Esempio n. 1
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import fo_universe_generator as fo
import planets
import natives


species_summary = {species: 0 for species in fo.get_native_species()}
empire_species = {species: 0 for species in fo.get_playable_species()}
potential_native_planet_summary = {planet_type: 0 for planet_type in planets.planet_types}
settled_native_planet_summary = {planet_type: 0 for planet_type in planets.planet_types}
monsters_summary = []
tracked_monsters_chance = {}
tracked_monsters_tries = {}
tracked_monsters_summary = {}
tracked_monsters_location_summary = {}
tracked_nest_location_summary = {}
specials_summary = {special: 0 for special in fo.get_all_specials()}
specials_repeat_dist = {count: 0 for count in [0, 1, 2, 3, 4]}

def log_planet_count_dist(sys_list):
    planet_count_dist = {}
    planet_size_dist = {size : 0 for size in planets.planet_sizes}
    for system in sys_list:
        planet_count = 0
        for planet in fo.sys_get_planets(system):
            this_size = fo.planet_get_size(planet)
            if this_size in planets.planet_sizes:
                planet_count += 1
                planet_size_dist[this_size] += 1
        planet_count_dist.setdefault(planet_count, [0])[0] += 1
    planet_tally = sum(planet_size_dist.values())
    print "Planet Count Distribution: planets_in_system | num_systems | % of systems"
Esempio n. 2
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def generate_natives(native_freq, systems, empire_home_systems):
    """
    Adds non-empire-affiliated native populations to planets.
    """

    # first, calculate the chance for natives on a planet based on the native frequency that has been passed
    # get the corresponding value for the specified natives frequency from the universe tables
    inverse_native_chance = fo.native_frequency(native_freq)
    # as the value in the universe table is higher for a lower frequency, we have to invert it
    # exception: a value of 0 means no natives, in this case return immediately
    if inverse_native_chance <= 0:
        return
    native_chance = 1.0 / float(inverse_native_chance)

    # compile a list of planets where natives can be placed
    # select only planets sufficiently far away from player home systems
    native_safe_planets = []  # list of planets safe for natives
    for candidate in systems:
        if not is_too_close_to_empire_home_systems(candidate, empire_home_systems):
            # this system is sufficiently far away from all player homeworlds, so add it's planets to our list
            native_safe_planets += fo.sys_get_planets(candidate)
    print "Number of planets far enough from players for natives to be allowed:", len(native_safe_planets)
    # if there are no "native safe" planets at all, we can stop here
    if not native_safe_planets:
        return

    # get all native species
    native_species = fo.get_native_species()
    print "Species that can be added as natives:"
    print "... " + "\n... ".join(native_species)

    # create a map with a list for each planet type containing the species
    # for which this planet type is a good environment
    # we will need this afterwards when picking natives for a planet
    natives_for_planet_type.clear()  # just to be safe
    natives_for_planet_type.update( {planet_type: [] for planet_type in planets.planet_types} )
    planet_types_for_natives.clear()
    planet_types_for_natives.update( {species: set() for species in native_species} )
    # iterate over all native species we got
    for species in native_species:
        # check the planet environment for all planet types for this species
        for planet_type in planets.planet_types:
            # if this planet type is a good environment for the species, add it to the list for this planet type
            if fo.species_get_planet_environment(species, planet_type) == fo.planetEnvironment.good:
                natives_for_planet_type[planet_type].append(species)
                planet_types_for_natives[species].add(planet_type)

    # randomly add species to planets
    # iterate over the list of "native safe" planets we compiled earlier
    for candidate in native_safe_planets:
        # select a native species to put on this planet
        planet_type = fo.planet_get_type(candidate)
        # check if we have any native species that like this planet type
        if not natives_for_planet_type[planet_type]:
            # no, continue with next planet
            continue
        statistics.potential_native_planet_summary[planet_type] += 1
        # make a "roll" against the chance for natives to determine if we shall place natives on this planet
        if random.random() > native_chance:
            # no, continue with next planet
            continue
        statistics.settled_native_planet_summary[planet_type] += 1

        # randomly pick one of the native species available for this planet type
        natives = random.choice(natives_for_planet_type[planet_type])

        # put the selected natives on the planet
        fo.planet_set_species(candidate, natives)
        # set planet as homeworld for that species
        fo.species_add_homeworld(natives, candidate)
        # set planet focus
        # check if the preferred focus for the native species is among the foci available on this planet
        available_foci = fo.planet_available_foci(candidate)
        preferred_focus = fo.species_preferred_focus(natives)
        if preferred_focus in available_foci:
            # if yes, set the planet focus to the preferred focus
            fo.planet_set_focus(candidate, preferred_focus)
        elif available_foci:
            # if no, and there is at least one available focus, just take the first of the list
            # otherwise don't set any focus
            fo.planet_set_focus(candidate, available_foci[0])
        print "Added native", natives, "to planet", fo.get_name(candidate)

        # increase the statistics counter for this native species, so a species summary can be dumped to the log later
        statistics.species_summary[natives] += 1