Esempio n. 1
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    def __init__(self):
        self.director = Director((1280, 720), 'TicTacToe')

        self.menu_scene = MenuScene(self.director)
        self.game_scene = GameScene(self.director)

        self.director.scene_list = {
            'menu': self.menu_scene,
            'game': self.game_scene,
        }

        self.director.set_scene('menu')
Esempio n. 2
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 def init(self):
     super(StartUp, self).init()
     director = Director.instance()
     self.image = director.font.render("Press Enter to start", 1,
                                       (255, 255, 255))
     self.rect.center = director.rect.center
     self.listen(KEYDOWN, self.replace)
Esempio n. 3
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    def __init__(self, **kwargs):
        pygame.init()
        pygame.font.init()
        Application._instance = self
        self.director = Director(**kwargs)
        self.screen = None
        self.clock = pygame.time.Clock()

        self.scheduler = Scheduler.instance()
        # self.event_dispatcher = EventDispatcher.instance()
        self.init()
Esempio n. 4
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 def init(self):
     super(Level, self).init()
     director = Director.instance()
     self.image = pygame.Surface(director.resolution)
     self.image.fill((0, 0, 0))
     self.maze = Maze()
     self.add_child(self.maze)
     self.player = Player()
     self.player.maze = self.maze
     self.add_child(self.player)
     self.schedule_update()
Esempio n. 5
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 def init(self):
     super(GameOver, self).init()
     director = Director.instance()
     self.image = pygame.Surface(director.resolution)
     self.image.fill((0, 0, 0))
     # app.screen.fill((0, 0, 0))
     text = director.font.render("Game Over", 1, (255, 255, 255))
     # self.rect.center = app.screen.get_rect().center
     rect = text.get_rect()
     rect.center = director.rect.center
     self.image.blit(text, rect)
     self.listen(KEYDOWN, self.end)
Esempio n. 6
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 def init(self):
     self.imp = MazeImp()
     self.maze_size = (9, 11)
     self.data = self.imp.generate_kruskal(self.maze_size)
     self.end = (self.maze_size[0] - 2, self.maze_size[1] - 2)
     for row in range(self.maze_size[0]):
         for col in range(self.maze_size[1]):
             print(self.data[row * self.maze_size[1] + col], end=" ")
         print()
     self.tile_images = {}
     self.tile_images[1] = pygame.image.load("wall.png").convert_alpha()
     self.tile_images[0] = pygame.Surface((75, 75)).convert_alpha()
     size = self.maze_size
     width = 75
     height = 75
     self.image = pygame.Surface(Director.instance().resolution)
     for row in range(size[0]):
         for col in range(size[1]):
             self.image.blit(
                 self.tile_images[self.data[row * size[1] + col]],
                 Rect(col * width, row * height, width, height))
Esempio n. 7
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 def init(self):
     super(Layer, self).init()
     self.shallow = False
     self.image = pygame.Surface(Director.instance().resolution)
     self.rect = self.image.get_rect()
     self.event_dispatcher = EventDispatcher()
Esempio n. 8
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 def update(self, dt):
     tiles = self.player.cover_tile(self.player.sprite.rect)
     if self.maze.end in tiles:
         Director.instance().replace_scene(GameOver().create_scene())
Esempio n. 9
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 def replace(self, event):
     if event.key == K_RETURN:
         Director.instance().replace_scene(Level().create_scene())