Esempio n. 1
0
    def get_total_degree(self, uid, gid):
        task_list = Context.Daily.get_daily_data(uid, gid, 'task.list')
        if not task_list:
            return 0

        task_list = Context.json_loads(task_list)
        degree = 0
        for task in task_list:
            if task['type'] == 1:
                count = Context.Daily.get_daily_data(uid, gid, 'fish.' + str(task['fish_type']))
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 2:
                count = Context.Daily.get_daily_data(uid, gid, 'class.boss')
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 3:
                count = Context.Daily.get_daily_data(uid, gid, 'class.bonus')
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 11:
                count = Context.Daily.get_daily_data(uid, gid, 'win.chip')
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 21:
                degree += task['degree']

            if 'count' in task and task['count'] >= task['total']:
                task['done'] = 1
                degree += task['degree']

        return degree
Esempio n. 2
0
    def onLed(self, uid, gid, mi):
        mo = MsgPack(Message.MSG_SYS_LED | Message.ID_ACK)
        action = mi.get_param('action', 'get')
        if action == 'get':
            last_ts = mi.get_param('last_ts', 0)
            led_list = Context.RedisCache.list_range('global.led.list', 0, 9)
            _list, ts = [], 0
            for led in led_list:
                led = Context.json_loads(led)
                if led['ts'] > last_ts:
                    _list.append(led['led'])
                    ts = led['ts']
            if _list:
                mo.set_param('global', {'ts': ts, 'list': _list})

            led_list = Context.RedisCache.list_range('game.%d.led.list' % gid,
                                                     0, 9)
            _list, ts = [], 0
            for led in led_list:
                led = Context.json_loads(led)
                if led['ts'] > last_ts:
                    _list.append(led['led'])
                    ts = led['ts']

            if _list:
                mo.set_param('game', {'ts': ts, 'list': _list})
        elif action == 'put':
            conf = Context.Configure.get_game_item_json(gid, 'led.config')
            if not conf or not conf.get('enable'):
                mo.set_error(101, 'led not available')
            else:
                msg = mi.get_param('msg')
                cost = conf['cost']
                real, final = Context.UserAttr.incr_diamond(
                    uid, gid, -cost, 'led.put')
                if real != -cost:
                    mo.set_error(102, 'no enough diamond')
                else:
                    led = Context.json_dumps({
                        'led': msg,
                        'ts': Time.current_ts()
                    })
                    Context.RedisCache.list_lpush('game.%d.led.list' % gid,
                                                  led)

        return Context.GData.send_to_connect(uid, mo)
Esempio n. 3
0
    def getLoginInfo(cls,
                     request,
                     cmd,
                     uid,
                     gid,
                     param,
                     userInfo,
                     freshAccessToken,
                     openid=None,
                     open_token=None):
        session = Algorithm.md5_encode(Time.asctime() + request.getClientIP() +
                                       userInfo['userName'])
        Account.setUserToken(uid, gid, session)

        conn_server = Context.json_loads(
            Context.RedisCache.get('connect.server'))
        internet = conn_server[uid % len(conn_server)]

        dictInfo = {
            "session": session,
            "userId": uid,
            "sex": int(userInfo['sex']),
            "nick": userInfo['nick'],
            "avatar": userInfo['avatar'],
            "host": internet["domain"],
            "port": internet["port"],
        }

        if openid:
            dictInfo['openid'] = openid
        if open_token:
            dictInfo['open_token'] = open_token

        if freshAccessToken:
            data = '{"uid":%d,"ct":%d}' % (uid, Time.current_ts())
            accessToken = Entity.encrypt(data)
            Account.updateUserInfo(uid, accessToken=accessToken)
            dictInfo['accessToken'] = accessToken

        kvs = {
            'session_platform': param['platform'] or 'android',
            'session_channel': param['channel'] or 'jiyu',
            'session_ver': param['releaseVer'] or '1.0.1'
        }
        Context.Data.set_game_attrs_dict(uid, gid, kvs)

        Context.Log.report('user.login:', [uid, gid, kvs])

        # 登录成功设置session值
        session = request.getSession()
        session.setLogined(uid)

        return MsgPack(cmd, dictInfo)
Esempio n. 4
0
    def loginByAccessToken(self, mi, request):
        param = self.getParam(mi, 'accessToken')

        if len(param['accessToken']) <= 1:
            return MsgPack.Error(0, self.error_invalid_access_token,
                                 self.desc_invalid_access_token)

        try:
            decrptData = Entity.decrypt(param['accessToken'])
            decoded = Context.json_loads(decrptData)
        except Exception, e:
            return MsgPack.Error(0, self.error_invalid_access_token,
                                 self.desc_invalid_access_token)
Esempio n. 5
0
    def on_consume_task(self, uid, gid, mi):
        _id = mi.get_param('id')
        mo = MsgPack(Message.MSG_SYS_CONSUME_TASK | Message.ID_ACK)
        task_list = Context.Daily.get_daily_data(uid, gid, 'task.list')
        if not task_list:
            return mo.set_error(1, 'no task')

        task_list = Context.json_loads(task_list)
        degree = 0
        for task in task_list:
            if task['type'] == 1:
                count = Context.Daily.get_daily_data(uid, gid, 'fish.' + str(task['fish_type']))
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 2:
                count = Context.Daily.get_daily_data(uid, gid, 'class.boss')
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 3:
                count = Context.Daily.get_daily_data(uid, gid, 'class.bonus')
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 11:
                count = Context.Daily.get_daily_data(uid, gid, 'win.chip')
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 21:
                degree += task['degree']

            if 'count' in task and task['count'] >= task['total']:
                task['done'] = 1
                degree += task['degree']

        conf = Context.Configure.get_game_item_json(gid, 'task.config')
        for i, reward in enumerate(conf['reward']):
            if i == _id:
                if degree < reward['degree']:
                    return mo.set_error(2, 'not done')
                state = Context.Daily.incr_daily_data(uid, gid, 'task.reward.%d' % _id, 1)
                if state > 1:
                    return mo.set_error(3, 'received')
                reward = FishProps.issue_rewards(uid, gid, reward['reward'], 'task.reward.%d' % _id)
                _reward = FishProps.convert_reward(reward)
                mo.update_param(_reward)
                break
        else:
            mo.set_error(4, 'error id')

        return mo
Esempio n. 6
0
 def __get_history_exchange_list(self, uid, gid):
     _list = []
     all_history = Context.RedisCluster.hash_getall(uid, 'history:%d:%d' % (gid, uid))
     if all_history:
         keys = all_history.keys()
         values = Context.RedisMix.hash_mget('game.%d.exchange.record' % gid, *keys)
         for k, v in zip(keys, values):
             v = Context.json_loads(v)
             if v and v['type'] == 'exchange':
                 _r = {
                     'ts': v['ts'],
                     'desc': v['desc'],
                     'cost': v['cost'],
                     'state': int(all_history[k])
                 }
                 if 'phone' in v:
                     _r['phone'] = v['phone']
                 _list.append(_r)
     return _list
Esempio n. 7
0
    def query_history_phone(self, gid, mi, request):
        start = mi.get_param('start')
        end = mi.get_param('end')
        start_day = Time.str_to_datetime(start, '%Y-%m-%d')
        end_day = Time.str_to_datetime(end, '%Y-%m-%d')
        uid_seq_map, all_seq_list = {}, []
        while start_day <= end_day:
            fmt = Time.datetime_to_str(start_day, '%Y-%m-%d')
            records = Context.RedisStat.hash_getall('history:%d:%s' % (gid, fmt))
            for seq, uid in records.iteritems():
                if uid not in uid_seq_map:
                    uid_seq_map[uid] = []
                uid_seq_map[uid].append(int(seq))
                all_seq_list.append(int(seq))
            start_day = Time.next_days(start_day)

        _list = []
        if all_seq_list:
            seq_record_map = Context.RedisMix.hash_mget_as_dict('game.%d.exchange.record' % gid, *all_seq_list)
            for uid, seq_list in uid_seq_map.iteritems():
                states = Context.RedisCluster.hash_mget(uid, 'history:%d:%s' % (gid, uid), *seq_list)
                for seq, state in zip(seq_list, states):
                    if state is not None and seq in seq_record_map:
                        record = Context.json_loads(seq_record_map[seq])
                        if record['type'] == 'exchange' and record['to'] == 'phone':
                            record = {
                                'uid': int(uid),
                                'ts': record['ts'],
                                'count': record['count'],
                                'phone': record['phone'],
                                'state': int(state),
                                'seq': seq,
                            }
                            _list.append(record)

        mo = MsgPack(0)
        mo.set_param('exchange', _list)
        return mo
Esempio n. 8
0
def action_push_config(params):
    """推送配置"""
    data = File.read_file(params['redis.output'])
    j = Context.json_loads(data)
    for item in j:
        Context.RedisConfig.execute(*item)
Esempio n. 9
0
    def on_task_list(self, uid, gid, mi):
        conf = Context.Configure.get_game_item_json(gid, 'task.config')
        task_list = Context.Daily.get_daily_data(uid, gid, 'task.list')
        if task_list:
            task_list = Context.json_loads(task_list)
        else:
            what_day = Time.weekday(today=True)
            task_types = conf['daily'][what_day]
            task_map = {}
            for task in conf['task']:
                task_map[task['type']] = task
            total_degree, task_list = 0, []
            for i, task_type in enumerate(task_types):
                task = {'id': i, 'type': task_type}
                if task_type == 2:  # boss
                    task['total'] = random.randint(*task_map[task_type]['range'])
                    task['desc'] = task_map[task_type]['desc']
                    task['degree'] = task_map[task_type]['degree']
                elif task_type == 3:
                    task['total'] = random.randint(*task_map[task_type]['range'])
                    task['desc'] = task_map[task_type]['desc']
                    task['degree'] = task_map[task_type]['degree']
                elif task_type == 11:
                    barrel_level = Context.Data.get_game_attr_int(uid, gid, 'barrel_level', 1)
                    task['total'] = random.randint(*task_map[task_type]['range']) * barrel_level
                    task['desc'] = task_map[task_type]['desc']
                    task['degree'] = task_map[task_type]['degree']
                elif task_type == 21:
                    task['desc'] = task_map[task_type]['desc']
                    task['degree'] = task_map[task_type]['degree']
                elif task_type == 31:
                    task['desc'] = task_map[task_type]['desc']
                    task['degree'] = task_map[task_type]['degree']
                else:
                    break
                total_degree += task['degree']
                task_list.append(task)

            if total_degree < conf['total_degree']:
                fish_config = Context.Configure.get_game_item_json(gid, 'fish.201.config')
                fish_config = Context.copy_json_obj(fish_config)
                while total_degree < conf['total_degree']:  # 普通鱼填充, 直到达到最大活跃值
                    task_type = 1
                    task = {'id': len(task_list), 'type': task_type}
                    index = random.randrange(0, len(fish_config['common']))
                    fish = fish_config['common'][index]
                    del fish_config['common'][index]
                    task['total'] = random.randint(*task_map[task_type]['range'])
                    task['desc'] = task_map[task_type]['desc']
                    task['fish_type'] = fish['type']
                    if isinstance(task_map[task_type]['degree'], list):
                        for rg in task_map[task_type]['degree']:
                            if task['total'] >= rg[0]:
                                task['degree'] = rg[1]
                                break
                        else:
                            task['degree'] = task_map[task_type]['degree'][-1][1]
                    else:
                        task['degree'] = task_map[task_type]['degree']
                    total_degree += task['degree']
                    task_list.insert(0, task)

            Context.Daily.set_daily_data(uid, gid, 'task.list', Context.json_dumps(task_list))

        rewards, degree = [], 0
        for task in task_list:
            if task['type'] == 1:
                count = Context.Daily.get_daily_data(uid, gid, 'fish.' + str(task['fish_type']))
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 2:
                count = Context.Daily.get_daily_data(uid, gid, 'class.boss')
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 3:
                count = Context.Daily.get_daily_data(uid, gid, 'class.bonus')
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 11:
                count = Context.Daily.get_daily_data(uid, gid, 'win.chip')
                task['count'] = Tool.to_int(count, 0)
            elif task['type'] == 21:
                task['done'] = 1
                degree += task['degree']

            if 'count' in task and task['count'] >= task['total']:
                task['done'] = 1
                degree += task['degree']

        # 处理奖励
        _ids = range(len(conf['reward']))
        for i, _id in enumerate(_ids):
            _ids[i] = 'task.reward.%d' % _id

        _states = Context.Daily.get_daily_data(uid, gid, *_ids)
        for _state, reward in zip(_states, conf['reward']):
            _state = 1 if _state else 0
            _reward = FishProps.convert_reward(reward['reward'])
            rewards.append({'degree': reward['degree'], 'state': _state, 'reward': _reward})

        mo = MsgPack(Message.MSG_SYS_TASK_LIST | Message.ID_ACK)
        mo.set_param('tasks', task_list)
        mo.set_param('reward', rewards)
        mo.set_param('degree', degree)
        return mo