Esempio n. 1
0
    def save_rom(self, is_save_as):
        safe_to_save, reason, additional_info = self.level_view.level_safe_to_save()

        if not safe_to_save:
            answer = QMessageBox.warning(
                self,
                reason,
                f"{additional_info}\n\nDo you want to proceed?",
                QMessageBox.No | QMessageBox.Yes,
                QMessageBox.No,
            )

            if answer == QMessageBox.No:
                return

        if not self.level_ref.attached_to_rom:
            QMessageBox.information(
                self,
                "Importing M3L into ROM",
                "Please select the positions in the ROM you want the level objects and enemies/items to be stored.",
                QMessageBox.Ok,
            )

            level_selector = LevelSelector(self)

            answer = level_selector.exec_()

            if answer == QMessageBox.Accepted:
                self.level_view.level_ref.attach_to_rom(
                    level_selector.object_data_offset, level_selector.enemy_data_offset
                )

                if is_save_as:
                    # if we save to another rom, don't consider the level
                    # attached (to the current rom)
                    self.level_view.level_ref.attached_to_rom = False
            else:
                return

        if is_save_as:
            pathname, _ = QFileDialog.getSaveFileName(self, caption="Save ROM as", filter=ROM_FILE_FILTER)
            if not pathname:
                return  # the user changed their mind
        else:
            pathname = ROM.path

        if str(pathname) == str(auto_save_rom_path):
            QMessageBox.critical(
                self,
                "Cannot save to auto save ROM",
                "You can't save to the auto save ROM, as it will be deleted, when exiting the editor. Please choose "
                "another location, or your changes will be lost."
            )

        self._save_current_changes_to_file(pathname, set_new_path=True)

        self.update_title()

        if not is_save_as:
            self.level_ref.changed = False
Esempio n. 2
0
    def _set_jump_destination(self):
        level_selector = LevelSelector(self)
        level_was_selected = level_selector.exec_() == QDialog.Accepted

        if not level_was_selected:
            return

        self.next_area_object_set_dropdown.setCurrentIndex(level_selector.object_set)
        self.level.next_area_object_set = level_selector.object_set

        self.level_pointer_spinner.setValue(level_selector.object_data_offset)
        self.level.next_area_objects = level_selector.object_data_offset

        self.enemy_pointer_spinner.setValue(level_selector.enemy_data_offset)
        self.level.next_area_enemies = level_selector.enemy_data_offset - 1

        self.header_change.emit()
Esempio n. 3
0
    def open_level_selector(self, _):
        if not self.safe_to_change():
            return

        level_selector = LevelSelector(self)

        level_was_selected = level_selector.exec_() == QDialog.Accepted

        if level_was_selected:
            self.update_level(
                level_selector.level_name,
                level_selector.object_data_offset,
                level_selector.enemy_data_offset,
                level_selector.object_set,
            )

        return level_was_selected
Esempio n. 4
0
    def save_rom(self, is_save_as):
        safe_to_save, reason, additional_info = self.level_view.level_safe_to_save(
        )

        if not safe_to_save:
            answer = QMessageBox.warning(
                self,
                reason,
                f"{additional_info}\n\nDo you want to proceed?",
                QMessageBox.No | QMessageBox.Yes,
                QMessageBox.No,
            )

            if answer == QMessageBox.No:
                return

        if not self.level_ref.attached_to_rom:
            QMessageBox.information(
                self,
                "Importing M3L into ROM",
                "Please select the positions in the ROM you want the level objects and enemies/items to be stored.",
                QMessageBox.Ok,
            )

            level_selector = LevelSelector(self)

            answer = level_selector.exec_()

            if answer == QMessageBox.Accepted:
                self.level_view.level_ref.attach_to_rom(
                    level_selector.object_data_offset,
                    level_selector.enemy_data_offset)

                if is_save_as:
                    # if we save to another rom, don't consider the level
                    # attached (to the current rom)
                    self.level_view.level_ref.attached_to_rom = False
            else:
                return

        if is_save_as:
            pathname, _ = QFileDialog.getSaveFileName(self,
                                                      caption="Save ROM as",
                                                      filter=ROM_FILE_FILTER)
            if not pathname:
                return  # the user changed their mind
        else:
            pathname = ROM.path

        level = self.level_ref.level

        for offset, data in level.to_bytes():
            ROM().bulk_write(data, offset)

        try:
            ROM().save_to_file(pathname)
        except IOError as exp:
            QMessageBox.warning(self, f"{type(exp).__name__}",
                                f"Cannot save ROM data to file '{pathname}'.")

        self.update_title()

        if not is_save_as:
            level.changed = False
Esempio n. 5
0
class MainWindow(QMainWindow):
    def __init__(self, path_to_rom=""):
        super(MainWindow, self).__init__()

        self.setWindowIcon(icon("foundry.ico"))

        file_menu = QMenu("File")

        open_rom_action = file_menu.addAction("&Open ROM")
        open_rom_action.triggered.connect(self.on_open_rom)
        self.open_m3l_action = file_menu.addAction("&Open M3L")
        self.open_m3l_action.triggered.connect(self.on_open_m3l)

        file_menu.addSeparator()

        save_rom_action = file_menu.addAction("&Save ROM")
        save_rom_action.triggered.connect(self.on_save_rom)
        save_rom_as_action = file_menu.addAction("&Save ROM as ...")
        save_rom_as_action.triggered.connect(self.on_save_rom_as)
        """
        file_menu.AppendSeparator()
        """
        self.save_m3l_action = file_menu.addAction("&Save M3L")
        self.save_m3l_action.triggered.connect(self.on_save_m3l)
        """
        file_menu.Append(ID_SAVE_LEVEL_TO, "&Save Level to", "")
        file_menu.AppendSeparator()
        file_menu.Append(ID_APPLY_IPS_PATCH, "&Apply IPS Patch", "")
        file_menu.AppendSeparator()
        file_menu.Append(ID_ROM_PRESET, "&ROM Preset", "")
        """
        file_menu.addSeparator()
        settings_action = file_menu.addAction("&Settings")
        settings_action.triggered.connect(show_settings)
        file_menu.addSeparator()
        exit_action = file_menu.addAction("&Exit")
        exit_action.triggered.connect(lambda _: self.close())

        self.menuBar().addMenu(file_menu)
        """
        edit_menu = wx.Menu()

        edit_menu.Append(ID_EDIT_LEVEL, "&Edit Level", "")
        edit_menu.Append(ID_EDIT_OBJ_DEFS, "&Edit Object Definitions", "")
        edit_menu.Append(ID_EDIT_PALETTE, "&Edit Palette", "")
        edit_menu.Append(ID_EDIT_GRAPHICS, "&Edit Graphics", "")
        edit_menu.Append(ID_EDIT_MISC, "&Edit Miscellaneous", "")
        edit_menu.AppendSeparator()
        edit_menu.Append(ID_FREE_FORM_MODE, "&Free form Mode", "")
        edit_menu.Append(ID_LIMIT_SIZE, "&Limit Size", "")
        """

        level_menu = QMenu("Level")

        select_level_action = level_menu.addAction("&Select Level")
        select_level_action.triggered.connect(self.open_level_selector)
        """
        level_menu.Append(ID_GOTO_NEXT_AREA, "&Go to next Area", "")
        level_menu.AppendSeparator()
        """
        self.reload_action = level_menu.addAction("&Reload Level")
        self.reload_action.triggered.connect(self.reload_level)
        level_menu.addSeparator()
        self.edit_header_action = level_menu.addAction("&Edit Header")
        self.edit_header_action.triggered.connect(self.on_header_editor)
        """
        level_menu.Append(ID_EDIT_POINTERS, "&Edit Pointers", "")
        """

        self.menuBar().addMenu(level_menu)

        object_menu = QMenu("Objects")

        view_blocks_action = object_menu.addAction("&View Blocks")
        view_blocks_action.triggered.connect(self.on_block_viewer)
        view_objects_action = object_menu.addAction("&View Objects")
        view_objects_action.triggered.connect(self.on_object_viewer)
        """
        object_menu.AppendSeparator()
        object_menu.Append(ID_CLONE_OBJECT_ENEMY, "&Clone Object/Enemy", "")
        object_menu.AppendSeparator()
        object_menu.Append(ID_ADD_3_BYTE_OBJECT, "&Add 3 Byte Object", "")
        object_menu.Append(ID_ADD_4_BYTE_OBJECT, "&Add 4 Byte Object", "")
        object_menu.Append(ID_ADD_ENEMY, "&Add Enemy", "")
        object_menu.AppendSeparator()
        object_menu.Append(ID_DELETE_OBJECT_ENEMY, "&Delete Object/Enemy", "")
        object_menu.Append(ID_DELETE_ALL, "&Delete All", "")
        """

        self.menuBar().addMenu(object_menu)

        view_menu = QMenu("View")
        view_menu.triggered.connect(self.on_menu)

        action = view_menu.addAction("Mario")
        action.setProperty(ID_PROP, ID_MARIO)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_mario"])

        action = view_menu.addAction("&Jumps on objects")
        action.setProperty(ID_PROP, ID_JUMP_OBJECTS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_jump_on_objects"])

        action = view_menu.addAction("Items in blocks")
        action.setProperty(ID_PROP, ID_ITEM_BLOCKS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_items_in_blocks"])

        action = view_menu.addAction("Invisible items")
        action.setProperty(ID_PROP, ID_INVISIBLE_ITEMS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_invisible_items"])

        view_menu.addSeparator()

        action = view_menu.addAction("Jump Zones")
        action.setProperty(ID_PROP, ID_JUMPS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_jumps"])

        action = view_menu.addAction("&Grid lines")
        action.setProperty(ID_PROP, ID_GRID_LINES)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_grid"])

        action = view_menu.addAction("Resize Type")
        action.setProperty(ID_PROP, ID_RESIZE_TYPE)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_expansion"])

        view_menu.addSeparator()

        action = view_menu.addAction("&Block Transparency")
        action.setProperty(ID_PROP, ID_TRANSPARENCY)
        action.setCheckable(True)
        action.setChecked(SETTINGS["block_transparency"])

        view_menu.addSeparator()
        view_menu.addAction("&Save Screenshot of Level").triggered.connect(
            self.on_screenshot)
        """
        view_menu.Append(ID_BACKGROUND_FLOOR, "&Background & Floor", "")
        view_menu.Append(ID_TOOLBAR, "&Toolbar", "")
        view_menu.AppendSeparator()
        view_menu.Append(ID_ZOOM, "&Zoom", "")
        view_menu.AppendSeparator()
        view_menu.Append(ID_USE_ROM_GRAPHICS, "&Use ROM Graphics", "")
        view_menu.Append(ID_PALETTE, "&Palette", "")
        view_menu.AppendSeparator()
        view_menu.Append(ID_MORE, "&More", "")
        """

        self.menuBar().addMenu(view_menu)

        help_menu = QMenu("Help")
        """
        help_menu.Append(ID_ENEMY_COMPATIBILITY, "&Enemy Compatibility", "")
        help_menu.Append(ID_TROUBLESHOOTING, "&Troubleshooting", "")
        help_menu.AppendSeparator()
        help_menu.Append(ID_PROGRAM_WEBSITE, "&Program Website", "")
        help_menu.Append(ID_MAKE_A_DONATION, "&Make a Donation", "")
        help_menu.AppendSeparator()
        """
        update_action = help_menu.addAction("Check for updates")
        update_action.triggered.connect(self.on_check_for_update)

        help_menu.addSeparator()

        video_action = help_menu.addAction("Feature Video on YouTube")
        video_action.triggered.connect(lambda: open_url(feature_video_link))

        discord_action = help_menu.addAction("SMB3 Rom Hacking Discord")
        discord_action.triggered.connect(lambda: open_url(discord_link))

        help_menu.addSeparator()

        about_action = help_menu.addAction("&About")
        about_action.triggered.connect(self.on_about)

        self.menuBar().addMenu(help_menu)

        self.level_selector = LevelSelector(parent=self)

        self.block_viewer = None
        self.object_viewer = None

        self.level_ref = LevelRef()
        self.level_ref.data_changed.connect(self._on_level_data_changed)

        self.context_menu = ContextMenu(self.level_ref)
        self.context_menu.triggered.connect(self.on_menu)

        self.level_view = LevelView(self, self.level_ref, self.context_menu)

        self.scroll_panel = QScrollArea()
        self.scroll_panel.setWidgetResizable(True)
        self.scroll_panel.setWidget(self.level_view)

        self.setCentralWidget(self.scroll_panel)

        self.spinner_panel = SpinnerPanel(self, self.level_ref)
        self.spinner_panel.zoom_in_triggered.connect(self.level_view.zoom_in)
        self.spinner_panel.zoom_out_triggered.connect(self.level_view.zoom_out)
        self.spinner_panel.object_change.connect(self.on_spin)

        self.object_list = ObjectList(self, self.level_ref, self.context_menu)

        self.object_dropdown = ObjectDropdown(self)
        self.object_dropdown.object_selected.connect(
            self._on_placeable_object_selected)

        self.level_size_bar = LevelSizeBar(self, self.level_ref)
        self.enemy_size_bar = EnemySizeBar(self, self.level_ref)

        self.jump_list = JumpList(self, self.level_ref)
        self.jump_list.add_jump.connect(self.on_jump_added)
        self.jump_list.edit_jump.connect(self.on_jump_edit)
        self.jump_list.remove_jump.connect(self.on_jump_removed)

        splitter = QSplitter(self)
        splitter.setOrientation(Qt.Vertical)

        splitter.addWidget(self.object_list)
        splitter.setStretchFactor(0, 1)
        splitter.addWidget(self.jump_list)

        splitter.setChildrenCollapsible(False)

        level_toolbar = QToolBar("Level Info Toolbar", self)
        level_toolbar.setContextMenuPolicy(Qt.PreventContextMenu)
        level_toolbar.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum)
        level_toolbar.setOrientation(Qt.Horizontal)
        level_toolbar.setFloatable(False)

        level_toolbar.addWidget(self.spinner_panel)
        level_toolbar.addWidget(self.object_dropdown)
        level_toolbar.addWidget(self.level_size_bar)
        level_toolbar.addWidget(self.enemy_size_bar)
        level_toolbar.addWidget(splitter)

        level_toolbar.setAllowedAreas(Qt.LeftToolBarArea | Qt.RightToolBarArea)

        self.addToolBar(Qt.RightToolBarArea, level_toolbar)

        self.object_toolbar = ObjectToolBar(self)
        self.object_toolbar.object_selected.connect(
            self._on_placeable_object_selected)

        object_toolbar = QToolBar("Object Toolbar", self)
        object_toolbar.setContextMenuPolicy(Qt.PreventContextMenu)
        object_toolbar.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum)
        object_toolbar.setFloatable(False)

        object_toolbar.addWidget(self.object_toolbar)
        object_toolbar.setAllowedAreas(Qt.LeftToolBarArea
                                       | Qt.RightToolBarArea)

        self.addToolBar(Qt.LeftToolBarArea, object_toolbar)

        menu_toolbar = QToolBar("Menu Toolbar", self)
        menu_toolbar.setOrientation(Qt.Horizontal)
        menu_toolbar.setIconSize(QSize(20, 20))

        menu_toolbar.addAction(
            icon("settings.svg"),
            "Editor Settings").triggered.connect(show_settings)
        menu_toolbar.addSeparator()
        menu_toolbar.addAction(icon("folder.svg"),
                               "Open ROM").triggered.connect(self.on_open_rom)
        menu_toolbar.addAction(
            icon("save.svg"), "Save Level").triggered.connect(self.on_save_rom)
        menu_toolbar.addSeparator()

        self.undo_action = menu_toolbar.addAction(icon("rotate-ccw.svg"),
                                                  "Undo Action")
        self.undo_action.triggered.connect(self.level_ref.undo)
        self.undo_action.setEnabled(False)
        self.redo_action = menu_toolbar.addAction(icon("rotate-cw.svg"),
                                                  "Redo Action")
        self.redo_action.triggered.connect(self.level_ref.redo)
        self.redo_action.setEnabled(False)

        menu_toolbar.addSeparator()
        menu_toolbar.addAction(icon("play-circle.svg"),
                               "Play Level").triggered.connect(self.on_play)
        menu_toolbar.addSeparator()
        menu_toolbar.addAction(icon("zoom-out.svg"),
                               "Zoom Out").triggered.connect(
                                   self.level_view.zoom_out)
        menu_toolbar.addAction(icon("zoom-in.svg"),
                               "Zoom In").triggered.connect(
                                   self.level_view.zoom_in)
        menu_toolbar.addSeparator()
        menu_toolbar.addAction(icon("tool.svg"),
                               "Edit Level Header").triggered.connect(
                                   self.on_header_editor)
        self.jump_destination_action = menu_toolbar.addAction(
            icon("arrow-right-circle.svg"), "Go to Jump Destination")
        self.jump_destination_action.triggered.connect(
            self._go_to_jump_destination)
        menu_toolbar.addSeparator()
        # menu_toolbar.addAction(icon("help-circle.svg"), "What's this?")

        self.addToolBar(Qt.TopToolBarArea, menu_toolbar)

        self.status_bar = ObjectStatusBar(self, self.level_ref)
        self.setStatusBar(self.status_bar)

        self.delete_shortcut = QShortcut(QKeySequence(Qt.Key_Delete), self,
                                         self.remove_selected_objects)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_X), self, self._cut_objects)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_C), self, self._copy_objects)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_V), self, self._paste_objects)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Z), self, self.level_ref.undo)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Y), self, self.level_ref.redo)
        QShortcut(QKeySequence(Qt.CTRL + Qt.SHIFT + Qt.Key_Z), self,
                  self.level_ref.redo)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Plus), self,
                  self.level_view.zoom_in)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Minus), self,
                  self.level_view.zoom_out)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_A), self,
                  self.level_view.select_all)

        if not self.on_open_rom(path_to_rom):
            self.deleteLater()

        self.showMaximized()

    def _on_level_data_changed(self):
        self.undo_action.setEnabled(self.level_ref.undo_stack.undo_available)
        self.redo_action.setEnabled(self.level_ref.undo_stack.redo_available)

        self.jump_destination_action.setEnabled(
            self.level_ref.level.has_next_area)

    def _go_to_jump_destination(self):
        if not self.safe_to_change():
            return

        level_address = self.level_ref.level.next_area_objects
        enemy_address = self.level_ref.level.next_area_enemies + 1
        object_set = self.level_ref.level.next_area_object_set

        world, level = world_and_level_for_level_address(level_address)

        self.update_level(world, level, level_address, enemy_address,
                          object_set)

    def on_play(self):
        """
        Copies the ROM, including the current level, to a temporary directory, saves the current level as level 1-1 and
        opens the rom in an emulator.
        """
        temp_dir = pathlib.Path(tempfile.gettempdir()) / "smb3foundry"
        temp_dir.mkdir(parents=True, exist_ok=True)

        path_to_temp_rom = temp_dir / "instaplay.rom"

        ROM().save_to(path_to_temp_rom)

        if not self._put_current_level_to_level_1_1(path_to_temp_rom):
            return

        arguments = SETTINGS["instaplay_arguments"].replace(
            "%f", str(path_to_temp_rom))
        arguments = shlex.split(arguments, posix=False)

        emu_path = pathlib.Path(SETTINGS["instaplay_emulator"])

        if emu_path.is_absolute():
            if emu_path.exists():
                emulator = str(emu_path)
            else:
                QMessageBox.critical(
                    self, "Emulator not found",
                    f"Check it under File > Settings.\nFile {emu_path} not found."
                )
                return
        else:
            emulator = SETTINGS["instaplay_emulator"]

        try:
            subprocess.run([emulator, *arguments])
        except Exception as e:
            QMessageBox.critical(self, "Emulator command failed.",
                                 f"Check it under File > Settings.\n{str(e)}")

    def _put_current_level_to_level_1_1(self, path_to_rom) -> bool:
        with open(path_to_rom, "rb") as smb3_rom:
            data = smb3_rom.read()

        rom = SMB3Rom(bytearray(data))

        # load world-1 data
        world_1 = SMB3World.from_world_number(rom, 1)

        # find position of "level 1" tile in world map
        for position in world_1.gen_positions():
            if position.tile() == TILE_LEVEL_1:
                break
        else:
            QMessageBox.critical(
                self, "Couldn't place level",
                "Could not find a level 1 tile in World 1 to put your level at."
            )
            return False

        if not self.level_ref.level.attached_to_rom:
            QMessageBox.critical(
                self,
                "Couldn't place level",
                "The Level is not part of the rom yet (M3L?). Try saving it into the ROM first.",
            )
            return False

        # write level and enemy data of current level
        (layout_address,
         layout_bytes), (enemy_address,
                         enemy_bytes) = self.level_ref.level.to_bytes()
        rom.write(layout_address, layout_bytes)
        rom.write(enemy_address, enemy_bytes)

        # replace level information with that of current level
        object_set_number = self.level_ref.object_set_number

        world_1.replace_level_at_position(
            (layout_address, enemy_address - 1, object_set_number), position)

        # save rom
        rom.save_to(path_to_rom)

        return True

    def on_screenshot(self, _) -> bool:
        if self.level_view is None:
            return False

        recommended_file = f"{os.path.expanduser('~')}/{ROM.name} - {self.level_view.level_ref.name}.png"

        pathname, _ = QFileDialog.getSaveFileName(self,
                                                  caption="Save Screenshot",
                                                  dir=recommended_file,
                                                  filter=IMG_FILE_FILTER)

        # Proceed loading the file chosen by the user
        self.level_view.make_screenshot().save(pathname)

        return True

    def update_title(self):
        if self.level_view.level_ref is not None and ROM is not None:
            title = f"{self.level_view.level_ref.name} - {ROM.name}"
        else:
            title = "SMB3Foundry"

        self.setWindowTitle(title)

    def on_open_rom(self, path_to_rom="") -> bool:
        if not self.safe_to_change():
            return False

        if not path_to_rom:
            # otherwise ask the user what new file to open
            path_to_rom, _ = QFileDialog.getOpenFileName(
                self, caption="Open ROM", filter=ROM_FILE_FILTER)

            if not path_to_rom:
                return False

        # Proceed loading the file chosen by the user
        try:
            ROM.load_from_file(path_to_rom)

            return self.open_level_selector(None)

        except IOError as exp:
            QMessageBox.warning(self,
                                type(exp).__name__,
                                f"Cannot open file '{path_to_rom}'.")
            return False

    def on_open_m3l(self, _) -> bool:
        if not self.safe_to_change():
            return False

        # otherwise ask the user what new file to open
        pathname, _ = QFileDialog.getOpenFileName(self,
                                                  caption="Open M3L file",
                                                  filter=M3L_FILE_FILTER)

        if not pathname:
            return False

        # Proceed loading the file chosen by the user
        try:
            with open(pathname, "rb") as m3l_file:

                self.level_view.from_m3l(bytearray(m3l_file.read()))
        except IOError as exp:
            QMessageBox.warning(self,
                                type(exp).__name__,
                                f"Cannot open file '{pathname}'.")

            return False

        self.level_view.level_ref.name = os.path.basename(pathname)

        self.set_up_gui_for_level()

        return True

    def safe_to_change(self) -> bool:
        if not self.level_ref:
            return True

        if self.level_ref.changed:
            answer = QMessageBox.question(
                self,
                "Please confirm",
                "Current content has not been saved! Proceed?",
                QMessageBox.No | QMessageBox.Yes,
                QMessageBox.No,
            )

            return answer == QMessageBox.Yes
        else:
            return True

    def on_save_rom(self, _):
        self.save_rom(False)

    def on_save_rom_as(self, _):
        self.save_rom(True)

    def save_rom(self, is_save_as):

        safe_to_save, reason, additional_info = self.level_view.level_safe_to_save(
        )

        if not safe_to_save:
            answer = QMessageBox.warning(
                self,
                reason,
                f"{additional_info}\n\nDo you want to proceed?",
                QMessageBox.No | QMessageBox.Yes,
                QMessageBox.No,
            )

            if answer == QMessageBox.No:
                return

        if not self.level_view.level_ref.attached_to_rom:
            QMessageBox.information(
                self,
                "Importing M3L into ROM",
                "Please select the positions in the ROM you want the level objects and enemies/items to be stored.",
                QMessageBox.Ok,
            )

            answer = self.level_selector.exec_()

            if answer == QMessageBox.Accepted:
                self.level_view.level_ref.attach_to_rom(
                    self.level_selector.object_data_offset,
                    self.level_selector.enemy_data_offset)

                if is_save_as:
                    # if we save to another rom, don't consider the level
                    # attached (to the current rom)
                    self.level_view.level_ref.attached_to_rom = False
            else:
                return

        if is_save_as:
            pathname, _ = QFileDialog.getSaveFileName(self,
                                                      caption="Save ROM as",
                                                      filter=ROM_FILE_FILTER)
            if pathname is None:
                return  # the user changed their mind
        else:
            pathname = ROM.path

        level = self.level_view.level_ref

        for offset, data in level.to_bytes():
            ROM().bulk_write(data, offset)

        try:
            ROM().save_to_file(pathname)
        except IOError as exp:
            QMessageBox.warning(self, f"{type(exp).__name__}",
                                f"Cannot save ROM data to file '{pathname}'.")

        self.update_title()

        self.level_view.level_ref.changed = False

    def on_save_m3l(self, _):
        suggested_file = self.level_view.level_ref.name

        if not suggested_file.endswith(".m3l"):
            suggested_file += ".m3l"

        pathname, _ = QFileDialog.getSaveFileName(self,
                                                  caption="Save M3L as",
                                                  filter=M3L_FILE_FILTER)

        if not pathname:
            return

        level = self.level_view.level_ref

        try:
            with open(pathname, "wb") as m3l_file:
                m3l_file.write(level.to_m3l())
        except IOError as exp:
            QMessageBox.warning(self,
                                type(exp).__name__,
                                f"Couldn't save level to '{pathname}'.")

    def on_check_for_update(self):
        self.setCursor(Qt.WaitCursor)

        current_version = get_current_version_name()

        try:
            latest_version = get_latest_version_name()
        except ValueError as ve:
            QMessageBox.critical(self, "Error while checking for updates",
                                 f"Error: {ve}")
            return

        if current_version != latest_version:
            latest_release_url = f"{releases_link}/tag/{latest_version}"

            go_to_github_button = QPushButton(icon("external-link.svg"),
                                              "Go to latest release")
            go_to_github_button.clicked.connect(
                lambda: open_url(latest_release_url))

            info_box = QMessageBox(
                QMessageBox.Information, "New release available",
                f"New Version {latest_version} is available.")

            info_box.addButton(QMessageBox.Cancel)
            info_box.addButton(go_to_github_button, QMessageBox.AcceptRole)

            info_box.exec_()
        else:
            QMessageBox.information(
                self, "No newer release",
                f"Version {current_version} is up to date.")

        self.setCursor(Qt.ArrowCursor)

    def on_menu(self, action: QAction):
        item_id = action.property(ID_PROP)

        if item_id in CHECKABLE_MENU_ITEMS:
            self.on_menu_item_checked(action)

        elif item_id in self.context_menu.get_all_menu_item_ids():
            x, y = self.context_menu.get_position()

            if item_id == CMAction.REMOVE:
                self.remove_selected_objects()
            elif item_id == CMAction.ADD_OBJECT:
                selected_object = self.object_dropdown.currentIndex()

                if selected_object != -1:
                    self.place_object_from_dropdown((x, y))
                else:
                    self.create_object_at(x, y)

            elif item_id == CMAction.CUT:
                self._cut_objects()
            elif item_id == CMAction.COPY:
                self._copy_objects()
            elif item_id == CMAction.PASTE:
                self._paste_objects(x, y)
            elif item_id == CMAction.FOREGROUND:
                self.bring_objects_to_foreground()
            elif item_id == CMAction.BACKGROUND:
                self.bring_objects_to_background()

        self.level_view.update()

    def reload_level(self):
        if not self.safe_to_change():
            return

        world = self.level_view.level_ref.world
        level = self.level_view.level_ref.level_number
        object_data = self.level_view.level_ref.header_offset
        enemy_data = self.level_view.level_ref.enemy_offset
        object_set = self.level_view.level_ref.object_set_number

        self.update_level(world, level, object_data, enemy_data, object_set)

    def _on_placeable_object_selected(self, level_object: Union[LevelObject,
                                                                EnemyObject]):
        if self.sender() is self.object_toolbar:
            self.object_dropdown.select_object(level_object)
        else:
            self.object_toolbar.select_object(level_object)

    @undoable
    def bring_objects_to_foreground(self):
        self.level_ref.level.bring_to_foreground(
            self.level_ref.selected_objects)

    @undoable
    def bring_objects_to_background(self):
        self.level_ref.level.bring_to_background(
            self.level_ref.selected_objects)

    @undoable
    def create_object_at(self, x, y):
        self.level_view.create_object_at(x, y)

    @undoable
    def create_enemy_at(self, x, y):
        self.level_view.create_enemy_at(x, y)

    def _cut_objects(self):
        self._copy_objects()
        self.remove_selected_objects()

    def _copy_objects(self):
        selected_objects = self.level_view.get_selected_objects().copy()

        if selected_objects:
            self.context_menu.set_copied_objects(selected_objects)

    @undoable
    def _paste_objects(self, x=None, y=None):
        self.level_view.paste_objects_at(
            self.context_menu.get_copied_objects(), x, y)

    @undoable
    def remove_selected_objects(self):
        self.level_view.remove_selected_objects()
        self.level_view.update()
        self.spinner_panel.disable_all()

    def on_menu_item_checked(self, action: QAction):
        item_id = action.property(ID_PROP)

        checked = action.isChecked()

        if item_id == ID_GRID_LINES:
            self.level_view.draw_grid = checked
        elif item_id == ID_TRANSPARENCY:
            self.level_view.transparency = checked
        elif item_id == ID_JUMPS:
            self.level_view.draw_jumps = checked
        elif item_id == ID_MARIO:
            self.level_view.draw_mario = checked
        elif item_id == ID_RESIZE_TYPE:
            self.level_view.draw_expansions = checked
        elif item_id == ID_JUMP_OBJECTS:
            self.level_view.draw_jumps_on_objects = checked
        elif item_id == ID_ITEM_BLOCKS:
            self.level_view.draw_items_in_blocks = checked
        elif item_id == ID_INVISIBLE_ITEMS:
            self.level_view.draw_invisible_items = checked

        SETTINGS["draw_mario"] = self.level_view.draw_mario
        SETTINGS["draw_jumps"] = self.level_view.draw_jumps
        SETTINGS["draw_grid"] = self.level_view.draw_grid
        SETTINGS["draw_expansion"] = self.level_view.draw_expansions
        SETTINGS[
            "draw_jump_on_objects"] = self.level_view.draw_jumps_on_objects
        SETTINGS["draw_items_in_blocks"] = self.level_view.draw_items_in_blocks
        SETTINGS["draw_invisible_items"] = self.level_view.draw_invisible_items
        SETTINGS["block_transparency"] = self.level_view.transparency

        save_settings()

    @undoable
    def on_spin(self, _):
        selected_objects = self.level_ref.selected_objects

        assert len(selected_objects) == 1, print(selected_objects)

        selected_object = selected_objects[0]

        obj_type = self.spinner_panel.get_type()

        if isinstance(selected_object, LevelObject):
            domain = self.spinner_panel.get_domain()

            if selected_object.is_4byte:
                length = self.spinner_panel.get_length()
            else:
                length = None

            self.level_view.replace_object(selected_object, domain, obj_type,
                                           length)
        else:
            self.level_view.replace_enemy(selected_object, obj_type)

        self.level_ref.data_changed.emit()

    def fill_object_list(self):
        self.object_list.Clear()

        self.object_list.SetItems(self.level_view.get_object_names())

    def open_level_selector(self, _):
        if not self.safe_to_change():
            return

        level_was_selected = self.level_selector.exec_() == QDialog.Accepted

        if level_was_selected:
            self.update_level(
                self.level_selector.selected_world,
                self.level_selector.selected_level,
                self.level_selector.object_data_offset,
                self.level_selector.enemy_data_offset,
                self.level_selector.object_set,
            )

        return level_was_selected

    def on_block_viewer(self, _):
        if self.block_viewer is None:
            self.block_viewer = BlockViewer(parent=self)

        self.block_viewer.show()

    def on_object_viewer(self, _):
        if self.object_viewer is None:
            self.object_viewer = ObjectViewer(parent=self)

        self.object_viewer.show()

    def on_header_editor(self, _):
        HeaderEditor(self, self.level_ref).exec_()

    def update_level(self, world: int, level: int, object_data_offset: int,
                     enemy_data_offset: int, object_set: int):
        try:
            self.level_ref.load_level(world, level, object_data_offset,
                                      enemy_data_offset, object_set)
        except IndexError:
            QMessageBox.critical(
                self, "Please confirm",
                "Failed loading level. The level offsets don't match.")

            return

        self.set_up_gui_for_level()

    def set_up_gui_for_level(self):
        self.update_title()
        self.jump_list.update()

        is_a_world_map = isinstance(self.level_ref.level, WorldMap)

        self.save_m3l_action.setEnabled(not is_a_world_map)
        self.edit_header_action.setEnabled(not is_a_world_map)

        if is_a_world_map:
            self.object_dropdown.Clear()
            self.object_dropdown.setEnabled(False)

            self.jump_list.setEnabled(False)
            self.jump_list.Clear()
        else:
            self.object_dropdown.setEnabled(True)
            self.object_dropdown.set_object_set(
                self.level_ref.object_set_number, self.level_ref.graphic_set)

            self.jump_list.setEnabled(True)

        self.object_toolbar.set_object_set(self.level_ref.object_set_number,
                                           self.level_ref.graphic_set)

        self.level_view.update()

    def on_jump_edit(self):
        index = self.jump_list.currentIndex().row()

        updated_jump = JumpEditor.edit_jump(
            self, self.level_view.level_ref.jumps[index])

        self.on_jump_edited(updated_jump)

    @undoable
    def on_jump_added(self):
        self.level_view.add_jump()

    @undoable
    def on_jump_removed(self):
        self.level_view.remove_jump(self.jump_list.currentIndex().row())

    @undoable
    def on_jump_edited(self, jump):
        index = self.jump_list.currentIndex().row()

        assert index >= 0

        if isinstance(self.level_ref.level, Level):
            self.level_view.level_ref.jumps[index] = jump
            self.jump_list.item(index).setText(str(jump))

    def on_jump_list_change(self, event):
        self.jump_list.set_jumps(event)

    def mouseReleaseEvent(self, event: QMouseEvent):
        if event.button() == Qt.MiddleButton:
            pos = self.level_view.mapFromGlobal(self.mapToGlobal(
                event.pos())).toTuple()

            self.place_object_from_dropdown(pos)

    @undoable
    def place_object_from_dropdown(self, pos: Tuple[int, int]) -> None:
        # the dropdown is synchronized with the toolbar, so it doesn't matter where to take it from
        level_object = self.object_dropdown.currentData(Qt.UserRole)

        self.object_toolbar.add_recent_object(level_object)

        if isinstance(level_object, LevelObject):
            self.level_view.create_object_at(*pos, level_object.domain,
                                             level_object.obj_index)
        elif isinstance(level_object, EnemyObject):
            self.level_view.add_enemy(level_object.obj_index, *pos, -1)

    def on_about(self, _):
        about = AboutDialog(self)

        about.show()

    def closeEvent(self, event: QCloseEvent):
        if not self.safe_to_change():
            event.ignore()

            return

        super(MainWindow, self).closeEvent(event)