Esempio n. 1
0
def player_jump(ev):
    if not es.isbot(ev['userid']):
        dbg( 'player jumped')
        steamid = sid(ev)
        players.increment(steamid,'jump')
        vStartpos = vecmath.vector(es.getplayerlocation(ev['userid']))
        players.update(steamid,'jump_startpos',str(vStartpos))
Esempio n. 2
0
def player_spawn(ev):
    dbg('player_spawn')
    if not es.isbot(ev['userid']):
        steamid = es.getplayersteamid(ev['userid'])
        if not steamid:
            dbg('NO STEAM ID!!!')
            return
        if steamid == 'STEAM_ID_PENDING':
            dbg('STEAM_ID_PENDING')
            gamethread.delayedname(1, 'xs_delayed_%s' % ev['userid'], pendingCheck, kw={userid:ev['userid']})
            pending.append(ev['userid']) 
            return
        if not ev['userid'] in newconnected:
            return
        if not steamid in players:
            players.newplayer(steamid)
        if not steamid in toplist:
            toplist.newplayer(steamid)
        players.increment(steamid,'sessions')
        players.update(steamid,'sessionstart',time.time())
        players.update(steamid,'lastseen',time.time())
        players.update(steamid,'teamchange_time',time.time())
        newname = es.getplayername(ev['userid'])
        players.name(steamid,newname)
        newconnected.remove(ev['userid'])
        if ev['userid'] in pending:
            pending.remove(ev['userid'])
        dbg('player spawned: %s' % steamid)
Esempio n. 3
0
def player_team(ev):
    if not es.isbot(ev['userid']):
        dbg( 'player_team')
        steamid = sid(ev)
        if steamid:
            ot = ev['oldteam']
            nt = ev['team']
            if ot in ['1','0'] and nt in ['2','3']:
                dbg( 'spec to play')
                players.add(steamid,'team_1_time',time.time() - players.query(steamid,'teamchange_time'))
                players.update(steamid,'teamchange_time',time.time())
            if ot in ['2','3'] and nt in ['1','0']:
                dbg( 'play to spec')
                players.add(steamid,'team_%s_time' % ot,time.time() - players.query(steamid,'teamchange_time'))
                players.update(steamid,'teamchange_time',time.time())
            if ot in ['2','3'] and ot != nt:
                dbg( 'teamswitch')
                players.add(steamid,'team_%s_time' % ot,time.time() - players.query(steamid,'teamchange_time'))
                players.update(steamid,'teamchange_time',time.time())
            players.update(steamid,'current_team',nt)
        else:
            dbg( 'disconnected')
Esempio n. 4
0
def player_disconnect(ev):
    if ev['userid'] in newconnected:
        newconnected.remove(ev['userid'])
        if ev['userid'] in pending:
            pending.remove(ev['userid'])
        return
    if not es.isbot(ev['userid']):
        dbg( 'player disconnected: %s' % ev['userid'])
        dbg( 'finnishing player session')
        steamid = ev['networkid']
        if not steamid in players:
            return
        players.update(steamid,'lastseen',time.time())
        players.add(steamid,'time',time.time() - players.query(steamid,'sessionstart'))
        cteam = players.query(steamid,'current_team')
        if not str(cteam) == '0':
            players.add(steamid,'team_' + str(cteam) + '_time',time.time() - players.query(steamid,'teamchange_time'))
        players.update(steamid,'teamchange_time',time.time())
        players.update(steamid,'current_team',0)
        for method in methods.keys():
            toplist.update(steamid,method,methods[method](players,steamid))