Esempio n. 1
0
class FGPServer:
    def __init__(self, gameserver, host, port):
        logging.debug("FGPServer")
        self.gameserver = gameserver
        self.local_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
        self.local_socket.bind((host, port))
        self.sendersqueue = deque([], 2)  # no need to empty it, rotates automatically

    def getSendersQueue(self):
        return self.sendersqueue

    """
    baseDecode is used to read the type of the received message.
    It creates a new MessagePDU of that type and calls decode on
    that message passing in the buf (each PDU knows how to decode itself).
  """

    def baseDecode(self, buf):
        logging.debug(buf_debug(buf))
        offset = 0
        self.msgtype = struct.unpack("H", buf[offset : offset + 2])[0]
        if self.msgtype == 1:
            logging.debug("FGPServer received PlayPDU")
            self.playpdu = PlayPDU()
            self.playpdu.decode(buf)
            self.gameserver.play()
        else:
            logging.debug("Dude, I did not expect that msg!")

    def listen(self):
        logging.debug("FGPServer listening...")
        buf, sender = self.local_socket.recvfrom(4096)
        self.sendersqueue.append(sender)
        logging.debug("Appending sender : " + str(sender))
        self.baseDecode(buf)
Esempio n. 2
0
 def baseDecode(self, buf):
     logging.debug(buf_debug(buf))
     offset = 0
     self.msgtype = struct.unpack("H", buf[offset : offset + 2])[0]
     if self.msgtype == 1:
         logging.debug("FGPServer received PlayPDU")
         self.playpdu = PlayPDU()
         self.playpdu.decode(buf)
         self.gameserver.play()
     else:
         logging.debug("Dude, I did not expect that msg!")