Esempio n. 1
0
    def __init__(self) :

        try :
            pm = pymem.Pymem("csgo.exe")
        except :
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error', 16)
            return
        
        client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll

        read("misc")

        while features_check.check.hitsound :
            try :
                read("misc")

                player = pm.read_int(client + dwLocalPlayer)
                
                hitsound = pm.read_int(player + m_totalHitsOnServer)

                if hitsound > 0:
                    pm.write_int(player + m_totalHitsOnServer, 0)

                    winsound.PlaySound("sounds/"+features_check.check.sound, winsound.SND_FILENAME)

                time.sleep(0.1)
            except :
                pass
        
        pm.close_process()
Esempio n. 2
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    def __init__(self):
        try:
            pm = pymem.Pymem("csgo.exe")
        except:
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error',
                       16)
            return

        client = pymem.process.module_from_name(pm.process_handle,
                                                "client.dll").lpBaseOfDll
        player = pm.read_int(client + dwLocalPlayer)
        flash_value = player + m_flFlashMaxAlpha

        read("misc")

        while features_check.check.no_flash:
            try:
                read("misc")
                pm.write_float(flash_value, float(0))
                time.sleep(0.2)
            except:
                pass

        pm.close_process()
Esempio n. 3
0
    def __init__(self):

        try:
            pm = pymem.Pymem("csgo.exe")
        except:
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error',
                       16)
            return

        client = pymem.process.module_from_name(pm.process_handle,
                                                "client.dll").lpBaseOfDll
        engine = pymem.process.module_from_name(pm.process_handle,
                                                "engine.dll").lpBaseOfDll

        read("triggerbot")
        delay = features_check.check.t_delay
        key = self.get_key()

        while features_check.check.triggerbot:

            read("triggerbot")
            delay = features_check.check.t_delay
            key = self.get_key()

            if not GetWindowText(GetForegroundWindow()
                                 ) == "Counter-Strike: Global Offensive":
                continue

            if key:

                try:
                    key = self.get_key()

                    player = pm.read_int(client + dwLocalPlayer)
                    entity_id = pm.read_int(player + m_iCrosshairId)
                    entity = pm.read_int(client + dwEntityList +
                                         (entity_id - 1) * 0x10)

                    entity_team = pm.read_int(entity + m_iTeamNum)
                    player_team = pm.read_int(player + m_iTeamNum)

                    if entity_id > 0 and entity_id <= 64 and player_team != entity_team:
                        if delay == 0:
                            time.sleep(0)
                        else:
                            time.sleep(delay / 1000)
                        pm.write_int(client + dwForceAttack, 6)

                    time.sleep(0.006)
                except:
                    pass

        pm.close_process()
Esempio n. 4
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    def __init__(self):
        app = QtWidgets.QApplication(sys.argv)

        widget = Crosshair(windowSize=24, penWidth=1)
        widget.show()

        try:
            pm = pymem.Pymem("csgo.exe")
        except:
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error',
                       16)
            return

        client = pymem.process.module_from_name(pm.process_handle,
                                                "client.dll").lpBaseOfDll

        awp = 9
        ssg = 40
        scar = 38
        g3sg1 = 11
        snipers = [awp, ssg, scar, g3sg1]

        read("aim")

        while features_check.check.crosshair:
            try:
                read("aim")
                app.processEvents()

                player = pm.read_int(client + dwLocalPlayer)
                scoped = pm.read_int(player + m_bIsScoped)

                weapon = pm.read_int(player + m_hActiveWeapon)
                weapon_entity = pm.read_int(client + dwEntityList +
                                            ((weapon & 0xFFF) - 1) * 0x10)

                weapon_id = str(
                    pm.read_short(weapon_entity + m_iItemDefinitionIndex))

                if weapon:
                    if int(weapon_id) in snipers and scoped == 0:
                        widget.show()
                    else:
                        widget.hide()

                time.sleep(0.2)
            except:
                pass

        pm.close_process()
Esempio n. 5
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    def __init__(self):
        try:
            pm_memory = pymem.Pymem("csgo.exe")
        except:
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error',
                       16)
            return

        client = pymem.process.module_from_name(pm_memory.process_handle,
                                                "client.dll").lpBaseOfDll
        lcbase = pm_memory.read_int(client + dwLocalPlayer)
        fov = lcbase + m_iFOV

        read("misc")
        key = self.get_key()
        third_toggle = False

        while features_check.check.third_person:
            read("misc")
            key = self.get_key()

            if key:
                try:

                    if not third_toggle:
                        pm_memory.write_int(lcbase + m_iObserverMode, 1)
                        pm_memory.write_int(fov, 130)

                        third_toggle = True

                    elif third_toggle:
                        pm_memory.write_int(lcbase + m_iObserverMode, 0)
                        pm_memory.write_int(fov, 90)

                        third_toggle = False

                    time.sleep(0.2)

                except:
                    pass

        pm.close_process()
Esempio n. 6
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    def __init__(self):
        try:
            pm = pymem.Pymem("csgo.exe")
        except:
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error',
                       16)
            return

        client = pymem.process.module_from_name(pm.process_handle,
                                                "client.dll").lpBaseOfDll

        read("misc")
        while features_check.check.bhop_legit:

            try:
                read("misc")

                if not GetWindowText(GetForegroundWindow()
                                     ) == "Counter-Strike: Global Offensive":
                    continue

                if keyboard.is_pressed("space"):
                    force_jump = client + dwForceJump
                    player = pm.read_int(client + dwLocalPlayer)
                    if player:
                        on_ground = pm.read_int(player + m_fFlags)
                        if on_ground and on_ground == 257:
                            a = randint(0, 5)
                            time.sleep(a / 100)
                            pm.write_int(force_jump, 5)
                            time.sleep(0.08)
                            pm.write_int(force_jump, 4)

                time.sleep(0.002)

            except:
                pass

        pm.close_process()
Esempio n. 7
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    def __init__(self) :

        read("rapid fire")
        key = self.get_key()

        while features_check.check.rapid_fire :
            try :
                read("rapid fire")
                key = self.get_key()

                if key :

                    while True :
                        ctypes.windll.user32.mouse_event(0x0002, 0, 0, 0, 0)
                        time.sleep(0.01)
                        ctypes.windll.user32.mouse_event(0x0004, 0, 0, 0, 0)
                        time.sleep(0.01)

                        key = self.get_key()
                        if not key :
                            break
            except :
                pass
Esempio n. 8
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    def __init__(self) :
        try :
            pm = pymem.Pymem("csgo.exe")
        except :
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error', 16)
            return

        client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll
        read("misc")

        inputFOV = int(round(features_check.check.fov_value, 0))

        player = pm.read_int(client + dwLocalPlayer)

        while features_check.check.fov :
            read("misc")
            inputFOV = int(round(features_check.check.fov_value, 0))

            fov = player + m_iFOV
            pm.write_int(fov, inputFOV)
        
        pm.close_process()
Esempio n. 9
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    def __init__(self):

        try:
            pm = pymem.Pymem("csgo.exe")
        except:
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error',
                       16)
            return

        engine = pymem.process.module_from_name(pm.process_handle,
                                                "engine.dll").lpBaseOfDll
        read("misc")

        while features_check.check.fake_lag:
            try:
                read("misc")

                pm.write_float(engine + 0x38E0ACC,
                               features_check.check.fake_lag_value / 2)
            except:
                pass

        pm.close_process()
Esempio n. 10
0
    def __init__(self):
        try :
            pm = pymem.Pymem("csgo.exe")
        except :
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error', 16)
            return

        client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll
        engine = pymem.process.module_from_name(pm.process_handle, "engine.dll").lpBaseOfDll

        localPlayer = pm.read_int(client + dwLocalPlayer) # Get localPlayer pointer
        maxSoundESPDistance = 780 # Default: 780, decent distance tbh

        read("misc")

        while features_check.check.sound_esp :

            try :
                read("misc")
                closestPlayer = 99999.0

                for i in range(0, 32):
                    read("misc")
                    ent = pm.read_int(client + dwEntityList + i * 0x10)  # Get current entity based on for-loop variable i

                    if ent is 0x0:
                        break

                    entDormant = pm.read_int(ent + m_bDormant) # Get boolean that states whether glowCurrentPlayer entity is dormant or not

                    myTeamID = pm.read_int(localPlayer + m_iTeamNum) # Get the team ID of the localPlayer
                    entityBaseTeamID = pm.read_int(ent + m_iTeamNum)  # Get the team ID of the ent entity-

                    localPlayerX = pm.read_float(localPlayer + m_vecOrigin) # Get the X coordinate of the vecOrigin of the localPlayer
                    localPlayerY = pm.read_float(localPlayer + m_vecOrigin + 0x4) # Get the Y coordinate of the vecOrigin of the localPlayer
                    localPlayerZ = pm.read_float(localPlayer + m_vecOrigin + 0x8) # Get the Z coordinate of the vecOrigin of the localPlayer

                    entityX = pm.read_float(ent + m_vecOrigin) # Get the X coordinate of the vecOrigin of the ent
                    entityY = pm.read_float(ent + m_vecOrigin + 0x4) # Get the Y coordinate of the vecOrigin of the ent
                    entityZ = pm.read_float(ent + m_vecOrigin + 0x8) # Get the Z coordinate of the vecOrigin of the ent

                    distance = math.sqrt((pow((entityX - localPlayerX), 2) + pow((entityY - localPlayerY), 2) + pow((entityZ - localPlayerZ), 2))) # Get the distance between localPlayer and ent

                    if myTeamID != entityBaseTeamID and closestPlayer > distance: # If not on localPlayer team and team is either 2 or 3 and distance isnt 0 and distance is less than closestPlayer
                        closestPlayer = distance

                if closestPlayer < maxSoundESPDistance: # If closestPlayer isnt default value and closestPlayer is closer than maxSoundESPDistance
                    durMath = 1.000/maxSoundESPDistance # Generate baseline mathematical thingy - use ur brain
                    #winsound.Beep(2500, 2)
                    winsound.Beep(500, int((durMath * closestPlayer) * 1000))
            except :
                pass
        
        pm.close_process()
Esempio n. 11
0
    def dye_em(self):
        glowmax = self.pm.read_int(self.base_client + dwGlowObjectManager + 4)
        glow_object = self.pm.read_int(self.base_client + dwGlowObjectManager)
        local_player = self.pm.read_int(self.base_client + dwLocalPlayer)

        read("chams")
        first = True

        while features_check.check.chams_active:
            read("chams")

            local_player_team = self.get_entity_team(local_player)
            allies_color_rgba = self.rgba(
                features_check.check.allies_chams_color)
            ennemies_color_rgba = self.rgba(
                features_check.check.ennemies_chams_color)

            for i in range(glowmax):
                try:
                    entity = self.pm.read_int(glow_object + 56 * i)
                    if entity != 0:
                        if self.get_class_id(entity) == 40:
                            entity_team = self.get_entity_team(entity)
                            entity_hp = self.pm.read_int(entity + m_iHealth)

                            if features_check.check.chams_health_based:

                                if entity_hp == 100:
                                    allies_color_rgba = self.rgba(
                                        "[0, 1, 0, 1]")
                                    ennemies_color_rgba = self.rgba(
                                        "[0, 1, 0, 1]")
                                if entity_hp < 100:
                                    if entity_hp > 75:
                                        ennemies_color_rgba = self.rgba(
                                            "[0.30, 1, 0, 1]")
                                        allies_color_rgba = self.rgba(
                                            "[0.30, 1, 0, 1]")
                                    if entity_hp < 75:
                                        ennemies_color_rgba = self.rgba(
                                            "[0.70, 0.30, 0, 1]")
                                        allies_color_rgba = self.rgba(
                                            "[0.70, 0.30, 0, 1]")
                                    if entity_hp < 50:
                                        ennemies_color_rgba = self.rgba(
                                            "[1, 0.10, 0, 1]")
                                        allies_color_rgba = self.rgba(
                                            "[1, 0.10, 0, 1]")
                                    if entity_hp < 25:
                                        ennemies_color_rgba = self.rgba(
                                            "[1, 0, 0, 1]")
                                        allies_color_rgba = self.rgba(
                                            "[1, 0, 0, 1]")
                                    if entity_hp == 1:
                                        ennemies_color_rgba = self.rgba(
                                            "[1, 1, 1, 1]")
                                        allies_color_rgba = self.rgba(
                                            "[1, 1, 1, 1]")

                            if features_check.check.chams_allies:
                                if entity_team == local_player_team and entity_team != 0 and entity != local_player:

                                    self.pm.write_uchar(
                                        entity + 112, allies_color_rgba[0])
                                    self.pm.write_uchar(
                                        entity + 113, allies_color_rgba[1])
                                    self.pm.write_uchar(
                                        entity + 114, allies_color_rgba[2])

                            if not features_check.check.chams_allies:
                                if entity_team == local_player_team and entity_team != 0 and entity != local_player:
                                    self.pm.write_uchar(entity + 112, 255)
                                    self.pm.write_uchar(entity + 113, 255)
                                    self.pm.write_uchar(entity + 114, 255)

                            if features_check.check.chams_ennemies:

                                if entity_team != local_player_team and entity_team != 0 and entity != local_player:

                                    self.pm.write_uchar(
                                        entity + 112, ennemies_color_rgba[0])
                                    self.pm.write_uchar(
                                        entity + 113, ennemies_color_rgba[1])
                                    self.pm.write_uchar(
                                        entity + 114, ennemies_color_rgba[2])

                            if not features_check.check.chams_ennemies:
                                if entity_team != local_player_team and entity_team != 0 and entity != local_player:
                                    self.pm.write_uchar(entity + 112, 255)
                                    self.pm.write_uchar(entity + 113, 255)
                                    self.pm.write_uchar(entity + 114, 255)

                            if first == True:
                                b = 1084227584

                                pointer = self.pm.read_int(self.base_engine +
                                                           model_ambient_min -
                                                           44)
                                xored = b ^ pointer
                                self.pm.write_int(
                                    self.base_engine + model_ambient_min,
                                    xored)
                                first = False

                    time.sleep(0.002)

                except Exception as e:
                    pass

        self.pm.close_process()
Esempio n. 12
0
    def __init__(self):
        try :
            self.pm = pymem.Pymem("csgo.exe")
        except :
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error', 16)
            return

        self.client = pymem.process.module_from_name(self.pm.process_handle, "client.dll").lpBaseOfDll
        self.engine = pymem.process.module_from_name(self.pm.process_handle, "engine.dll").lpBaseOfDll
        self.engine_pointer = self.pm.read_int(self.engine + dwClientState)

        read("aim")

        while features_check.check.silent_aim :

            read("aim")
            key = self.get_key()

            while key :
                
                try :
                    key = self.get_key()

                    target = None
                    olddistx = 111111111111
                    olddisty = 111111111111

                    if self.client and self.engine and self.pm:
                        try:
                            player = self.pm.read_int(self.client + dwLocalPlayer)
                            localTeam = self.pm.read_int(player + m_iTeamNum)
                        except :
                            continue

                    for i in range(1,32):
                        key = self.get_key()

                        entity = self.pm.read_int(self.client + dwEntityList + i * 0x10)

                        if entity:
                            try:
                                entity_team_id = self.pm.read_int(entity + m_iTeamNum)
                                entity_hp = self.pm.read_int(entity + m_iHealth)
                                entity_dormant = self.pm.read_int(entity + m_bDormant)
                            except :
                                continue
                            
                            if localTeam != entity_team_id and entity_hp > 0:
                                entity_bones = self.pm.read_int(entity + m_dwBoneMatrix)
                                localpos_x_angles = self.pm.read_float(self.engine_pointer + dwClientState_ViewAngles)
                                localpos_y_angles = self.pm.read_float(self.engine_pointer + dwClientState_ViewAngles + 0x4)
                                localpos1 = self.pm.read_float(player + m_vecOrigin)
                                localpos2 = self.pm.read_float(player + m_vecOrigin + 4)
                                localpos_z_angles = self.pm.read_float(player + m_vecViewOffset + 0x8)
                                localpos3 = self.pm.read_float(player + m_vecOrigin + 8) + localpos_z_angles
                                try:
                                    entitypos_x = self.pm.read_float(entity_bones + 0x30 * 8 + 0xC)
                                    entitypos_y = self.pm.read_float(entity_bones + 0x30 * 8 + 0x1C)
                                    entitypos_z = self.pm.read_float(entity_bones + 0x30 * 8 + 0x2C)
                                except:
                                    continue
                                try :
                                    X, Y = self.calcangle(localpos1, localpos2, localpos3, entitypos_x, entitypos_y, entitypos_z)
                                except :
                                    pass
                                newdist_x, newdist_y = self.calc_distance(localpos_x_angles, localpos_y_angles, X, Y)
                                if newdist_x < olddistx and newdist_y < olddisty and newdist_x <= 90 and newdist_y <= 90:
                                    olddistx, olddisty = newdist_x, newdist_y
                                    target, target_hp, target_dormant = entity, entity_hp, entity_dormant
                                    target_x, target_y, target_z = entitypos_x, entitypos_y, entitypos_z
                            if key and player:
                                if target and target_hp > 0 and not target_dormant:
                                    x, y = self.calcangle(localpos1, localpos2, localpos3, target_x, target_y, target_z)
                                    normalize_x, normalize_y = self.normalizeAngles(x, y)
                                    
                                    if key :
                                        #print(dwbSendPackets) #1993604684 #880218
                                        self.pm.write_uchar(self.engine + dwbSendPackets, 0)
                                        Commands = self.pm.read_int(self.client + dwInput + 0xF4)
                                        VerifedCommands = self.pm.read_int(self.client + dwInput + 0xF8)
                                        Desired = self.pm.read_int(self.engine_pointer + clientstate_last_outgoing_command) + 2
                                        OldUser = Commands + ((Desired - 1) % 150) * 100
                                        VerifedOldUser = VerifedCommands + ((Desired - 1) % 150) * 0x68
                                        m_buttons = self.pm.read_int(OldUser + 0x30)
                                        Net_Channel = self.pm.read_uint(self.engine_pointer + clientstate_net_channel)
                                        if self.pm.read_int(Net_Channel + 0x18) >= Desired:
                                            self.pm.write_float(OldUser + 0x0C, normalize_x)
                                            self.pm.write_float(OldUser + 0x10, normalize_y)
                                            self.pm.write_int(OldUser + 0x30, m_buttons | (1 << 0))
                                            self.pm.write_float(VerifedOldUser + 0x0C, normalize_x)
                                            self.pm.write_float(VerifedOldUser + 0x10, normalize_y)
                                            self.pm.write_int(VerifedOldUser + 0x30, m_buttons | (1 << 0))
                                            self.pm.write_uchar(self.engine + dwbSendPackets, 1)
                                        else :
                                            self.pm.write_uchar(self.engine + dwbSendPackets, 1)
                                    else:
                                        self.pm.write_float(self.engine_pointer + dwClientState_ViewAngles, normalize_x)
                                        self.pm.write_float(self.engine_pointer + dwClientState_ViewAngles + 0x4, normalize_y)
                                    
                                        time.sleep(0.2)
                except :
                    pass
            
        self.pm.close_process()
Esempio n. 13
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    def __init__(self):
        try:
            self.pm = pymem.Pymem("csgo.exe")
        except:
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error',
                       16)
            return

        self.client = pymem.process.module_from_name(self.pm.process_handle,
                                                     "client.dll").lpBaseOfDll
        self.engine = pymem.process.module_from_name(self.pm.process_handle,
                                                     "engine.dll").lpBaseOfDll

        read("rcs")

        perfect_percentage = features_check.check.rcs_perfect

        oldpunchx = 0.0
        oldpunchy = 0.0

        while features_check.check.rcs:
            read("rcs")
            perfect_percentage = features_check.check.rcs_perfect

            try:
                time.sleep(0.01)

                rcslocalplayer = self.pm.read_int(self.client + dwLocalPlayer)
                rcsengine = self.pm.read_int(self.engine + dwClientState)

                if self.pm.read_int(rcslocalplayer + m_iShotsFired) > 2:
                    rcs_x = self.pm.read_float(rcsengine +
                                               dwClientState_ViewAngles)
                    rcs_y = self.pm.read_float(rcsengine +
                                               dwClientState_ViewAngles + 0x4)
                    punchx = self.pm.read_float(rcslocalplayer +
                                                m_aimPunchAngle)
                    punchy = self.pm.read_float(rcslocalplayer +
                                                m_aimPunchAngle + 0x4)
                    newrcsx = rcs_x - (punchx -
                                       oldpunchx) * (perfect_percentage * 0.02)
                    newrcsy = rcs_y - (punchy -
                                       oldpunchy) * (perfect_percentage * 0.02)
                    newrcs, newrcy = self.normalizeAngles(newrcsx, newrcsy)
                    oldpunchx = punchx
                    oldpunchy = punchy
                    if self.nanchecker(newrcsx, newrcsy) and self.checkangles(
                            newrcsx, newrcsy):
                        self.pm.write_float(
                            rcsengine + dwClientState_ViewAngles, newrcsx)
                        self.pm.write_float(
                            rcsengine + dwClientState_ViewAngles + 0x4,
                            newrcsy)
                else:
                    oldpunchx = 0.0
                    oldpunchy = 0.0
                    newrcsx = 0.0
                    newrcsy = 0.0
            except:
                pass

        self.pm.close_process()
Esempio n. 14
0
    def __init__(self):

        try:
            pm = pymem.Pymem("csgo.exe")
        except Exception as e:
            print(e)
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error',
                       16)
            return

        client = pymem.process.module_from_name(pm.process_handle,
                                                "client.dll").lpBaseOfDll
        glow_manager = pm.read_int(client + dwGlowObjectManager)
        read("glow")

        while features_check.check.glow_active:

            try:
                read("glow")

                for i in range(1,
                               32):  # Entities 1-32 are reserved for players.
                    entity = pm.read_int(client + dwEntityList + i * 0x10)

                    if entity:
                        entity_team_id = pm.read_int(entity + m_iTeamNum)
                        player = pm.read_int(client + dwLocalPlayer)
                        player_team = pm.read_int(player + m_iTeamNum)
                        entity_hp = pm.read_int(entity + m_iHealth)
                        entity_glow = pm.read_int(entity + m_iGlowIndex)

                        if features_check.check.glow_health_based:

                            if entity_hp == 100:
                                ennemies_color = [0, 1, 0, 1]
                                allies_color = [0, 1, 0, 1]
                            if entity_hp < 100:
                                if entity_hp > 75:
                                    ennemies_color = [0.30, 1, 0, 1]
                                    allies_color = [0.30, 1, 0, 1]
                                if entity_hp < 75:
                                    ennemies_color = [0.70, 0.30, 0, 1]
                                    allies_color = [0.70, 0.30, 0, 1]
                                if entity_hp < 50:
                                    ennemies_color = [1, 0.10, 0, 1]
                                    allies_color = [1, 0.10, 0, 1]
                                if entity_hp < 25:
                                    ennemies_color = [1, 0, 0, 1]
                                    allies_color = [1, 0, 0, 1]
                                if entity_hp == 1:
                                    ennemies_color = [1, 1, 1, 1]
                                    allies_color = [1, 1, 1, 1]

                        if not features_check.check.glow_health_based:
                            ennemies_color = self.rgba(
                                features_check.check.ennemies_glow_color)
                            allies_color = self.rgba(
                                features_check.check.allies_glow_color)

                        if features_check.check.glow_allies:

                            if entity_team_id == player_team:  # Terrorist
                                pm.write_float(glow_manager +
                                               entity_glow * 0x38 + 0x8,
                                               float(allies_color[0]))  # R
                                pm.write_float(glow_manager +
                                               entity_glow * 0x38 + 0xC,
                                               float(allies_color[1]))  # G
                                pm.write_float(glow_manager +
                                               entity_glow * 0x38 + 0x10,
                                               float(allies_color[2]))  # B
                                pm.write_float(glow_manager +
                                               entity_glow * 0x38 + 0x14,
                                               float(allies_color[3]))  # Alpha
                                pm.write_int(glow_manager +
                                             entity_glow * 0x38 + 0x28,
                                             1)  # Enable glow

                        if features_check.check.glow_ennemies:

                            if entity_team_id != player_team:  # Counter-terrorist
                                pm.write_float(glow_manager +
                                               entity_glow * 0x38 + 0x8,
                                               float(ennemies_color[0]))  # R
                                pm.write_float(glow_manager +
                                               entity_glow * 0x38 + 0xC,
                                               float(ennemies_color[1]))  # G
                                pm.write_float(glow_manager +
                                               entity_glow * 0x38 + 0x10,
                                               float(ennemies_color[2]))  # B
                                pm.write_float(
                                    glow_manager + entity_glow * 0x38 + 0x14,
                                    float(ennemies_color[3]))  # Alpha
                                pm.write_int(glow_manager +
                                             entity_glow * 0x38 + 0x28,
                                             1)  # Enable glow

                        time.sleep(0.002)

            except:
                pass

        pm.close_process()
Esempio n. 15
0
    def __init__(self):
        try:
            self.pm = pymem.Pymem("csgo.exe")
        except:
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error',
                       16)
            return

        self.client = pymem.process.module_from_name(self.pm.process_handle,
                                                     "client.dll").lpBaseOfDll
        self.engine = pymem.process.module_from_name(self.pm.process_handle,
                                                     "engine.dll").lpBaseOfDll
        self.enginepointer = self.pm.read_int(self.engine + dwClientState)

        read("aim")

        while features_check.check.aimbot:

            read("aim")

            key = self.get_key()
            time.sleep(0.002)

            try:
                while key:
                    key = self.get_key()

                    aimlocalplayer = self.pm.read_int(self.client +
                                                      dwLocalPlayer)
                    aimflag = self.pm.read_int(aimlocalplayer + m_fFlags)
                    aimteam = self.pm.read_int(aimlocalplayer + m_iTeamNum)

                    for y in range(1):

                        if self.pm.read_int(self.client + dwEntityList +
                                            y * 0x10):
                            aimplayer = self.GetBestTarget(aimlocalplayer)
                            aimplayerbone = self.pm.read_int(aimplayer +
                                                             m_dwBoneMatrix)
                            gungameimmunity = self.pm.read_int(
                                aimplayer + m_bGunGameImmunity)
                            aimplayerteam = self.pm.read_int(aimplayer +
                                                             m_iTeamNum)
                            aimplayerhealth = self.pm.read_int(aimplayer +
                                                               m_iHealth)
                            if aimplayerteam != aimteam and aimplayerhealth > 0 and gungameimmunity != 1:
                                localpos1 = self.pm.read_float(aimlocalplayer +
                                                               m_vecOrigin)
                                localpos2 = self.pm.read_float(aimlocalplayer +
                                                               m_vecOrigin + 4)
                                if aimflag == 263:
                                    localpos3 = self.pm.read_float(
                                        aimlocalplayer + m_vecOrigin + 8) + 45
                                elif aimflag == 257:
                                    localpos3 = self.pm.read_float(
                                        aimlocalplayer + m_vecOrigin + 8) + 62
                                elif aimflag == 256:
                                    localpos3 = self.pm.read_float(
                                        aimlocalplayer + m_vecOrigin + 8) + 64

                                bone = 8  #head
                                enemypos1 = self.pm.read_float(aimplayerbone +
                                                               0x30 * bone +
                                                               0xC)
                                enemypos2 = self.pm.read_float(aimplayerbone +
                                                               0x30 * bone +
                                                               0x1C)
                                enemypos3 = self.pm.read_float(aimplayerbone +
                                                               0x30 * bone +
                                                               0x2C)

                                targetline1 = enemypos1 - localpos1
                                targetline2 = enemypos2 - localpos2
                                targetline3 = enemypos3 - localpos3

                                viewanglex = self.pm.read_float(
                                    self.enginepointer +
                                    dwClientState_ViewAngles)
                                viewangley = self.pm.read_float(
                                    self.enginepointer +
                                    dwClientState_ViewAngles + 0x4)

                                if targetline2 == 0 and targetline1 == 0:
                                    yaw = 0
                                    if targetline3 > 0:
                                        pitch = 270
                                    else:
                                        pitch = 90
                                else:
                                    yaw = (atan2(targetline2, targetline1) *
                                           180 / pi)
                                    if yaw < 0:
                                        yaw += 360
                                    hypo = sqrt((targetline1 * targetline1) +
                                                (targetline2 * targetline2) +
                                                (targetline3 * targetline3))
                                    pitch = (atan2(-targetline3, hypo) * 180 /
                                             pi)

                                    if pitch < 0:
                                        pitch += 360

                                pitch, yaw = self.normalizeAngles(pitch, yaw)
                                if self.checkangles(pitch, yaw):

                                    distance_x, distance_y = self.calc_distance(
                                        viewanglex, viewangley, pitch, yaw)

                                    if distance_x < 900 and distance_y < 900:

                                        if self.nanchecker(pitch, yaw):
                                            key = self.get_key()
                                            if key:

                                                self.pm.write_float(
                                                    self.enginepointer +
                                                    dwClientState_ViewAngles,
                                                    pitch)
                                                self.pm.write_float(
                                                    self.enginepointer +
                                                    dwClientState_ViewAngles +
                                                    0x4, yaw)
            except:
                pass

        self.pm.close_process()
Esempio n. 16
0
    def is_running(self):
        glow_switch = False
        chams_switch = False
        chams_reset_switch = False
        aimbot_switch = False
        rcs_switch = False
        triggerbot_switch = False
        rapidfire_switch = False
        silent_aim_switch = False
        crosshair_switch = False
        thirdperson_switch = False
        fov_switch = False
        fov_reset_switch = False
        hitsound_switch = False
        soundesp_switch = False
        noflash_switch = False
        noflash_reset_switch = False
        bhop_rage_switch = False
        bhop_legit_switch = False
        show_money_switch = False
        show_money_reset_switch = False
        radar_switch = False
        radar_reset_switch = False
        fake_lag_switch = False

        multiprocessing.freeze_support()
        t_skinchanger = Process(target=skinchanger_func)
        t_skinchanger.start()

        multiprocessing.freeze_support()
        t_knifechanger = Process(target=knifechanger_func)
        t_knifechanger.start()

        try:
            pm = pymem.Pymem("csgo.exe")
        except:
            MessageBox = ctypes.windll.user32.MessageBoxW
            MessageBox(None, 'Could not find the csgo.exe process !', 'Error',
                       16)
            return

        engine = pymem.process.module_from_name(pm.process_handle,
                                                "engine.dll").lpBaseOfDll

        while True:
            try:
                time.sleep(0.3)

                engine_state = pm.read_int(engine + dwClientState)

                if pm.read_int(engine_state + dwClientState_State
                               ) != 6 and t_knifechanger.is_alive(
                               ) and t_skinchanger.is_alive():
                    t_skinchanger.terminate()
                    t_knifechanger.terminate()

                elif pm.read_int(engine_state + dwClientState_State
                                 ) == 6 and not t_knifechanger.is_alive(
                                 ) and not t_skinchanger.is_alive():
                    multiprocessing.freeze_support()
                    t_skinchanger = Process(target=skinchanger_func)
                    t_skinchanger.start()

                    multiprocessing.freeze_support()
                    t_knifechanger = Process(target=knifechanger_func)
                    t_knifechanger.start()

                read()

                if check.glow_active and glow_switch == False:
                    multiprocessing.freeze_support()
                    t_glow = Process(target=glow)
                    t_glow.start()
                    glow_switch = True

                elif not check.glow_active and glow_switch == True:
                    t_glow.terminate()
                    glow_switch = False

                if check.chams_active and chams_switch == False:
                    if chams_reset_switch == True:
                        t_chams_reset.terminate()
                        chams_reset_switch = False

                    multiprocessing.freeze_support()
                    t_chams = Process(target=chams)
                    t_chams.start()
                    chams_switch = True

                elif not check.chams_active and chams_switch == True:
                    t_chams.terminate()
                    multiprocessing.freeze_support()
                    t_chams_reset = Process(target=chams_reset)
                    t_chams_reset.start()
                    chams_reset_switch = True
                    chams_switch = False

                if check.aimbot and aimbot_switch == False:
                    multiprocessing.freeze_support()
                    t_aimbot = Process(target=aimbot)
                    t_aimbot.start()
                    aimbot_switch = True

                elif not check.aimbot and aimbot_switch == True:
                    t_aimbot.terminate()
                    aimbot_switch = False

                if check.rcs and rcs_switch == False:
                    multiprocessing.freeze_support()
                    t_rcs = Process(target=rcs)
                    t_rcs.start()
                    rcs_switch = True

                elif not check.rcs and rcs_switch == True:
                    t_rcs.terminate()
                    rcs_switch = False

                if check.triggerbot and triggerbot_switch == False:
                    multiprocessing.freeze_support()
                    t_triggerbot = Process(target=triggerbot)
                    t_triggerbot.start()
                    triggerbot_switch = True

                elif not check.triggerbot and triggerbot_switch == True:
                    t_triggerbot.terminate()
                    triggerbot_switch = False

                if check.rapid_fire and rapidfire_switch == False:
                    multiprocessing.freeze_support()
                    t_rapid_fire = Process(target=rapidfire)
                    t_rapid_fire.start()
                    rapidfire_switch = True

                elif not check.rapid_fire and rapidfire_switch == True:
                    t_rapid_fire.terminate()
                    rapidfire_switch = False

                if check.silent_aim and silent_aim_switch == False:
                    multiprocessing.freeze_support()
                    t_silent_aim = Process(target=silent)
                    t_silent_aim.start()
                    silent_aim_switch = True

                elif not check.silent_aim and silent_aim_switch == True:
                    t_silent_aim.terminate()
                    silent_aim_switch = False

                if check.crosshair and crosshair_switch == False:
                    multiprocessing.freeze_support()
                    t_crosshair = Process(target=crosshair_hack)
                    t_crosshair.start()
                    crosshair_switch = True

                elif not check.crosshair and crosshair_switch == True:
                    t_crosshair.terminate()
                    crosshair_switch = False

                if check.third_person and thirdperson_switch == False:
                    multiprocessing.freeze_support()
                    t_thirdperson = Process(target=thirdperson)
                    t_thirdperson.start()
                    thirdperson_switch = True

                elif not check.third_person and thirdperson_switch == True:
                    t_thirdperson.terminate()
                    thirdperson_switch = False

                if check.fov and fov_switch == False:
                    if fov_reset_switch == True:
                        t_fov_reset.terminate()
                        fov_reset_switch = False

                    multiprocessing.freeze_support()
                    t_fov = Process(target=fov)
                    t_fov.start()
                    fov_switch = True

                elif not check.fov and fov_switch == True:
                    t_fov.terminate()
                    multiprocessing.freeze_support()
                    t_fov_reset = Process(target=fov_reset)
                    t_fov_reset.start()
                    fov_reset_switch = True
                    fov_switch = False

                if check.hitsound and hitsound_switch == False:
                    multiprocessing.freeze_support()
                    t_hitsound = Process(target=hitsound)
                    t_hitsound.start()
                    hitsound_switch = True

                elif not check.hitsound and hitsound_switch == True:
                    t_hitsound.terminate()
                    hitsound_switch = False

                if check.sound_esp and soundesp_switch == False:
                    multiprocessing.freeze_support()
                    t_soundesp = Process(target=sound_esp)
                    t_soundesp.start()
                    soundesp_switch = True

                elif not check.sound_esp and soundesp_switch == True:
                    t_soundesp.terminate()
                    soundesp_switch = False

                if check.no_flash and noflash_switch == False:
                    if noflash_reset_switch == True:
                        t_noflash_reset.terminate()
                        noflash_reset_switch = False

                    multiprocessing.freeze_support()
                    t_noflash = Process(target=noflash)
                    t_noflash.start()
                    noflash_switch = True

                elif not check.no_flash and noflash_switch == True:
                    t_noflash.terminate()
                    multiprocessing.freeze_support()
                    t_noflash_reset = Process(target=noflash_reset)
                    t_noflash_reset.start()
                    noflash_reset_switch = True
                    noflash_switch = False

                if check.bhop_rage and bhop_rage_switch == False:
                    multiprocessing.freeze_support()
                    t_bhop_rage = Process(target=bhop_rage)
                    t_bhop_rage.start()
                    bhop_rage_switch = True

                elif not check.bhop_rage and bhop_rage_switch == True:
                    t_bhop_rage.terminate()
                    bhop_rage_switch = False

                if check.bhop_legit and bhop_legit_switch == False:
                    multiprocessing.freeze_support()
                    t_bhop_legit = Process(target=bhop_legit)
                    t_bhop_legit.start()
                    bhop_legit_switch = True

                elif not check.bhop_legit and bhop_legit_switch == True:
                    t_bhop_legit.terminate()
                    bhop_legit_switch = False

                if check.show_money and show_money_switch == False:
                    if show_money_reset_switch == True:
                        t_show_money_reset.terminate()
                        show_money_reset_switch = False

                    multiprocessing.freeze_support()
                    t_show_money = Process(target=money)
                    t_show_money.start()
                    show_money_switch = True

                elif not check.show_money and show_money_switch == True:
                    t_show_money.terminate()
                    multiprocessing.freeze_support()
                    t_show_money_reset = Process(target=money_reset)
                    t_show_money_reset.start()
                    show_money_reset_switch = True
                    show_money_switch = False

                if check.radar and radar_switch == False:
                    if radar_reset_switch == True:
                        t_radar_reset.terminate()
                        radar_reset_switch = False

                    multiprocessing.freeze_support()
                    t_radar = Process(target=radar)
                    t_radar.start()
                    radar_switch = True

                elif not check.radar and radar_switch == True:
                    t_radar.terminate()
                    multiprocessing.freeze_support()
                    t_radar_reset = Process(target=radar_reset)
                    t_radar_reset.start()
                    radar_reset_switch = True
                    radar_switch = False

                if check.fake_lag and fake_lag_switch == False:
                    multiprocessing.freeze_support()
                    t_fake_lag = Process(target=fake_lag)
                    t_fake_lag.start()
                    fake_lag_switch = True

                elif not check.fake_lag and fake_lag_switch == True:
                    t_fake_lag.terminate()
                    fake_lag_switch = False

            except Exception as e:
                print(e)