Esempio n. 1
0
class GameServer(IFGPServInd):
  def __init__(self):
    logging.debug("GameServer")
    self.state = WF_P1()
    self.fgpserver = FGPServer(self, host, port)
    while True:
      self.fgpserver.listen()
  
  def getState(self):
    return self.state
  
  def setState(self, state):
    logging.debug(self.state.name() + " --> " + state.name())
    self.state = state
  
  def getFGPServer(self):
    return self.fgpserver
  
  # Delegating incoming events to the states.
  
  # Interface IFGPServInd
  def play(self):
    self.state.play(self)
Esempio n. 2
0
 def __init__(self):
   logging.debug("GameServer")
   self.state = WF_P1()
   self.fgpserver = FGPServer(self, host, port)
   while True:
     self.fgpserver.listen()