def on_event(id, event): global ITEM_SPACING if (event.GetType() == "ContainerInputEvent"): if (event.mContainerID == id): audio = fge.GetAudio(id) audio.Load("GameDeliver01.mp3", False) audio.Play() audio.Volume(0.1) playerHands = fge.GetCarrier(event.mPlayerID) heldItems = playerHands.GetItems() inputItems = heldItems[:event.mNumItems] dropEvent = fge.GetPlayerDropEvent() dropEvent.mPlayerID = event.mPlayerID fge.SendEvent(dropEvent, event.mPlayerID) processorContainer = fge.GetCarrier(id) for itemID in inputItems: itemBody = fge.GetBody(itemID) itemBody.mConstrainX = True itemBody.mConstrainY = True itemBody.mConstrainZ = True containerLen = len(processorContainer.GetItems()) processorContainer.AddItem(itemID) itemCollider = fge.GetCollider(itemID) itemCollider.mIsTrigger = True itemTransform = fge.GetTransform(itemID) if (containerLen % 2) == 0: itemTransform.SetLocalPosition( 0, 1.25, math.ceil(containerLen / 2.0) * ITEM_SPACING) else: itemTransform.SetLocalPosition( 0, 1.25, -1 * math.ceil(containerLen / 2.0) * ITEM_SPACING)
def on_event(id, event): global ITEM_SPACING if (event.GetType() == "ContainerInputEvent"): if (event.mContainerID == id): #audio = fge.GetAudio(id) #audio.Load("GameDeliver01.mp3", False) #audio.Play() #audio.Volume(0.1) playerHands = fge.GetCarrier(event.mPlayerID) heldItems = playerHands.GetItems() inputItems = heldItems[:event.mNumItems] dropEvent = fge.GetPlayerDropEvent() dropEvent.mPlayerID = event.mPlayerID fge.SendEvent(dropEvent, event.mPlayerID) blockContainer = fge.GetCarrier(id) for itemID in inputItems: itemBody = fge.GetBody(itemID) itemBody.mConstrainX = True itemBody.mConstrainY = True itemBody.mConstrainZ = True blockContainer.AddItem(itemID) itemCollider = fge.GetCollider(itemID) itemCollider.mIsTrigger = True itemTransform = fge.GetTransform(itemID) itemScale = itemTransform.GetLocalScale() itemTransform.SetLocalPosition(0.0, 0.5 + 0.5 * itemScale[1], 0.0)
def on_event(id,event): global GRID_ID if(event.GetType() == "SetCellEvent"): GRID_ID = event.mGridID if(event.GetType() == "ContainerInputEvent"): if(event.mContainerID == id): playerHands = fge.GetCarrier(event.mPlayerID) heldItems = playerHands.GetItems() inputItems = heldItems[:event.mNumItems] dropEvent = fge.GetPlayerDropEvent() dropEvent.mPlayerID = event.mPlayerID fge.SendEvent(dropEvent, event.mPlayerID) cellContainer = fge.GetCarrier(id) cellTransform = fge.GetTransform(id) cellPosition = cellTransform.GetPosition() cellScale = cellTransform.GetScale() for itemID in inputItems: itemBody = fge.GetBody(itemID) itemBody.mConstrainX = True itemBody.mConstrainY = True itemBody.mConstrainZ = True containerLen = len(cellContainer.GetItems()) cellContainer.AddItem(itemID) itemCollider = fge.GetCollider(itemID) itemCollider.mIsTrigger = True itemTransform = fge.GetTransform(itemID) itemScale = itemTransform.GetScale() itemTransform.SetPosition(cellPosition[0], cellPosition[1] + 0.5 * itemScale[1] + 0.5 * cellScale[1], cellPosition[2]) ob = fge.GetObserver(id) resource = fge.DecodeResource(int(ob.GetValue("resource"))) if len(inputItems) > 0: if resource == fge.GetType(inputItems[0]): itemTransform = fge.GetTransform(inputItems[0]) itemScale = itemTransform.GetScale() itemTransform.SetPosition(cellPosition[0], cellPosition[1] + 0.5 * itemScale[1] + 0.5 * cellScale[1] + 1.0, cellPosition[2]) cellUpdateEvent = fge.GetCellUpdateEvent() cellUpdateEvent.mMatch = True cellUpdateEvent.mCellID = id cellUpdateEvent.mPlayerID = event.mPlayerID fge.SendEvent(cellUpdateEvent, GRID_ID) audio = fge.GetAudio(id) audio.Load("GameDeliver01.mp3", False) audio.Play() audio.Volume(0.1) EntityManager.GetInstance().ToggleEntityEnable(id, False)
def on_event(id,event): if(event.GetType() == "ContainerInputEvent"): if(event.mContainerID == id): playerHands = fge.GetCarrier(event.mPlayerID) heldItems = playerHands.GetItems() inputItems = heldItems[:event.mNumItems] dropEvent = fge.GetPlayerDropEvent() dropEvent.mPlayerID = event.mPlayerID fge.SendEvent(dropEvent, event.mPlayerID) container = fge.GetCarrier(id) for itemID in inputItems: itemBody = fge.GetBody(itemID) itemBody.mConstrainX = True itemBody.mConstrainY = True itemBody.mConstrainZ = True container.AddItem(itemID) itemCollider = fge.GetCollider(itemID) itemCollider.mIsTrigger = True itemTransform = fge.GetTransform(itemID) itemTransform.SetLocalPosition(0, -4, 0)
def on_update(id, dt): con = fge.GetController(id) player = fge.GetPlayer(id) #update the player speed = 8.0 x = y = 0 rot_num = 0 rot = 0 particles = fge.GetParticles(id) if (con.IsPressed("up")): rot += 180 rot_num += 1 y -= speed elif (con.IsPressed("down")): rot += 0 rot_num += 1 y += speed if (con.IsPressed("left")): if (con.IsPressed("up")): rot += 270 else: rot += -90 rot_num += 1 x -= speed elif (con.IsPressed("right")): rot += 90 rot_num += 1 x += speed if (rot_num >= 1): player.Rotate(rot / rot_num) if (x != 0 or y != 0): playerTransform = fge.GetTransform(id) playerPos = playerTransform.GetPosition() playerScale = playerTransform.GetScale() #particles.SetPosition(playerPos[0], playerPos[1], playerPos[2]) particles.SetRunning(True) sprint = con.IsTriggered("Sprint") if (sprint): x = 2 * x y = 2 * y player.Move(x, y, sprint) else: particles.SetRunning(False) playerHands = fge.GetCarrier(id) heldItems = playerHands.GetItems() lenHeldItems = len(heldItems) pickupAreaIDs = fge.GetChildren(id, "SearchArea") for pickupAreaID in pickupAreaIDs: pickupArea = fge.GetAreaSearch(pickupAreaID) foundIDs = pickupArea.GetFound() for foundID in foundIDs: foundType = fge.GetType(foundID) if (lenHeldItems == 0): if (foundType == "Processor"): container = fge.GetCarrier(foundID) processor = fge.GetProcessor(foundID) if (len(container.GetItems()) > 0 and not processor.IsWorking()): if (con.IsTriggered("Interact")): containerOutputEvent = fge.GetContainerOutputEvent( ) containerOutputEvent.mPlayerID = id containerOutputEvent.mContainerID = foundID containerOutputEvent.mNumItems = 1 fge.SendEvent(containerOutputEvent, foundID) else: containerModel = fge.GetModel(foundID) if containerModel is not None: containerModel.Highlight() break if (foundType == "Block"): container = fge.GetCarrier(foundID) if (len(container.GetItems()) > 0): if (con.IsTriggered("Interact")): containerOutputEvent = fge.GetContainerOutputEvent( ) containerOutputEvent.mPlayerID = id containerOutputEvent.mContainerID = foundID containerOutputEvent.mNumItems = 1 fge.SendEvent(containerOutputEvent, foundID) else: containerModel = fge.GetModel(foundID) if containerModel is not None: containerModel.Highlight() break elif (foundType == "Container"): continue elif (foundType == "Generator"): inputType = "" if (con.IsTriggered("Interact")): inputType = "Interact" if (con.IsTriggered("Sprint")): inputType = "Sprint" if (con.IsTriggered("action3")): inputType = "action3" if (con.IsTriggered("action4")): inputType = "action4" if (inputType != ""): generatorInputEvent = fge.GetGeneratorInputEvent() generatorInputEvent.mGeneratorID = foundID generatorInputEvent.mPlayerID = id generatorInputEvent.mInputType = inputType fge.SendEvent(generatorInputEvent, foundID) else: highlightEvent = fge.GetHighlightEvent() fge.SendEvent(highlightEvent, foundID) itemModel = fge.GetModel(foundID) if itemModel is not None: itemModel.Highlight() break elif (foundType == "GridCell"): container = fge.GetCarrier(foundID) if (len(container.GetItems()) > 0): if (con.IsTriggered("Interact")): containerOutputEvent = fge.GetContainerOutputEvent( ) containerOutputEvent.mPlayerID = id containerOutputEvent.mContainerID = foundID containerOutputEvent.mNumItems = 1 fge.SendEvent(containerOutputEvent, foundID) else: containerModel = fge.GetModel(foundID) if containerModel is not None: containerModel.Highlight() break elif (not fge.HasParent(foundID) or fge.GetType(fge.GetParentID(foundID)) == "Platform"): if (con.IsTriggered("Interact")): pickupEvent = fge.GetPlayerPickupEvent() pickupEvent.mPlayerID = id pickupEvent.mItemID = foundID fge.SendEvent(pickupEvent, id) else: itemModel = fge.GetModel(foundID) if itemModel is not None: itemModel.Highlight() break else: if (fge.GetType(heldItems[0]) != "Game"): if (foundType == "Processor"): processor = fge.GetProcessor(foundID) processorContainter = fge.GetCarrier(foundID) if (processor.GetMaxInput() > len( processorContainter.GetItems())): if (con.IsTriggered("Interact")): containerInputEvent = fge.GetContainerInputEvent( ) containerInputEvent.mPlayerID = id containerInputEvent.mContainerID = foundID containerInputEvent.mNumItems = 1 fge.SendEvent(containerInputEvent, foundID) else: processorModel = fge.GetModel(foundID) if processorModel is not None: processorModel.Highlight() break if (foundType == "Block"): container = fge.GetCarrier(foundID) block = fge.GetBlock(foundID) if (1 > len(container.GetItems()) and block.CanInput()): if (con.IsTriggered("Interact")): containerInputEvent = fge.GetContainerInputEvent( ) containerInputEvent.mPlayerID = id containerInputEvent.mContainerID = foundID containerInputEvent.mNumItems = 1 fge.SendEvent(containerInputEvent, foundID) else: processorModel = fge.GetModel(foundID) if processorModel is not None: processorModel.Highlight() break if (foundType == "GridCell"): cellContainter = fge.GetCarrier(foundID) if (1 > len(cellContainter.GetItems())): if (con.IsTriggered("Interact")): containerInputEvent = fge.GetContainerInputEvent( ) containerInputEvent.mPlayerID = id containerInputEvent.mContainerID = foundID containerInputEvent.mNumItems = 1 fge.SendEvent(containerInputEvent, foundID) else: cellModel = fge.GetModel(foundID) if cellModel is not None: cellModel.Highlight() break else: if (foundType == "Container"): if (con.IsTriggered("Interact")): containerInputEvent = fge.GetContainerInputEvent() containerInputEvent.mPlayerID = id containerInputEvent.mContainerID = foundID containerInputEvent.mNumItems = 1 fge.SendEvent(containerInputEvent, foundID) else: processorModel = fge.GetModel(foundID) if processorModel is not None: processorModel.Highlight() break if (len(foundIDs) == 0 and lenHeldItems > 0 and fge.GetType(heldItems[0]) != "Game" and con.IsTriggered("Interact")): dropEvent = fge.GetPlayerDropEvent() dropEvent.mPlayerID = id fge.SendEvent(dropEvent, id) body = fge.GetBody(id) vel = body.GetVelocity() xV = vel[0] zV = vel[2]