Tantoma Scrolls. The Arcanum tells me they are learning much from them."
         ))
     choiceContinue = events.GetUserChoice.Choice(
         'Modest', self.choiceContinue)
     choiceProud = events.GetUserChoice.Choice('Proud',
                                               self.choiceProud)
     self.addEvent(
         events.GetUserChoice("Are you ...",
                              [choiceContinue, choiceProud]))
Esempio n. 4
0
 def __init__(self, template):
     super().__init__(template)
     self.addEvent(
         events.Narration(
             "And so early in the morning, you push your way through the bustle of the capital to the central rail station, looking for your advisor. He is not hard to spot, surrounded by twenty Imperial guards."
         ))
     self.addEvent(
         events.Say(
             self.gameState.advisor, "",
             lambda: "Good morning " + self.gameState.player.name +
             "! I can see you haven't brought much apart from your weapons, but never fear, I have many books on a variety of subjects. We can also buy some clothes on the way."
         ))
     self.addEvent(
         events.Narration(
             self.gameState.advisor.firstName +
             " steps up into the first class railvan carriage being pushed in front of the engine, and you follow him. The troops pack into a van pulled behind, and the caravan jolts forward slowly gaining speed."
         ))
Esempio n. 5
0
 def __init__(self, template):
     super().__init__(template)
     captain = actors.Actor('Haral', 'Mercer')
     captain.description = 'a strong, heavily bearded man, who has obviously seen a lot of combat'
     captain.job = 'guard captain'
     self.actors = {}
     self.actors['captain'] = captain
     self.gameState.actors['captain'] = captain
     self.addEvent(events.Narration("Inside, sitting in a chair by the fire singing a loud bawdy song is captain Larode. He appears to have been drinking, and also appears to be missing the lower part of his left leg.")) 
Esempio n. 6
0
 def choiceProud(self):
     self.addEvent(
         events.Say(
             self.gameState.player,
             "Those are the least of my accomplishments my Emperor!"))
     self.addEvent(events.Narration("The Emperor regards you sharply."))
     self.addEvent(
         events.Say(
             self.gameState.emperor,
             "Quiet, citizen. I shall be the judge of your worth."))
     self.choiceContinue()
Esempio n. 7
0
 def cContinue(self):
     self.addEvent(events.Narration("Your party is led through the gates and you dismount in the courtyard. Several other guards are on the walls, but there are far fewer people about than you expected. Another man greets you and leads you into the barracks to meet the captain of the guard."))
Esempio n. 8
0
 def cCaution(self):
     self.actors['gateGuard'].modFeelingsFor('player', -1)
     self.addEvent(events.Narration('You respond with a weak smile and say "Well, I might be able to help... we shall see." The guard laughs politely, but loses his smile.'))
     self.cContinue()
Esempio n. 9
0
 def cSerious(self):
     self.actors['gateGuard'].modFeelingsFor('player', -2)
     self.actors['gateGuard'].modRespectFor('player', 1)
     self.gameState.setState('gateGuardToWearHelment') # TODO: later on he will be wearing a helment and it will save his life.
     self.addEvent(events.Narration('You respond with a stern look and say "Things will certainly change now that I am here. Next time you are at the gates you will wear your helmet at all times. Understood?" The guard frowns briefly but just nods mutely. You get the feeling that while you may have earnt some respect, the guard does not like you.'))
     self.cContinue()
Esempio n. 10
0
 def cCharisma(self):
     self.actors['gateGuard'].modFeelingsFor('player', 1)
     self.actors['gateGuard'].modRespectFor('player', -1)            
     self.addEvent(events.Narration('You respond with a winning smile and say "I am sure we will be able to sort it all out!". The guard gives you a nod and a weary smile.'))
     self.cContinue()
Esempio n. 11
0
 def __init__(self, template):
     super().__init__(template)
     self.addEvent(events.Narration('Sorry but you must try again.'))
     self.addEvent(events.GameOver())