Esempio n. 1
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    def create_random_motion(self, length, start_node=None):
        """
        This funtion generate a motion from the given motion graph by randomly
        traversing the graph.

        length - length of the generated motion
        start_node - we can specify a start node if necessary
        """
        motion = velocity.MotionWithVelocity(skel=self.skel)
        t_processed = 0.0
        nodes = list(self.graph.nodes)
        if start_node is None or start_node not in self.graph.nodes:
            cur_node = random.choice(nodes)
        else:
            cur_node = start_node
        visited_nodes = []
        while t_processed < length:
            # Record currently visiting node
            visited_nodes.append(cur_node)

            # Append the selected motion to the current motion
            motion_idx = self.graph.nodes[cur_node]["motion_idx"]
            frame_start = self.graph.nodes[cur_node]["frame_start"]
            frame_end = self.graph.nodes[cur_node]["frame_end"]

            # Load the motion if it is not loaded in advance
            if self.motions[motion_idx] is None:
                self.load_motion_at_idx(motion_idx,
                                        self.motion_files[motion_idx])
            """
            We should detach with the extra (frames_blend)
            because motion.append affects the end of current motion
            """
            m = motion_ops.cut(
                self.motions[motion_idx],
                frame_start,
                frame_end + self.frames_blend,
            )

            if self.verbose:
                logging.info(f"[{cur_node}] {self.graph.nodes[cur_node]}")

            motion = motion_ops.append_and_blend(
                motion,
                m,
                blend_length=self.blend_length,
            )

            t_processed = motion.length()
            # Jump to adjacent node (motion) randomly
            if self.graph.out_degree(cur_node) == 0:
                if self.verbose:
                    logging.info("Dead-end exists in the graph!")
                break
            cur_node = random.choice(list(self.graph.successors(cur_node)))
        return motion, visited_nodes
Esempio n. 2
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def split_into_windows(motion, window_size, stride):
    """
    Split motion object into list of motions with length window_size with
    the given stride.
    """
    n_windows = (motion.num_frames() - window_size) // stride + 1
    motion_ws = [
        motion_ops.cut(motion, start, start + window_size)
        for start in stride * np.arange(n_windows)
    ]
    return motion_ws
Esempio n. 3
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def split_bvh(filepath, time_window, output_folder):
    motion = bvh.load(filepath)
    frames_per_time_window = time_window * motion.fps
    for num, i in enumerate(
            range(0, motion.num_frames(), int(frames_per_time_window / 2))):
        motion_slice = motion_ops.cut(motion, i, i + frames_per_time_window)
        filepath_slice = os.path.join(
            output_folder,
            filepath.split(".")[-2].split("/")[-1] + "_" + str(num) + ".bvh",
        )
        bvh.save(motion_slice, filepath_slice)
Esempio n. 4
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    def motionify(self, nodes):
        """
        Turn a list of nodes into motion.
        """
        motion = velocity.MotionWithVelocity(skel=self.skel, fps=self.fps)
        t_processed = 0.0
        cur_node = nodes[0]
        for motion_idx in nodes[1:]:
            # Append the selected motion to the current motion
            motion_idx = self.graph.nodes[cur_node]["motion_idx"]
            frame_start = self.graph.nodes[cur_node]["frame_start"]
            frame_end = self.graph.nodes[cur_node]["frame_end"]

            # Load the motion if it is not loaded in advance
            if self.motions[motion_idx] is None:
                self.load_motion_at_idx(motion_idx,
                                        self.motion_files[motion_idx])
            """
            We should detach with the extra (frames_blend)
            because motion.append affects the end of current motion
            """
            m = motion_ops.cut(
                self.motions[motion_idx],
                frame_start,
                frame_end + self.frames_blend,
            )

            if self.verbose:
                logging.info(f"[{cur_node}] {self.graph.nodes[cur_node]}")
            # motion = motion_ops.append(
            #     motion, m
            # )

            motion = motion_ops.append_and_blend(
                motion,
                m,
                blend_length=self.blend_length,
            )

        return motion
Esempio n. 5
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 def test_cut_motion(self):
     motion = bvh.load(file="tests/data/sinusoidal.bvh")
     # Inspect 0th frame, root joint
     cut_motion = motion_ops.cut(motion, 3, 5)
     self.assertEqual(cut_motion.num_frames(), 2)