Esempio n. 1
0
    def __init__(self, x, y, w, h, doc):
        super(hpObjectInfoWnd, self).__init__(x, y, w, h, doc)
        self.valObjects = dict()
        self.valObjOffset = 30

        self.begin()
        saveBtn = fltk.Fl_Button(10, self.valObjOffset, 80, 20, 'param save')
        saveBtn.callback(self.save)
        loadBtn = fltk.Fl_Button(100, self.valObjOffset, 80, 20, 'param load')
        loadBtn.callback(self.load)
        self.end()
        self.valObjOffset += 40
Esempio n. 2
0
 def __init__(self, text, file, command, argument, type="classic"):
     file = os.path.join(rcParams['datapath'], 'images', file)
     self.im = Fltk.Fl_PNM_Image(file)
     size = 26
     if type == "repeat":
         self.b = Fltk.Fl_Repeat_Button(0, 0, size, 10)
         self.b.box(Fltk.FL_THIN_UP_BOX)
     elif type == "classic":
         self.b = Fltk.Fl_Button(0, 0, size, 10)
         self.b.box(Fltk.FL_THIN_UP_BOX)
     elif type == "light":
         self.b = Fltk.Fl_Light_Button(0, 0, size + 20, 10)
         self.b.box(Fltk.FL_THIN_UP_BOX)
     elif type == "pushed":
         self.b = Fltk.Fl_Button(0, 0, size, 10)
         self.b.box(Fltk.FL_UP_BOX)
         self.b.down_box(Fltk.FL_DOWN_BOX)
         self.b.type(Fltk.FL_TOGGLE_BUTTON)
     self.tooltiptext = text + " "
     self.b.tooltip(self.tooltiptext)
     self.b.callback(command, argument)
     self.b.image(self.im)
     self.b.deimage(self.im)
     self.type = type
Esempio n. 3
0
    def __init__(self, label=None):
        super(DiceWindow, self).__init__(200, 200, 270, 175, label)
        self.color(fltk.FL_WHITE)

        self.begin()

        self.dicebox1 = fltk.Fl_Box(10, 10, 120, 120)
        self.dicebox2 = fltk.Fl_Box(140, 10, 120, 120)
        self.rollbut = fltk.Fl_Button(10, 140, 50, 25, "Roll")
        self.rollbut.shortcut(" ")
        self.rollbut.tooltip("Click or press space to roll the dice")
        self.rollbut.callback(self.rolldice)
        self.totalbox = fltk.Fl_Box(225, 140, 50, 25)

        self.end()
Esempio n. 4
0
    def __init__(self):
        fltk.Fl_Window.__init__(self, 560, 420, "Embedding in FLTK")

        # Make a panel with a button
        but = fltk.Fl_Button(10, 10, 70, 30, 'Click me')
        but.callback(self._Plot)

        # Make figure to draw stuff in
        self.fig = vv.backends.backend_fltk.Figure(100, 10, 560 - 110,
                                                   420 - 20, "")

        # Make box for resizing
        box = fltk.Fl_Box(fltk.FL_NO_BOX, 100, 50, 560 - 110, 420 - 60, "")
        self.resizable(box)
        box.hide()

        # Finish
        self.end()
        self.show()
        self.fig._widget.show()
Esempio n. 5
0
 def addBtn(self, name, callback):
     self.begin()
     btn = fltk.Fl_Button(10, self.valObjOffset, 80, 20, name)
     btn.callback(callback)
     self.end()
     self.valObjOffset += 40
Esempio n. 6
0
 def __init__(self, x, y, w, h, label="button"):
     self.widget = fltk.Fl_Button(x, y, w, h, label)
     self.customize()
Esempio n. 7
0
def demo():
    """
    runs a small demo program
    """
    xWin = 200
    yWin = 200
    wWin = 300
    hWin = 400

    xTree = 20
    yTree = 20
    wTree = 200
    hTree = hWin - 2 * yTree

    xButs = xTree + wTree + 20

    class MyTree(Fl_Tree):
        """
        """
        def on_select(self, node):
            
            print("on_select: node=%s" % node.title)
        
    print("creating window")
    win = fltk.Fl_Window(xWin, yWin, wWin, hWin, "Fl_Tree demo")

    print("adding tree")
    tree = MyTree(xTree, yTree, wTree, hTree, "something")
    tree.align(fltk.FL_ALIGN_TOP)

    def on_promote(ev):
        node = tree.valuenode()
        if node:
            print("promote: %s" % node.title)
            node.promote()

    def on_demote(ev):
        node = tree.valuenode()
        if node:
            print("demote: %s" % node.title)
            node.demote()

    def on_moveup(ev):
        node = tree.valuenode()
        if node:
            print("moveup: %s" % node.title)
            node.moveup()

    def on_movedown(ev):
        node = tree.valuenode()
        if node:
            print("movedown: %s" % node.title)
            node.movedown()

    but_promote = fltk.Fl_Button(xButs, 20, 20, 20, "@<-")
    but_promote.callback(on_promote)

    but_demote = fltk.Fl_Button(xButs, 50, 20, 20, "@->")
    but_demote.callback(on_demote)

    but_moveup = fltk.Fl_Button(xButs, 80, 20, 20, "up")
    but_moveup.callback(on_moveup)

    but_movedown = fltk.Fl_Button(xButs, 110, 20, 20, "dn")
    but_movedown.callback(on_movedown)


    print("ending window")
    win.end()

    print("showing window")
    win.show()

    # add stuff to root node
    if 1:
        for i in range(3):
            node = tree.append("item-%s" % i)
            if 1:
                for j in range(3):
                    subnode = node.append("item-%s%s" % (i, j))
                    if 1:
                        for k in range(2):
                            subnode.append("item-%s%s%s" % (i,j,k))

    
    print("entering main loop")
    fltk.Fl.run()
Esempio n. 8
0
    def __init__(self, file):

        # flag to initialize data on first run
        self.firstCall = True

        #create figure
        self.fig = pp.figure()

        #add plot to figure
        self.ax = self.fig.add_subplot(111)
        self.ipp = file.attrs.get('IPP', 0) * 1e3
        self.file = file

        self.keys = file.keys()

        self.tIndex = TableIndexer(self.keys)

        #access toolbar callbacks and reassign with custom functionality
        manager = pp.get_current_fig_manager()
        toolbar = manager.toolbar
        fButton = toolbar.bForward.widget()
        rButton = toolbar.bBack.widget()
        fButton.callback(self.forward)
        rButton.callback(self.reverse)

        #get access to existing menu button widget on toolbar
        menuButton = toolbar.omenu.widget()

        #get rid of default buttons
        menuButton.clear()
        toolbar.omenu = CustomAxisMenu(toolbar)

        #add our custom buttons and callbacks
        menuButton.add('Power Map', 0, PowerCallBack, self)
        menuButton.add('Doppler Map', 0, DopplerCallBack, self)
        menuButton.resize(0, 0, 70, 10)
        menuButton.label('Plot Type')

        t1, t2, w, h = toolbar.canvas.figure.bbox.bounds
        toolbar.message.resize(0, 0, int(w / 3), 8)
        self.input = Fltk.Fl_Input(0, 0, int(90), 8)
        self.searchButton = Fltk.Fl_Button(0, 0, int(70), 8, '&Search')
        self.searchButton.callback(Search, self)
        toolbar._group.add(self.input)
        toolbar._group.add(self.searchButton)
        toolbar.update()
        self.ds = self.file[self.tIndex.Current()]
        time = self.ds.attrs.get('START_TIME', '00:00:00')
        fs = self.file.attrs.get('OUTPUT_RATE', 0)
        winStart = self.file.attrs.get('RxWin_START', 0)
        winStop = self.file.attrs.get('RxWin_STOP', 0)

        # initialize instances of PowerMap and DopplerMap
        # this will be referenced later when the user chooses
        # the desired plot type
        self.powerMap = rt.PowerMap(self.ds, file, fs, winStart, winStop)
        self.dopplerMap = rt.DopplerMap(self.ds, file, fs, winStart, winStop)

        #default to power map computation
        self.map = self.powerMap

        self.Update()
        pp.show()