def __init__(self): global STATE_MENU, STATE_GAME, STATE_STATS STATE_MENU = 0 STATE_GAME = 1 STATE_STATS = 2 pygame.init() #self.screen = pygame.display.set_mode((1024, 740),pygame.FULLSCREEN) self.screen = pygame.display.set_mode((1024, 700)) pygame.display.set_caption("Flashlight") pygame.display.set_icon(load_image("flashlight.jpg", "res/img")) self.MainState = STATE_MENU self.ip = "localhost" self.port = 8740 self.customization = False #criar o jogo self.game = Game(self.screen) self.menu = Menu(self.screen) self.stat = Stat(self.screen) self.client = None self.audio = AudioResource() self.loop() os._exit(0)
class Main(object): '''Constructor da classe Cria um objecto Game, Menu e Network. ''' def __init__(self): global STATE_MENU, STATE_GAME, STATE_STATS STATE_MENU = 0 STATE_GAME = 1 STATE_STATS = 2 pygame.init() #self.screen = pygame.display.set_mode((1024, 740),pygame.FULLSCREEN) self.screen = pygame.display.set_mode((1024, 700)) pygame.display.set_caption("Flashlight") pygame.display.set_icon(load_image("flashlight.jpg", "res/img")) self.MainState = STATE_MENU self.ip = "localhost" self.port = 8740 self.customization = False #criar o jogo self.game = Game(self.screen) self.menu = Menu(self.screen) self.stat = Stat(self.screen) self.client = None self.audio = AudioResource() self.loop() os._exit(0) def loop(self): self.game.isMulti = False running = True while running: if(self.MainState==STATE_GAME): GameState = self.game.update() #Se for multiplayer if(self.game.isMulti==True): #Tratar de msgs a enviar if(self.game.SEND_MESSAGE): if self.game.msg == "e": print "MAIN catch 'e'" self.client.treatOutgoing(self.game.msg) quit() else: self.client.treatOutgoing(self.game.msg) self.game.SEND_MESSAGE = False if(GameState==GAME_CONTINUE): self.game.render() elif(GameState==GAME_ESCAPE): self.menu.set_game(True) self.MainState = STATE_MENU elif(GameState==GAME_STAT): self.stat.update_stat(self.game.stat()) GameState = self.stat.update() self.MainState = STATE_STATS elif(self.MainState==STATE_MENU): MenuState = self.menu.update() if(MenuState == START_SINGLE_GAME_EASY): if not self.customization: self.game.creation_player() #Carregar Audio Resource self.audio.AddMusic('res/music/MusicAction.mp3', 'GameAction') self.audio.get_music('GameAction').set_volume(0.5) self.audio.get_music('GameAction').load_music() pygame.mixer.music.play(-1) self.game.load_level("level1"); self.MainState = STATE_GAME self.game.isMulti = False self.game.creation_AI(2) elif(MenuState == START_SINGLE_GAME_MEDIUM): if not self.customization: self.game.creation_player() #Carregar Audio Resource self.audio.AddMusic('res/music/MusicAction.mp3', 'GameAction') self.audio.get_music('GameAction').set_volume(0.5) self.audio.get_music('GameAction').load_music() pygame.mixer.music.play(-1) self.game.load_level("level1"); self.MainState = STATE_GAME self.game.isMulti = False self.game.creation_AI(3) elif(MenuState == START_SINGLE_GAME_HARD): if not self.customization: self.game.creation_player() #Carregar Audio Resource self.audio.AddMusic('res/music/MusicAction.mp3', 'GameAction') self.audio.get_music('GameAction').set_volume(0.5) self.audio.get_music('GameAction').load_music() pygame.mixer.music.play(-1) self.game.load_level("level1"); self.MainState = STATE_GAME self.game.isMulti = False self.game.creation_AI(4) if(MenuState == START_SERVER): self.server = Server() self.server.start() if(MenuState == JOIN_SERVER): if not self.customization: self.game.creation_player() #Carregar o nivel 1 #Carregar Audio Resource self.audio.AddMusic('res/music/MusicAction.mp3', 'GameAction') self.audio.get_music('GameAction').set_volume(0.5) self.audio.get_music('GameAction').load_music() pygame.mixer.music.play(-1) self.game.load_level("level1"); self.MainState = STATE_GAME self.game.isMulti = True self.client = Client("cliente",self.game,self.ip, self.port) self.game.set_client(self.client) if(MenuState == CHANGE_OPTIONS): options = OptionMenu() (option1, option2, option3, option4) = options.results self.game.creation_player(option3, option2) self.ip = option1 if option4.text != '': self.port = int(option4.text) self.customization = True elif(self.MainState==STATE_STATS): if self.stat.update() == GAME_CONTINUE: self.MainState = STATE_GAME