def closedloop3():
    # Closed loop, setpoint 1.0, incremental controller (non-PID)

    def setpoint(t):
        return 1.0

    class SpecialController(fb.Component):
        def __init__(self, period1, period2):
            self.period1 = period1
            self.period2 = period2
            self.t = 0

        def work(self, u):
            if u > 0:
                self.t = self.period1
                return +1

            self.t -= 1  # At this point: u <= 0 guaranteed!

            if self.t == 0:
                self.t = self.period2
                return -1

            return 0

    p = ServerPool(0, consume_queue, load_queue)
    c = SpecialController(100, 10)
    fb.closed_loop(setpoint, c, p, actuator=fb.Integrator())
def closedloop3():
    # Closed loop, setpoint 1.0, incremental controller (non-PID)

    def setpoint( t ):
        return 1.0

    class SpecialController( fb.Component ):
        def __init__( self, period1, period2 ):
            self.period1 = period1
            self.period2 = period2
            self.t = 0

        def work( self, u ):
            if u > 0:
                self.t = self.period1
                return +1
        
            self.t -= 1          # At this point: u <= 0 guaranteed!

            if self.t == 0:
                self.t = self.period2
                return -1

            return 0

    p = ServerPool( 0, consume_queue, load_queue )
    c = SpecialController( 100, 10 )
    fb.closed_loop( setpoint, c, p, actuator=fb.Integrator() )
Esempio n. 3
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def closedloop( kp, ki, f=fb.Identity() ):
    def setpoint( t ):
        if t > 1000:
            return 125
        return 100

    k = 1.0/20.0

    p = AdPublisher( 100, 2 )
    c = fb.PidController( k*kp, k*ki )

    fb.closed_loop( setpoint, c, p, returnfilter=f )
def production():
    def setpoint(t):
        if t*fb.DT < 6*60: return 50
        else: return 45
#        if t < 40000: return 50
#        else: return 45

    p = CpuWithCooler( True, True ); p.temp = 50 # Initial temp
    c = fb.AdvController( 2, 0.5, 0, clamp=(0,10) )

    fb.closed_loop( setpoint, c, p, 100000, inverted=True,
                    actuator=fb.Limiter( 0, 10 ) )
def closedloop():
    def demand(t):
        return int(random.gauss(0, 15))

    def setpoint(t):
        if t > 5000:
            return 0.5
        return 0.7

    p = SmoothedCache(0, demand, 100)
    c = fb.PidController(100, 250)

    fb.closed_loop(setpoint, c, p, 10000)
Esempio n. 6
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def closedloop_accumul( kp, ki ):
    def setpoint( t ):
        global accumul_goal
        
        if t > 1000:
            accumul_goal += 125
        else:
            accumul_goal += 100
        return accumul_goal
    
    k = 1.0/20.0

    p = AdPublisher( 100, 2 )
    c = fb.PidController( k*kp, k*ki )

    fb.closed_loop( setpoint, c, p, returnfilter=fb.Integrator() )
def nestedloops():
    def setpoint(t):
        return 200

        if t < 2000:
            return 100
        elif t < 3000:
            return 125
        else:
            return 25

    p = InnerLoop(0.5, 0.25, load_queue)  # InnerLoop is "plant" for outer loop

    #    c = fb.PidController( 0.06, 0.001 )
    c = fb.AdvController(0.35, 0.0025, 4.5, smooth=0.15)

    #    fb.closed_loop( setpoint, c, p )
    fb.closed_loop(setpoint, c, p, actuator=fb.RecursiveFilter(0.5))
def nestedloops():
    def setpoint( t ):
        return 200
        
        if t < 2000:
            return 100
        elif t < 3000:
            return 125
        else:
            return 25

    p = InnerLoop(0.5, 0.25, load_queue) # InnerLoop is "plant" for outer loop

#    c = fb.PidController( 0.06, 0.001 )
    c = fb.AdvController( 0.35, 0.0025, 4.5, smooth=0.15 )
    
#    fb.closed_loop( setpoint, c, p )
    fb.closed_loop( setpoint, c, p, actuator=fb.RecursiveFilter(0.5) )
def closedloop_jumps():
    def demand(t):
        if t < 3000:
            return int(random.gauss(0, 15))
        elif t < 5000:
            return int(random.gauss(0, 35))
        else:
            return int(random.gauss(100, 15))

    def setpoint(t):
        return 0.7

    p = SmoothedCache(0, demand, 100)
    c = fb.PidController(270, 7.5)  # Ziegler-Nichols - closedloop1
    #   c = fb.PidController( 100, 4.3 ) # Cohen-Coon - 2
    #   c = fb.PidController( 80, 2.0 )  # AMIGO - 3
    #   c = fb.PidController( 150, 2 )   # 4

    fb.closed_loop(setpoint, c, p, 10000)
def closedloop1():
    # Closed loop, setpoint 0.6-0.8, PID Controller

    def loadqueue():
        global global_time
        global_time += 1

        if global_time > 2100:
            return random.gauss(1200, 5)

        return random.gauss(1000, 5)

    def setpoint(t):
        if t > 2000:
            return 0.6
        else:
            return 0.8

    p = ServerPool(8, consume_queue, loadqueue)
    c = fb.PidController(1, 5)
    fb.closed_loop(setpoint, c, p, 10000)
def closedloop2():
    # Closed loop, setpoint 0.999x, Asymm (!) Controller
    
    def setpoint( t ):
        if t < 1000:          # Switch on slowly, to avoid initial overshoot
            return t/1000.0
        return 0.9995

    class AsymmController( fb.PidController ):
        def work( self, e ):
            if e > 0:
                e /= 20.0
        
            self.i += fb.DT*e
            self.d = ( self.prev - e )/fb.DT
            self.prev = e

            return self.kp*e + self.ki*self.i + self.kd*self.d

    p = ServerPool( 0, consume_queue, load_queue )
    c = AsymmController( 10, 200 )
    fb.closed_loop( setpoint, c, p )
def closedloop2():
    # Closed loop, setpoint 0.999x, Asymm (!) Controller

    def setpoint(t):
        if t < 1000:  # Switch on slowly, to avoid initial overshoot
            return t / 1000.0
        return 0.9995

    class AsymmController(fb.PidController):
        def work(self, e):
            if e > 0:
                e /= 20.0

            self.i += fb.DT * e
            self.d = (self.prev - e) / fb.DT
            self.prev = e

            return self.kp * e + self.ki * self.i + self.kd * self.d

    p = ServerPool(0, consume_queue, load_queue)
    c = AsymmController(10, 200)
    fb.closed_loop(setpoint, c, p)
def closedloop1():
    # Closed loop, setpoint 0.6-0.8, PID Controller
    
    def loadqueue():
        global global_time
        global_time += 1

        if global_time > 2100:
            return random.gauss( 1200, 5 )

        return random.gauss( 1000, 5 )


    def setpoint( t ):
        if t > 2000:
            return 0.6
        else:
            return 0.8


    p = ServerPool( 8, consume_queue, loadqueue )
    c = fb.PidController( 1, 5 )
    fb.closed_loop( setpoint, c, p, 10000 )
# ============================================================    

def closed_loop( c, p, tm=5000 ):
    def setpoint( t ):
        return 810
    
    y = 0 
    for t in range( tm ):
        r = setpoint(t)
        e = r - y

        u = c.work(e,t)
        y = p.work(u,t)

        print t, r, e, u, y
        xplot.append(t)
        yplot.append(y)
        ytarget.append(setpoint(t))

# ============================================================

def setpoint(t):
    return 810

fb.DT = 0.1
c = Controller( 1, 5.5, 4.5, 810 )
p = System()

fb.closed_loop(setpoint, c, p, 50 )

def setpoint(t):
    #return 2.05
    return 56.7

fb.DT = 0.1
tm = 100 
c = Controller( 1, 5.5, 4.5, setpoint(0),noise=True,delay=3 )
c2 = Controller( 1, 5.5, 4.5, setpoint(0),noise=False )

#p = System()
#p2= System()
p = Device()
p2 = Device()

fb.closed_loop(setpoint, c, p, tm)
fb.closed_loop(setpoint, c2, p2, tm)


mp.plot(c.yplot,'r')
mp.plot(c.reference,'b')
mp.plot(c2.yplot,'c')
mp.plot(c2.reference,'m')
mp.show()

mp.plot(c.eplot,'r')
mp.step(c.usignal,'b')
mp.plot(c2.eplot,'c')
mp.step(c2.usignal,'m')
mp.show()
    def __init__(self):
        self.state = 0

    def work(self, u):
        self.state += u
        self.state = max(0, min(self.state, 4))  # Constrain to 0..4
        return self.state


class Logarithm(fb.Component):
    def work(self, u):
        if u <= 0: return 0
        return math.log(u)


if __name__ == '__main__':

    fb.DT = 1

    def setpoint(t):
        return 3.5 * math.log(10.0)

    c = DeadzoneController(0.5 * math.log(8.0))
    p = GameEngine()

    fb.closed_loop(setpoint,
                   c,
                   p,
                   actuator=ConstrainingIntegrator(),
                   returnfilter=Logarithm())
class ConstrainingIntegrator( fb.Component ):
    def __init__( self ):
        self.state = 0

    def work( self, u ):
        self.state += u
        self.state = max(0, min( self.state, 4 ) ) # Constrain to 0..4
        return self.state
    

class Logarithm( fb.Component ):
    def work( self, u ):
        if u <= 0: return 0
        return math.log(u)


if __name__ == '__main__':

    fb.DT = 1

    def setpoint(t):
        return 3.5*math.log( 10.0 )

    c = DeadzoneController( 0.5*math.log(8.0) )
    p = GameEngine()

    fb.closed_loop( setpoint, c, p,actuator=ConstrainingIntegrator(),
                    returnfilter=Logarithm() )