Esempio n. 1
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    def load_people(self, args):
        """Creates people from a specified file and allocates each person based on person type"""

        path = args['<file_location>']
        if not Util.is_file(path):
            Util.print_line('File location is invalid')
            return False

        with open(path, 'r') as file:
            for line in file:
                records = line.split()
                living_space = False
                firstname = records[0]
                lastname = records[1]
                person_type = records[2]
                if person_type.upper() == 'FELLOW':
                    if (records[3].upper() == 'Y'):
                        living_space = True
                    person = Fellow(firstname, lastname, living_space)
                else:
                    person = Staff(firstname, lastname)

                self.people.append(person)
                Util.print_line(person.name() + ' succesfully created')
                self.allocate(person, None, 'OFFICE')
                if person.is_fellow():
                    self.allocate(person)
            self.save_state_to_pickle()
Esempio n. 2
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    def test_update_living_space(self):
        fellow = Fellow('Dhani', 'AF26121')
        self.assertRaises(TypeError, fellow.update_living_space, self.office)

        fellow = Fellow('Dhani', 'AF26121', have_living_space=False)
        self.assertRaises(LivingSpaceRejectedException,
                          fellow.update_living_space, self.living_space)
Esempio n. 3
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class Amity(object):
    def __init__(self):
        print("Welcome to Amity\n")
        self.office = Office()
        self.livingspace = LivingSpace()
        self.staff = Staff()
        self.fellow = Fellow()

    def ready(self):
        command = None
        while command != "exit":
            command = self.get_input()
            if command.lower() == "exit":
                command = "exit"
            else:
                method_params = map(str.lower, command.split())
                getattr(self, method_params[0])(method_params[1::])
        return

    def get_input(self):
        return raw_input(">> ").strip()

    """
     create_room OFFICE carat vvida minion
     create_room LIVINGSPACE carat vvida minion
    """

    def create_room(self, rooms):
        if rooms[0] == "office":
            self.office.create(rooms)
        else:
            self.livingspace.create(rooms)

    """
    add_person bukky FELLOW Y
    add_person tosin STAFF
    """

    def add_person(self, person_details):
        if len(person_details) == 2:
            person_details.append("N")

        if person_details[1] == "fellow":
            self.fellow.add(person_details)
            self.fellow.allocate_room(self.office, self.livingspace)
        else:
            self.staff.add(person_details)
            self.staff.allocate_room(self.office)
Esempio n. 4
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 def handle_collisions(self, coll_objects):
     for object in coll_objects:
         if isinstance(object, ForceField):
             self.is_alive = False
             fellow = Fellow(self.x, self.y, self.game)
             self.game.objects.append(fellow)
             self.game.fellows.append(fellow)
Esempio n. 5
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    def add_person(self, person_name, person_type, wants_accomodation='N'):
        random_office = None
        random_livingspace = None
        if self.get_available_rooms("office"):
            random_office = random.choice(self.get_available_rooms("office"))
        if self.get_available_rooms("livingspace"):
            random_livingspace = random.choice(
                self.get_available_rooms("livingspace"))

        if person_type == 'fellow':
            if wants_accomodation and wants_accomodation == 'Y':
                new_fellow = Fellow(person_name, "fellow", random_office,
                                    random_livingspace)

                self.fellows_added.append(new_fellow)
                if random_office:
                    new_fellow.office.number_of_occupants += 1
                    print((new_fellow.office.name,
                           str(new_fellow.office.number_of_occupants)))

                if random_livingspace:
                    new_fellow.livingspace.number_of_occupants += 1
                return 'Fellow ' + person_name + ' has successfully been added.'

            else:
                new_fellow = Fellow(person_name, "fellow", random_office, None)
                self.fellows_added.append(new_fellow)
                if random_office:
                    new_fellow.office.number_of_occupants += 1
                    print((new_fellow.office.name,
                           str(new_fellow.office.number_of_occupants)))

                return 'Fellow ' + person_name + ' has successfully been added.'

        if person_type == 'staff':
            if wants_accomodation and wants_accomodation == 'Y':
                return 'Staff cannot be allocated livingspace'
            else:
                new_staff = Staff(person_name, "staff", random_office)
                self.staff_added.append(new_staff)
                if random_office:
                    new_staff.office.number_of_occupants += 1
                    print((new_staff.office.name,
                           str(new_staff.office.number_of_occupants)))

                return 'Staff ' + person_name + ' has successfully been added.'
Esempio n. 6
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class Room:
    s = "staff"
    f = "fellow"
    input = raw_input(
        "Hi, please identify yourself by either:  staff or fellow ::")

    if input == s:

        Staff.member()  #runs the member method in a static manner.
    elif input == f:

        Fellow.fellower()  #runs the fellower method in a static manner
    else:
        print "Invalid option"
Esempio n. 7
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    def get_person(self, row):
        """Creates person instance based on person type"""

        living_space = False
        if row['living_space'] == 1:
            living_space = True

        if row['person_type'] == 'FELLOW':
            person = Fellow(str(row['firstname']), str(row['lastname']),
                            living_space)
        else:
            person = Staff(str(row['firstname']), str(row['lastname']),
                           living_space)

        if row['assigned_room']:
            key_value_pairs = row['assigned_room'].split('=')
            for i in xrange(len(key_value_pairs) - 1):
                keys = key_value_pairs[i].split(',')
                values = key_value_pairs[i + 1].split(',')
                for index in xrange(len(keys)):
                    person.assigned_room[str(keys[index])] = str(values[index])

        person.date_time = row['date_time']
        return person
Esempio n. 8
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    def add_person(self, firstname, lastname, role, wants_accomodation="N"):
        try:
            fellow = {}
            staff = {}
            roles = ["fellow", "staff", "F", "S"]
            wants_accomodation_options = ["Yes", "N", "Y" "No", None]
            if type(firstname) != str or type(lastname) != str:
                print("Please enter valid names.")
            else:
                if role not in roles:
                    return "Please enter valid role."
                else:
                    if role == "fellow" or role == "F":
                        fellow_name = firstname + " " + lastname
                        self.fellow_counter = self.fellow_counter+1
                        fellow_id = "F"+str(self.fellow_counter)
                        fellow["id"] = fellow_id
                        fellow["name"] = fellow_name
                        fellow["office"] = self.allocate_office(fellow_id)
                        if wants_accomodation == "Yes" or wants_accomodation == "Y":
                            fellow["living_space"] = self.allocate_living_space(
                                fellow_id, "topaz")

                        elif wants_accomodation == "no" or wants_accomodation == "N":
                            pass
                        else:
                            print(
                                "invalid accomodation option, fellow created but not assigned living space.")
                        self.fellows.append(fellow)
                        fellow = Fellow()
                    else:
                        self.staff_counter = self.staff_counter + 1
                        staff_id = "S" + str(self.staff_counter)
                        staff["id"] = staff_id
                        staff["name"] = firstname + " " + lastname
                        staff["office"] = self.allocate_office(staff_id)
                        self.staff.append(staff)
                        staff = Staff()
                        if wants_accomodation == "yes" or wants_accomodation == "Y":
                            print(
                                "Staff does not get living space. staff created with no living space.")
                        elif wants_accomodation == "no" or wants_accomodation == "N":
                            pass
                        else:
                            print("invalid accomodation")

        except():
            return "Please try again"
Esempio n. 9
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    def add_person(self, args):
        """
		Resolves the argument and creates the right person type, 
		adds the person to people list and allocates the person to a room. 
		This also saves the current state to pickle file
		"""

        firstname = args['<firstname>'].upper()
        lastname = args['<lastname>'].upper()
        if args['<person_type>'].upper() == 'FELLOW':
            person = Fellow(firstname, lastname, args['-w'])
        else:
            person = Staff(firstname, lastname, args['-w'])

        if self.person_exists(person):
            Util.print_line(person.name() + ' already exists')
        else:
            self.people.append(person)
            print person.name() + ' successfully created'
            self.allocate(person, None, 'OFFICE')
            if person.is_fellow():
                self.allocate(person)
        self.save_state_to_pickle()
Esempio n. 10
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 def __init__(self):
     print("Welcome to Amity\n")
     self.office = Office()
     self.livingspace = LivingSpace()
     self.staff = Staff()
     self.fellow = Fellow()
Esempio n. 11
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 def setUp(self):
     self.amity = Amity()
     self.fellow = Fellow()
     self.Staff = Staff()
     self.office = Office()
     self.livingspace = LivingSpace()
Esempio n. 12
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    def add_person(self, person_type, first_name, surname, wants_accommodation="n"):
        """ Method adds a new person and assigns them an office, and an optional living space """
        person_type = person_type.lower()
        wants_accommodation = wants_accommodation.lower()
        if person_type == "fellow" or person_type == "staff":
            if person_type == "fellow":
                new_person = Fellow(person_type, first_name,
                                    surname, wants_accommodation)
                self.all_persons.append(new_person)
                self.fellows.append(new_person)
                print("Fellow {0:s} {1:s} has been successfully added".format(
                    first_name, surname))

                """The following section assigns a random office and an optional random living
                space to the new fellow added above"""
                if len(self.all_offices) == 0:
                    print(
                        "Office not assigned, because no offices are available at this time.")
                else:
                    random_office = random.choice(self.all_offices)
                    if len(random_office.occupants) == 6:
                        random_office = random.choice(self.all_offices)
                    else:
                        random_office.occupants.append(new_person)
                        self.allocated_an_office.append(new_person)
                        print("{0:s} {1:s} has been allocated the office {2:s}".format(
                            new_person.first_name, new_person.surname, random_office.room_name))

                if new_person.wants_accommodation == "yes" or new_person.wants_accommodation == "y":
                    if len(self.all_living_spaces) == 0:
                        print(
                            "Living space not assigned, because no living spaces are available at this time.")
                    else:
                        random_living_space = random.choice(
                            self.all_living_spaces)
                        if len(random_living_space.occupants) == 4:
                            random_living_space = random.choice(self.all_living_spaces)
                        else:
                            random_living_space.occupants.append(new_person)
                            self.allocated_a_living_space.append(new_person)
                            print("{0:s} {1:s} has been allocated the living space {2:s}".format(
                                new_person.first_name, new_person.surname, random_living_space.room_name))

            elif person_type == "staff":
                new_person = Staff(person_type, first_name,
                                   surname, wants_accommodation)
                self.all_persons.append(new_person)
                self.staff.append(new_person)
                print("Staff {0:s} {1:s} has been successfully added".format(
                    first_name, surname))

                if len(self.all_offices) == 0:
                    print(
                        "Office not assigned, because no offices are available at this time.")
                    if new_person.wants_accommodation == "yes" or new_person.wants_accommodation == "y":
                        print("Staff cannot be assigned a living space.")
                else:
                    random_office = random.choice(self.all_offices)
                    if len(random_office.occupants) >= 6:
                        random_office = random.choice(self.all_offices)
                        if new_person.wants_accommodation == "yes" or new_person.wants_accommodation == "y":
                            print("Staff cannot be assigned a living space.")
                    else:
                        random_office.occupants.append(new_person)
                        self.allocated_an_office.append(new_person)
                        print("{0:s} {1:s} has been allocated the office {2:s}".format(new_person.first_name,
                             new_person.surname, random_office.room_name))
                        if new_person.wants_accommodation == "yes" or new_person.wants_accommodation == "y":
                            print("Staff cannot be assigned a living space.")

        else:
            print("Person can only either be Fellow or Staff.")
Esempio n. 13
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 def add_fellow(self):
     fellow_ = Fellow()
     self.fellows.append(fellow_)
Esempio n. 14
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    def add_person(self, first_name, last_name, person_type,
                   wants_accommodation):
        """Function to add a person to the system, allocate them to rooms and/or
        living spaces and add them to the waiting list if full rooms"""
        people = ""
        if person_type.lower() == "staff":
            staff = Staff(first_name, last_name)
            # add staff to people
            self.people.append(staff)
            self.staff.append(staff)
            print("{} {} of id {} has been added to the system"
                  .format(staff.first_name, staff.last_name, staff.person_id))
            people += "{} {} of id {} has been added to the system"\
                .format(staff.first_name, staff.last_name, staff.person_id)

            # Allocate staff to a random empty office
            if len([room_object for room_object in self.offices if
                   len(room_object.room_members) < room_object.room_capacity]):
                office_allocated = random.choice([room_object for room_object
                                                  in self.offices if
                                                  len(room_object.room_members) <
                                                  room_object.room_capacity])
                office_allocated.room_members.append(staff)
                print("{} {} has been allocated {}"
                      .format(staff.first_name, staff.last_name,
                              office_allocated))
                people += "{} {} has been allocated {}"\
                    .format(staff.first_name, staff.last_name,
                            office_allocated)
            else:
                self.waiting_list.append(staff)
                self.office_waiting_list.append(staff)
                print("{} {} has been added to the office waiting list"
                      .format(staff.first_name, staff.last_name))
                people += "{} {} has been added to the office waiting list"\
                    .format(staff.first_name, staff.last_name)

            if wants_accommodation == "Y":
                print("Staff cannot be allocated a living space!")
                people += "Staff cannot be allocated a living space!"

        elif person_type.lower() == "fellow":
            fellow = Fellow(first_name, last_name)
            # add fellow to people
            self.people.append(fellow)
            self.fellows.append(fellow)
            people += "{} {} of id {} has been added to the system"\
                .format(first_name, last_name, fellow.person_id)
            print("{} {} of id {} has been added to the system"
                  .format(first_name, last_name, fellow.person_id))
            # Give them an office first
            if len([room_object for room_object in self.offices if
                    len(room_object.room_members)
                    < room_object.room_capacity]):
                office_allocated = random.choice([room_object for room_object in
                                                  self.offices if
                                                  len(room_object.room_members)
                                                  < room_object.room_capacity])
                office_allocated.room_members.append(fellow)
                print("{} {} has been allocated {}"
                      .format(fellow.first_name, fellow.last_name,
                              office_allocated))
                people += "{} {} has been allocated {}"\
                    .format(fellow.first_name, fellow.last_name,
                            office_allocated)
            else:
                self.waiting_list.append(fellow)
                self.office_waiting_list.append(fellow)
                print("{} {} has been added to the office waiting list"
                    .format(fellow.first_name, fellow.last_name))
                people += "{} {} has been added to the office waiting list"\
                    .format(fellow.first_name, fellow.last_name)

            if wants_accommodation == "Y":
                # Get the list of available living spaces
                if len([room_object for room_object in self.living_spaces if
                        len(room_object.room_members)
                       < room_object.room_capacity]):
                    living_space_allocated = \
                        random.choice([room_object for room_object in
                                       self.living_spaces if
                                       len(room_object.room_members) <
                                       room_object.room_capacity])
                    living_space_allocated.room_members.append(fellow)
                    print("{} {} has been allocated {}"
                          .format(fellow.first_name, fellow.last_name,
                                  living_space_allocated))
                    people += "{} {} has been allocated {}"\
                        .format(fellow.first_name, fellow.last_name,
                                living_space_allocated)

                else:
                    self.waiting_list.append(fellow)
                    self.living_space_waiting_list.append(fellow)
                    print("{} {} has been added to the living space "
                          "waiting list".format(fellow.first_name,
                                                fellow.last_name))
                    people += "{} {} has been added to the living space "\
                              "waiting list".format(fellow.first_name,
                                                    fellow.last_name)
        else:
            print("Person type can only be fellow or staff")
            people += "Person type can only be fellow or staff"

        return people
Esempio n. 15
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    def load_state(self, database=None):
        database = './files/' + database
        """Function to load people from a database"""
        try:
            db = database if database else "amity.db"
            connection = sqlite3.connect(db)
            cc = connection.cursor()
            cc.execute("SELECT * FROM person")
            people = cc.fetchall()
            for person in people:
                if person[2] == 'staff':
                    staff = Staff(person[1], person[2], person[3])
                    staff.person_id = person[0]
                    self.people.append(staff)
                    self.staff.append(staff)

                else:
                    fellow = Fellow(person[1], person[2], person[3])
                    fellow.person_id = person[0]
                    self.people.append(fellow)
                    self.fellows.append(fellow)

            cc.execute("SELECT * FROM room")
            rooms = cc.fetchall()
            for room in rooms:
                if room[2] == 6:
                    office = Office(room[1])
                    office.room_id = room[0]
                    office.room_members = [person for person in self.people if
                                           person.person_id in [int(str(person_id))
                                                                for person_id in
                                                                room[4].split(',')]
                                           ]
                    self.rooms.append(office)
                    self.offices.append(office)
                else:
                    living_space = LivingSpace(room[1])
                    living_space.room_id = room[0]
                    living_space.room_members = [person for person in self.people
                                                 if person.person_id in
                                                 [int(str(person_id)) for
                                                  person_id in room[4].split(',')]
                                                 ]
                    self.rooms.append(living_space)
                    self.living_spaces.append(living_space)

            cc.execute("SELECT * FROM office_waiting_list")
            office_waiting_list = cc.fetchall()
            for person_object in office_waiting_list:
                for individual in self.people:
                    if individual.id == person_object[3]:
                        self.waiting_list.append(individual)
                        self.office_waiting_list.append(individual)

            cc.execute("SELECT * FROM living_space_waiting_list")
            living_space_waiting_list = cc.fetchall()
            for person_object in living_space_waiting_list:
                for individual in self.people:
                    if individual.id == person_object[3]:
                        self.waiting_list.append(individual)
                        self.living_space_waiting_list.append(individual)

            connection.commit()
            connection.close()
            print("Data successfully loaded to amity!")
        except NoDataFound:
            print("Please add data to the database!")