Esempio n. 1
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def use_meat_potostew(item1, item2):
    s = a.Scripts.use_base(item1, item2)
    # do whatever else u need to do
    s.add_action(actions.CallFunc(f=a.Callbacks.rm_from_inventory(item1)))
    s.add_action(actions.CallFunc(f=a.Callbacks.set_item_text(item2, '$objects/stewed_meat')))
    s.add_action(actions.CallFunc(f=a.Callbacks.set_var('@meat_in_pot', True)))
    example.play(s)
Esempio n. 2
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def collide_with_kitchen_trap():
    print('ciappo')
    s = Script()
    s.addAction(AddEntity(buildItem(id='seagull'), 'main'))
    s.addAction(Animate(anim='fly', tag='seagull', sync=True))
    s.addAction(Animate(anim='eat', tag='seagull'))
    example.play(s)
Esempio n. 3
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def onstart_scummbar():
    run_background_script('scummbar_pirate1', 1, 4, 1, 4)
    run_background_script('scummbar_pirate2', 1, 4, 1, 4)
    run_background_script('scummbar_mancomb', 1, 4, 0, 0)    
    run_background_script("scummbar_pirate3", 1, 4, 0.5, 0.5)
    run_background_script("scummbar_pirate4", 1, 4, 0, 0)
    run_background_script("scummbar_pirate5", 1, 4, 1, 2)
    run_background_script("scummbar_pirate7", 1, 4, 1, 2)
    run_background_script("scummbar_pirate8", 1, 4, 0, 0)
    run_background_script("scummbar_pirate9", 1, 4, 0, 0)
    run_background_script("scummbar_estevan", 1, 4, 0, 0)
    run_background_script("scummbar_loom", 1, 4, 0, 0)
    # play the cook script
    if eng.previous_room != 'kitchen':
        s = Script (id = '_cook', loop= 0)
        s.addAction (Delay (sec = 10))
        s.addAction (RunScript ( toggleDoor('scummbar_door_kitchen', True)() ))
        s.addAction (AddEntity (buildItem (id = 'cook'), 'walkarea'))
        s.addAction (Walk (tag ='cook', pos = [125, 17]))
        s.addAction (Turn (tag = 'cook', dir='n'))
        s.addAction (Delay (sec = 10))
        s.addAction (Walk (tag = 'cook', pos = [589, 14]))
        s.addAction (RemoveEntity (tag='cook'))
        s.addAction (RunScript ( toggleDoor('scummbar_door_kitchen', False)() ))
        example.play(s)
Esempio n. 4
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def playerIsHit(player: example.Wrap1, foe: example.Wrap1, x, y):
    # decrease foe energy
    #info = player.getInfo()
    #info['energy'] -= 1
    vars.energy -= 1
    func.updateEnergy()

    if vars.energy <= 0:
        x = player.x()
        y = player.y()
        vars.lives -= 1
        func.updateLives()
        example.remove(player.id())
        s = Script()
        s.addAction(act.Delay(sec=1))
        s.addAction(act.CallFunc(f=createPlayer(x, y)))
        s.addAction(act.CallFunc(f=restart))
        example.play(s)
    else:
        player.setState('ishit', {})
        vx = 200 if foe.x() < player.x() else -200
        if player.flipx:
            vx *= -1
        player.vx = vx
        print('ciao')
Esempio n. 5
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def pipe_out(p: example.Wrap1, k, x, y):
    p.setState('demo', {'left': 0})
    add_info = k.getInfo()['info']
    s = Script()
    s.add_action(act.Delay(0.5))
    s.add_action(act.CallFunc(goto_world(add_info['world'], add_info['pos'])))
    example.play(s)
Esempio n. 6
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def on_exit_storekeeper():
    s = Script()
    s.add_action(scumm.actions.ExitDialogue())
    # resume script unless storekeeper is away
    if vars.items['storekeeper']['room'] == 'store':
        s.add_action(actions.ResumeScript(s='_storekeeper'))
    example.play(s)
Esempio n. 7
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 def f(item_id, entity):
     s = Scripts.walk(item_id)
     s.add_action(
         actions.CallFunc(
             f=Callbacks.set_pos(vars.current_player, room, pos, dir)))
     s.add_action(actions.ChangeRoom(room=room))
     example.play(s)
Esempio n. 8
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 def f():
     print('opening dialogue: ' + dialogueId)
     d: Dialogue = s.Data.dialogues[dialogueId]
     # check if this dialogue has an onstart script associated
     onStart = func.addCustomScript(engine.scripts.dialogues,
                                    'onstart_' + dialogueId)
     if onStart:
         print('found script')
         example.play(onStart)
     d.reset()
     if d.onStart:
         d.onStart()
     lines = d.getLines()
     if lines:
         main: example.Wrap1 = example.get('main')
         ui: example.Wrap1 = example.get('ui')
         if ui.valid:
             ui.setActive(False)
         dial: example.Wrap1 = example.get('dialogue')
         dial.setActive(True)
         main.enableControls(False)
         # get the dialogue
         for line in lines:
             dial.appendText(line)
     else:
         # no lines, just exit dialogue
         return EndDialogue.pippo(dialogueId)()
Esempio n. 9
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def walkto(x, y, obj=None):
    #ds = example.getDeviceSize()
    #print('device size is ' + str(ds))
    s = script.Script(id='_main')
    s.addAction(sa.Walk(pos=[x, y], tag='player'))
    example.play(s)
    print('clicked on ' + str(x) + ', ' + str(y))
Esempio n. 10
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def init_scummbar():
    if mopy.monkey.engine.previous_room == 'kitchen':
        s = Script(loop=100, uid='cook')
        s.add_action(
            al.create_item('cook', {
                'pos': (115, 18),
                'dir': 'n'
            }, 'walkarea_0'))
        s.add_action(actions.Delay(sec=2))
        s.add_action(
            actions.Walk(
                tag='cook',
                pos=mopy.monkey.engine.data.game.pos.scummbar_kitchen_door))
        s.add_action(al.remove_item('cook'))
        s.add_action(al.close_door('door_scummbar_kitchen', 'kitchen'))
        cook_init_helper(s, 100)
        #
        # s.add_action(actions.CallFunc(f=a.Callbacks.add_item('cook', {'pos': (115, 18), 'parent': 'walkarea_0'})))
        # s.add_action(scumm.actions.Turn(tag='cook', dir='n'))
        # s.add_action(actions.Delay(sec=2))
        # s.add_action(scumm.actions.Walk(tag='cook', pos=vars.pos.scummbar_kitchen_door))
        # s.add_action(actions.RemoveEntity(tag='cook'))
        # s.add_action(actions.Animate(tag='scummbar_kitchen_door', anim='closed'))
        example.play(s)
    else:
        s = Script(loop=0, uid='cook')
        cook_init_helper(s, 0)
        example.play(s)

    anim_helper('scummbar_mancomb')
    anim_helper('scummbar_estevan')
Esempio n. 11
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def setup_bar():
    ra = mopy.monkey.engine.room_args
    gl = mopy.monkey.engine.data.globals
    bonus_left = Entity()
    bonus_left.model = gl.bonus_list[ra[0]]['gfx']
    bonus_left.pos = (2.5*16, 10.2*16, 0.11)
    example.get('main').add(bonus_left)
    bonus_right = Entity()
    bonus_right.model = gl.bonus_list[ra[2]]['gfx']
    bonus_right.pos = (9.5*16, 10.2*16, 0.11)
    example.get('main').add(bonus_right)




    from wbml.data.actions import WBM

    # check if player has enough gold to buy items
    min_cost = min(int(ra[1]), int(ra[3]))
    if gl.gold < min_cost:
        s = Script()
        s.seq([WBM('$msg/8'), act.ChangeRoom('citywl')])
        example.play(s)
    else:
        mopy.monkey.engine.data.globals.pos = [(2, 7.625, 0.1), (5.25, 7.625, 0.1), (9.5, 7.625, 0.1)]
        mopy.monkey.engine.data.globals.cpos = 1
        s = Script()
        s.seq([WBM('$msg/5')])
        example.play(s)
Esempio n. 12
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def rise():
    player = example.get('player')
    player.setState('warp', {})
    s = Script()
    s.add_action(act.Move(speed=50, by=(0, 64), tag='player'))
    s.add_action(act.SetState(tag='player', state='walk'))
    example.play(s)
Esempio n. 13
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def play_flag_scene(player, obj, x, y):
    player.vy = 0
    s = Script()
    s.add_action(act.SetState(tag='player', state='slide'))
    s.add_action(act.Move(tag='player', by=(0, obj.y - player.y), speed=50))
    s.add_action(act.SetState(tag='player', state='npcwalk', args={'direction': 1}))
    example.play(s)
Esempio n. 14
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def fireHitsFoe(foe: example.Wrap1, fire: example.Wrap1, x, y):
    example.remove(fire.id)
    foe.setState ('dead2', {})
    s = Script()
    s.addAction (MoveAccelerated(v0=[50 if fire.x < foe.x else -50, 150], a=[0,vars.gravity], yStop = -32, id=foe.id))
    s.addAction (RemoveEntity (id=foe.id))
    example.play(s)
Esempio n. 15
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    def f(x, y, obj = None):
        dial = example.get('dialogue')
        dial.clearText()
        # check if there's any script to run
        a = Script()
        node = s
        node.said = True
        for cn in node.closeNodes:
            s.dialogue.nodes[cn].status = 2
        for an in node.activateNodes:
            n = s.dialogue.nodes[an]
            if n.status != 2:
                n.status = 1
        #for id, d in s.dialogue.nodes.items():
        #    print (str(d.id) + ' ' + str(d.active))

        #if s.node.nextStatus != NodeStatus.SAME:
        #   s.node.status = s.node.nextStatus
        #s.node.dialogue.openNode(s.node)
        # check if I have a script associated to this line
        func = s.dialogue.id + '_'+node.id
        print ('check if ' + func)
        addCustomScript (engine.scripts.dialogues, func, a)
        #ds = s.script()
        #if ds:
        #    a.addAction(act.RunScript(s = ds))
        if s.nextId == None:
            print ('ending')
            a.addAction(scact.EndDialogue(s.dialogue.id))
        else:
            print ('next is ' + s.nextId)
            s.dialogue.current = s.nextId
            a.addAction(scact.ResumeDialogue(s.dialogue.id))
        example.play(a)
Esempio n. 16
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def hand_select():
    from wbml.data.actions import WBM
    gl = mopy.monkey.engine.data.globals
    selected = mopy.monkey.engine.data.globals.cpos
    s = Script()
    if selected == 1:
        s.seq([act.SetActive(tag='hand', value=False),
            WBM('$msg/6'), act.SetVariable('globals.start_position', 2), act.ChangeRoom('citywl')])
    else:
        bonus_picked = None
        cost = 0
        msg = None
        if selected == 0:
            bonus_picked = mopy.monkey.engine.room_args[0]
            cost = int(mopy.monkey.engine.room_args[1])
            msg = mopy.monkey.engine.room_args[4]
        else:
            bonus_picked = mopy.monkey.engine.room_args[2]
            cost = int(mopy.monkey.engine.room_args[3])
            msg = mopy.monkey.engine.room_args[5]
        if mopy.monkey.engine.data.globals.gold >= cost:
            mopy.monkey.engine.data.globals.gold -= cost
            bonus =gl.bonus_list[bonus_picked]
            bonus['callback']()
            s.seq([
                act.SetActive(tag='hand', value=False),
                WBM(msg),
                act.SetVariable('globals.start_position', 2),
                act.ChangeRoom('citywl')])
    example.play(s)
Esempio n. 17
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def on_load_swordmaster():
    if example.get('storekeeper').valid:
        s = Script()
        s.add_action(a.custom_actions.disable_controls)
        s.add_action(a.custom_actions.set_follow(False), id=1)
        s.add_action(scumm.actions.Walk(tag='storekeeper', pos=(375, 68)),
                     id=2)
        s.add_action(actions.Scroll(pos=(304, 72),
                                    cam='maincam',
                                    speed=50,
                                    relative=False),
                     after=[1])
        s.add_action(scumm.actions.Walk(tag='player', pos=(210, 14)),
                     id=3,
                     after=[1])
        s.add_action(scumm.actions.Turn(tag='storekeeper', dir='e'), after=[2])
        s.add_action(scumm.actions.Turn(tag='player', dir='s'), after=[3])
        s.add_action(
            scumm.actions.Say(tag='player',
                              font='monkey',
                              lines=a.make_lines(['$lines/50'])))
        s.add_action(scumm.actions.Turn(tag='player', dir='n'))
        s.add_action(actions.Delay(sec=1.0), after=[2])
        # TODO change room to sword master house here
        s.add_action(a.custom_actions.enable_controls)
        example.play(s)
Esempio n. 18
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def open_front_door(item_id, entity):
    if not status.front_door_open:
        a.Actions.say(['$lines/4'])(item_id, entity)
    else:
        s = a.Scripts.walk(item_id)
        s.add_action(actions.CallFunc(f=a.openDoor(item_id, 'open')))
        example.play(s)
Esempio n. 19
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def init_flying_coin(id, x, y):
    s = Script()
    s.seq([
        act.MoveAccelerated(v0=(0, 300), a=(0, -mopy.monkey.engine.data.globals.gravity), yStop=y+16, entity_id=id),
        act.RemoveEntity(entity_id=id),
        act.AddEntity(entity_id='entities.score_100', pos=[x/16, y/16+1, 1])])
    example.play(s)
Esempio n. 20
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def end_level(player, warp, x, y):
    player.setActive(False)
    info = warp.getInfo()
    s = Script()
    s.add_action(act.Delay(sec=1))
    s.add_action(act.SetVariable('globals.start_position', info['start_position']))
    s.add_action(act.ChangeRoom(room=info['warp_to']))
    example.play(s)
Esempio n. 21
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def warp_down(a):
    if data.globals.active_warp:
        s = Script()
        s.seq([
            act.SetState(tag='player', state='warp'),
            act.Move(speed=50, by=(0, -64), tag='player'),
            act.ChangeRoom(data.globals.active_warp)])
        example.play(s)
Esempio n. 22
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def makePiece(pos, vx, vy, model, parent : example.Wrap1):
    a = Sprite(model = model, pos = pos)
    id = parent.add(a)
    s = Script()
    s.addAction (act.MoveAccelerated (id = id, v0 = [vx, vy], a = [0, 0.5*vars.gravity], yStop=0))
    s.addAction (act.RemoveEntity (id = id))
    #		type = action.remove_object, args = { id = id1}
    example.play(s)
Esempio n. 23
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def m3(x: float, y: float):
    a = Sprite('score100', pos=[x * vars.tileSize, (y + 1) * vars.tileSize, 0])
    main = example.get('main')
    id = main.add(a)
    s = Script()
    s.addAction(Move(speed=100, by=[0, 64], id=id))
    s.addAction(RemoveEntity(id=id))
    example.play(s)
Esempio n. 24
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def on_kitchen_trap(player, entity, x, y):
    example.remove(entity.id)
    s = Script()
    s.add_action(al.create_item('seagull'))
    s.add_action(actions.Animate(tag='seagull', anim='fly', sync=True))
    s.add_action(actions.Animate(tag='seagull', anim='eat'))
    s.add_action(actions.SetVariable("game.seagull_on_plank", True))
    example.play(s)
Esempio n. 25
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 def f(item_id, entity):
     print('HEY item = ' + item_id)
     s = Scripts.walk(item_id) if item_id else Script()
     s.add_action(
         actions.CallFunc(
             f=Callbacks.set_pos(data.current_player, room, pos, dir)))
     s.add_action(actions.ChangeRoom(room=room))
     example.play(s)
Esempio n. 26
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def pipe_out(p: example.Wrap1, k, x, y):
    p.setState('demo', {'left': 0})
    addInfo = k.getInfo()['info']
    s = Script()
    from smb_py.funcs import gotoWorld
    s.addAction(Delay(sec=0.5))
    s.addAction(CallFunc(gotoWorld(addInfo['world'], addInfo['pos'])))
    example.play(s)
Esempio n. 27
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def m1(x: float, y: float):
    a = mushroom(x, y)
    main = example.get('main')
    id = main.add(a)
    s = Script()
    s.addAction(Move(id=id, speed=10, by=[0, 16]))
    s.addAction(SetState(id=id, state='walk'))
    example.play(s)
Esempio n. 28
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def seagull_lands():
    s = Script()
    if 'fish' in mopy.monkey.engine.data.globals.inventory:
        s.add_action(actions.Animate(tag='seagull', anim='leave', sync=True))
        s.add_action(al.remove_item('seagull'))
    else:
        s.add_action(actions.Animate(tag='seagull', anim='eat'))
    example.play(s)
Esempio n. 29
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def cippo():
    print('ciappo')
    example.get('w1').setActive(False)
    s = Script()
    s.addAction(SetState(tag='player', state='pipe'))
    s.addAction(Move(tag='player', speed=50, by=[0, 64]))
    s.addAction(SetState(tag='player', state='walk'))
    example.play(s)
Esempio n. 30
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def winSlide(p: example.Wrap1, k, x, y):
    example.remove(k.id)
    p.setState('slide', {})
    s = Script()
    p.vy = 0
    s.addAction(Move(speed=50, to=[p.x, 48], tag='player'))
    s.addAction(SetState(tag='player', state='demo', args={'left': 0}))
    example.play(s)