Esempio n. 1
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def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix):
	'Get outset geometryOutput.'
	derivation = OutsetDerivation(elementNode, prefix)
	if derivation.radius == 0.0:
		return geometryOutput
	halfLayerHeight = 0.5 * derivation.radius
	importRadius = 0.5 * derivation.radius * setting.getImportCoarseness(elementNode)
	loopLayers = solid.getLoopLayersSetCopy(elementNode, geometryOutput, importRadius, derivation.radius)
	if len(loopLayers) == 0:
		return triangle_mesh.getMeldedPillarOutput([])
	triangleAltitude = math.sqrt(0.75) * derivation.radius
	loops = []
	vertexes = []
	for loopLayerIndex in xrange(1, len(loopLayers), 2):
		loopLayer = loopLayers[loopLayerIndex]
		loopLayer.loops[0] = intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], triangleAltitude)
	z = loopLayers[0].z - derivation.radius
	for loopIndex in xrange(-2, len(loopLayers) + 2, 2):
		loopLists = [[solid.getLoopOrEmpty(loopIndex - 2, loopLayers)]]
		loopLists.append([solid.getLoopOrEmpty(loopIndex - 1, loopLayers)])
		loopLists.append([intercircle.getLargestInsetLoopFromLoop(solid.getLoopOrEmpty(loopIndex, loopLayers), -derivation.radius)])
		loopLists.append([solid.getLoopOrEmpty(loopIndex + 1, loopLayers)])
		loopLists.append([solid.getLoopOrEmpty(loopIndex + 2, loopLayers)])
		largestLoop = euclidean.getLargestLoop(boolean_solid.getLoopsUnion(importRadius, loopLists))
		triangle_mesh.addVector3Loop(largestLoop, loops, vertexes, z)
		z += derivation.radius
	return triangle_mesh.getMeldedPillarOutput(loops)
Esempio n. 2
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def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix):
    'Get outset geometryOutput.'
    derivation = OutsetDerivation(elementNode, prefix)
    if derivation.radius == 0.0:
        return geometryOutput
    halfLayerHeight = 0.5 * derivation.radius
    importRadius = 0.5 * derivation.radius * setting.getImportCoarseness(
        elementNode)
    loopLayers = solid.getLoopLayersSetCopy(elementNode, geometryOutput,
                                            importRadius, derivation.radius)
    if len(loopLayers) == 0:
        return triangle_mesh.getMeldedPillarOutput([])
    triangleAltitude = math.sqrt(0.75) * derivation.radius
    loops = []
    vertexes = []
    for loopLayerIndex in xrange(1, len(loopLayers), 2):
        loopLayer = loopLayers[loopLayerIndex]
        loopLayer.loops[0] = intercircle.getLargestInsetLoopFromLoop(
            loopLayer.loops[0], triangleAltitude)
    z = loopLayers[0].z - derivation.radius
    for loopIndex in xrange(-2, len(loopLayers) + 2, 2):
        loopLists = [[solid.getLoopOrEmpty(loopIndex - 2, loopLayers)]]
        loopLists.append([solid.getLoopOrEmpty(loopIndex - 1, loopLayers)])
        loopLists.append([
            intercircle.getLargestInsetLoopFromLoop(
                solid.getLoopOrEmpty(loopIndex, loopLayers),
                -derivation.radius)
        ])
        loopLists.append([solid.getLoopOrEmpty(loopIndex + 1, loopLayers)])
        loopLists.append([solid.getLoopOrEmpty(loopIndex + 2, loopLayers)])
        largestLoop = euclidean.getLargestLoop(
            boolean_solid.getLoopsUnion(importRadius, loopLists))
        triangle_mesh.addVector3Loop(largestLoop, loops, vertexes, z)
        z += derivation.radius
    return triangle_mesh.getMeldedPillarOutput(loops)
Esempio n. 3
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def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix):
	'Get inset geometryOutput.'
	derivation = InsetDerivation(elementNode, prefix)
	if derivation.radius == 0.0:
		return geometryOutput
	halfLayerHeight = 0.5 * derivation.radius
	importRadius = 0.5 * derivation.radius * setting.getImportCoarseness(elementNode)
	loopLayers = solid.getLoopLayersSetCopy(elementNode, geometryOutput, importRadius, derivation.radius)
	triangleAltitude = math.sqrt(0.75) * derivation.radius
	loops = []
	vertexes = []
	for loopLayerIndex in xrange(1, len(loopLayers), 2):
		loopLayer = loopLayers[loopLayerIndex]
		loopLayer.loops[0] = intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], triangleAltitude)
	for loopLayerIndex in xrange(0, len(loopLayers), 2):
		loopLayer = loopLayers[loopLayerIndex]
		loopLists = [[solid.getLoopOrEmpty(loopLayerIndex - 2, loopLayers)]]
		loopLists.append([solid.getLoopOrEmpty(loopLayerIndex - 1, loopLayers)])
		loopLists.append([intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], derivation.radius)])
		if evaluate.getEvaluatedBoolean(True, elementNode, prefix + 'insetTop'):
			loopLists.append([solid.getLoopOrEmpty(loopLayerIndex + 1, loopLayers)])
			loopLists.append([solid.getLoopOrEmpty(loopLayerIndex + 2, loopLayers)])
		largestLoop = euclidean.getLargestLoop(boolean_solid.getLoopsIntersection(importRadius, loopLists))
		triangle_mesh.addVector3Loop(largestLoop, loops, vertexes, loopLayer.z)
	if evaluate.getEvaluatedBoolean(False, elementNode, prefix + 'addExtraTopLayer') and len(loops) > 0:
		topLoop = loops[-1]
		vector3Loop = []
		loops.append(vector3Loop)
		z = topLoop[0].z + derivation.radius
		for point in topLoop:
			vector3Index = Vector3Index(len(vertexes), point.x, point.y, z)
			vector3Loop.append(vector3Index)
			vertexes.append(vector3Index)
	return triangle_mesh.getMeldedPillarOutput(loops)
Esempio n. 4
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def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix):
	'Get inset geometryOutput.'
	derivation = InsetDerivation(elementNode, prefix)
	if derivation.radius == 0.0:
		return geometryOutput
	halfLayerHeight = 0.5 * derivation.radius
	importRadius = 0.5 * derivation.radius * setting.getImportCoarseness(elementNode)
	loopLayers = solid.getLoopLayersSetCopy(elementNode, geometryOutput, importRadius, derivation.radius)
	triangleAltitude = math.sqrt(0.75) * derivation.radius
	loops = []
	vertexes = []
	for loopLayerIndex in xrange(1, len(loopLayers), 2):
		loopLayer = loopLayers[loopLayerIndex]
		loopLayer.loops[0] = intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], triangleAltitude)
	for loopLayerIndex in xrange(0, len(loopLayers), 2):
		loopLayer = loopLayers[loopLayerIndex]
		loopLists = [[solid.getLoopOrEmpty(loopLayerIndex - 2, loopLayers)]]
		loopLists.append([solid.getLoopOrEmpty(loopLayerIndex - 1, loopLayers)])
		loopLists.append([intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], derivation.radius)])
		if evaluate.getEvaluatedBoolean(True, elementNode, prefix + 'insetTop'):
			loopLists.append([solid.getLoopOrEmpty(loopLayerIndex + 1, loopLayers)])
			loopLists.append([solid.getLoopOrEmpty(loopLayerIndex + 2, loopLayers)])
		largestLoop = euclidean.getLargestLoop(boolean_solid.getLoopsIntersection(importRadius, loopLists))
		triangle_mesh.addVector3Loop(largestLoop, loops, vertexes, loopLayer.z)
	if evaluate.getEvaluatedBoolean(False, elementNode, prefix + 'addExtraTopLayer') and len(loops) > 0:
		topLoop = loops[-1]
		vector3Loop = []
		loops.append(vector3Loop)
		z = topLoop[0].z + derivation.radius
		for point in topLoop:
			vector3Index = Vector3Index(len(vertexes), point.x, point.y, z)
			vector3Loop.append(vector3Index)
			vertexes.append(vector3Index)
	return triangle_mesh.getMeldedPillarOutput(loops)
Esempio n. 5
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def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix):
	'Get inset geometryOutput.'
	derivation = InsetDerivation(elementNode, prefix)
	if derivation.radius == 0.0:
		return geometryOutput
	copyShallow = elementNode.getCopyShallow()
	solid.processElementNodeByGeometry(copyShallow, geometryOutput)
	targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode)
	matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix)
	transformedVertexes = copyShallow.xmlObject.getTransformedVertexes()
	minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject)
	maximumZ = euclidean.getTopPath(transformedVertexes)
	layerThickness = setting.getLayerThickness(elementNode)
	importRadius = setting.getImportRadius(elementNode)
	zoneArrangement = triangle_mesh.ZoneArrangement(layerThickness, transformedVertexes)
	copyShallow.attributes['visible'] = True
	copyShallowObjects = [copyShallow.xmlObject]
	bottomLoopLayer = euclidean.LoopLayer(minimumZ)
	z = minimumZ + 0.1 * layerThickness
	bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops(copyShallowObjects, importRadius, False, z, zoneArrangement)
	loopLayers = [bottomLoopLayer]
	z = minimumZ + layerThickness
	loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects, importRadius, layerThickness, maximumZ, False, z, zoneArrangement)
	copyShallow.parentNode.xmlObject.archivableObjects.remove(copyShallow.xmlObject)
	belowLoop = []
	diagonalRadius = math.sqrt(0.5) * derivation.radius
	insetDiagonalLoops = []
	loops = []
	vertexes = []
	for loopLayer in loopLayers:
		insetDiagonalLoops.append(intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], diagonalRadius))
	for loopLayerIndex, loopLayer in enumerate(loopLayers):
		vector3Loop = []
		insetLoop = intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], derivation.radius)
		loopLists = [[getLoopOrEmpty(loopLayerIndex - 1, insetDiagonalLoops)], [insetLoop]]
		largestLoop = euclidean.getLargestLoop(boolean_solid.getLoopsIntersection(importRadius, loopLists))
		if evaluate.getEvaluatedBoolean(True, elementNode, prefix + 'insetTop'):
			loopLists = [[getLoopOrEmpty(loopLayerIndex + 1, insetDiagonalLoops)], [largestLoop]]
			largestLoop = euclidean.getLargestLoop(boolean_solid.getLoopsIntersection(importRadius, loopLists))
		for point in largestLoop:
			vector3Index = Vector3Index(len(vertexes), point.real, point.imag, loopLayer.z)
			vector3Loop.append(vector3Index)
			vertexes.append(vector3Index)
		if len(vector3Loop) > 0:
			loops.append(vector3Loop)
	if evaluate.getEvaluatedBoolean(False, elementNode, prefix + 'addExtraTopLayer') and len(loops) > 0:
		topLoop = loops[-1]
		vector3Loop = []
		loops.append(vector3Loop)
		z = topLoop[0].z + layerThickness
		for point in topLoop:
			vector3Index = Vector3Index(len(vertexes), point.x, point.y, z)
			vector3Loop.append(vector3Index)
			vertexes.append(vector3Index)
	geometryOutput = triangle_mesh.getMeldedPillarOutput(loops)
	return geometryOutput
Esempio n. 6
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def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix):
    'Get inset geometryOutput.'
    derivation = InsetDerivation(elementNode, prefix)
    if derivation.radius == 0.0:
        return geometryOutput
    copyShallow = elementNode.getCopyShallow()
    solid.processElementNodeByGeometry(copyShallow, geometryOutput)
    targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode)
    matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix)
    transformedVertexes = copyShallow.xmlObject.getTransformedVertexes()
    minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject)
    maximumZ = euclidean.getTopPath(transformedVertexes)
    layerThickness = setting.getLayerThickness(elementNode)
    importRadius = setting.getImportRadius(elementNode)
    zoneArrangement = triangle_mesh.ZoneArrangement(layerThickness,
                                                    transformedVertexes)
    copyShallow.attributes['visible'] = True
    copyShallowObjects = [copyShallow.xmlObject]
    bottomLoopLayer = euclidean.LoopLayer(minimumZ)
    z = minimumZ + 0.1 * layerThickness
    bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops(
        copyShallowObjects, importRadius, False, z, zoneArrangement)
    loopLayers = [bottomLoopLayer]
    z = minimumZ + layerThickness
    loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects,
                                                 importRadius, layerThickness,
                                                 maximumZ, False, z,
                                                 zoneArrangement)
    copyShallow.parentNode.xmlObject.archivableObjects.remove(
        copyShallow.xmlObject)
    belowLoop = []
    diagonalRadius = math.sqrt(0.5) * derivation.radius
    insetDiagonalLoops = []
    loops = []
    vertexes = []
    for loopLayer in loopLayers:
        insetDiagonalLoops.append(
            intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0],
                                                    diagonalRadius))
    for loopLayerIndex, loopLayer in enumerate(loopLayers):
        vector3Loop = []
        insetLoop = intercircle.getLargestInsetLoopFromLoop(
            loopLayer.loops[0], derivation.radius)
        loopLists = [[getLoopOrEmpty(loopLayerIndex - 1, insetDiagonalLoops)],
                     [insetLoop]]
        largestLoop = euclidean.getLargestLoop(
            boolean_solid.getLoopsIntersection(importRadius, loopLists))
        if evaluate.getEvaluatedBoolean(True, elementNode,
                                        prefix + 'insetTop'):
            loopLists = [[
                getLoopOrEmpty(loopLayerIndex + 1, insetDiagonalLoops)
            ], [largestLoop]]
            largestLoop = euclidean.getLargestLoop(
                boolean_solid.getLoopsIntersection(importRadius, loopLists))
        for point in largestLoop:
            vector3Index = Vector3Index(len(vertexes), point.real, point.imag,
                                        loopLayer.z)
            vector3Loop.append(vector3Index)
            vertexes.append(vector3Index)
        if len(vector3Loop) > 0:
            loops.append(vector3Loop)
    if evaluate.getEvaluatedBoolean(False, elementNode, prefix +
                                    'addExtraTopLayer') and len(loops) > 0:
        topLoop = loops[-1]
        vector3Loop = []
        loops.append(vector3Loop)
        z = topLoop[0].z + layerThickness
        for point in topLoop:
            vector3Index = Vector3Index(len(vertexes), point.x, point.y, z)
            vector3Loop.append(vector3Index)
            vertexes.append(vector3Index)
    geometryOutput = triangle_mesh.getMeldedPillarOutput(loops)
    return geometryOutput