Esempio n. 1
0
def runMenu(f, menu):
    global tintmenus, allmenus, selected_menu, leagueOptions, teamOptions, day

    #play, team, league
    selected_menu = menu

    #default options to the menu
    teamOptions = "menu"
    leagueOptions = "menu"

    exitLoop = False #exit game

    allmenus = False #all top level menus (play, team, league)- defaults to false
    tintmenus = [glovars.black, glovars.black, glovars.black] #tint color for all menus

    appPressed = False #if an app is pressed on phone 
    loops = 315 #number of loops - defaults to maximun when no app is pressed

    #current matchup day
    day = f["info"][0]["day"]
    #current schedule observe day
    oday = day

    loopImages(f)

    backButtonClickCheck = glovars.screen.blit(pygame.image.load("assets/images/backButton.png"), (0,576))

    while not exitLoop:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exitLoop = 0
                pygame.quit()
                exit()
                break
            if event.type == pygame.MOUSEBUTTONDOWN:
                if backButtonClickCheck.collidepoint(pygame.mouse.get_pos()):
                    return franchiseload.runMenu()
                if menuplay.collidepoint(pygame.mouse.get_pos()):
                    selected_menu = 0
                if menuteam.collidepoint(pygame.mouse.get_pos()):
                    selected_menu = 1
                    teamOptions = "menu"
                if menuleague.collidepoint(pygame.mouse.get_pos()):
                    selected_menu = 2
                    leagueOptions = "menu"

                #check if team and league options have been selected
                teamOptions, leagueOptions, oday = optionsCheck(teamOptions, leagueOptions, oday, f)

            if event.type == pygame.KEYUP:
                if event.key == pygame.K_y:
                    appPressed = not appPressed
                    loops = 0
            #check for allmenus tint
            if allmenus:
                for i in range(3):
                    if allmenus[i].collidepoint(pygame.mouse.get_pos()):
                        tintmenus[i] = glovars.blackTint
                    else: 
                        tintmenus[i] = glovars.black
        loopImages(f)
        allmenus = [menuplay, menuteam, menuleague]
        if backButtonClickCheck.collidepoint(pygame.mouse.get_pos()):
                backButtonClickCheck = glovars.screen.blit(pygame.image.load("assets/images/backButtonHover.png"), (0,576))
        else:
            backButtonClickCheck = glovars.screen.blit(pygame.image.load("assets/images/backButton.png"), (0,576))

        #phone open and close apps
        if appPressed:
            phone.drawApp(loops)
        else:
            phone.closeApp(loops)

        #adjust loops when phone opens or closes apps
        if loops < 315:
            loops += 20
        if loops > 315:
            loops = 315

        pygame.display.flip()
Esempio n. 2
0
def runMenu(selectedTeam, franchises):

    exitLoop = False

    name_string = []

    backButtonClickCheck = glovars.screen.blit(pygame.image.load("assets/images/backButton.png"), (0,576))
    playButtonClickCheck = False

    while not exitLoop:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exitLoop = 0
                pygame.quit()
                exit()
                break
            if event.type == pygame.MOUSEBUTTONDOWN:
                if backButtonClickCheck.collidepoint(pygame.mouse.get_pos()):
                    return franchiseload.runMenu()
                if playButtonClickCheck != False:
                    if playButtonClickCheck.collidepoint(pygame.mouse.get_pos()):
                        rfile = open("savedata.json", "r")
                        data = json.load(rfile)
                        rfile.close()
                        data["franchises"].append({"info":[{"name":sep_string,"userteam":glovars.defaultTeams[selectedTeam].name, "season": 1, "day": 0}], 
                        "teamdata":glovars.franchiseTeamData, "schedule": schedule.createSchedule(10), "results":[]})
                        wfile = open("savedata.json", "w")
                        json.dump(data, wfile)
                        wfile.close()
                        rfile = open("savedata.json", "r")
                        franchises = json.load(rfile)["franchises"]
                        num_franchises = len(franchises)
                        rfile.close()
                        franchisemenu.runMenu(franchises[num_franchises - 1], 0)
            if event.type == pygame.KEYDOWN:
                if event.key <= 122 and event.key >= 97:
                    if len(name_string) < 15:
                        name_string.append(chr(event.key))
                if event.key <= 57 and event.key >= 48:
                    if len(name_string) < 15:
                        name_string.append(chr(event.key))
                if event.key == pygame.K_BACKSPACE:
                    if len(name_string) > 0:
                        name_string.pop()
                if event.key == pygame.K_SPACE:
                    if len(name_string) < 14:
                        name_string.append(chr(event.key))
            if event.type == pygame.MOUSEBUTTONDOWN and playerTeamRight.collidepoint(pygame.mouse.get_pos()):
                selectedTeam += 1
                if selectedTeam >= len(glovars.defaultTeams):
                    selectedTeam = 0
            if event.type == pygame.MOUSEBUTTONDOWN and playerTeamLeft.collidepoint(pygame.mouse.get_pos()):
                selectedTeam -= 1
                if selectedTeam < 0:
                    selectedTeam = len(glovars.defaultTeams) - 1
            
        seperator = ""
        sep_string = seperator.join(name_string)
        playButtonClickCheck = loopImages(selectedTeam, sep_string, franchises)
        if backButtonClickCheck.collidepoint(pygame.mouse.get_pos()):
                backButtonClickCheck = glovars.screen.blit(pygame.image.load("assets/images/backButtonHover.png"), (0,576))
        else:
            backButtonClickCheck = glovars.screen.blit(pygame.image.load("assets/images/backButton.png"), (0,576))
        if playButtonClickCheck:
            if playButtonClickCheck.collidepoint(pygame.mouse.get_pos()):
                playButtonClickCheck = glovars.screen.blit(pygame.image.load("assets/images/playButtonHover.png"), (824,576))
            else:
                playButtonClickCheck = glovars.screen.blit(pygame.image.load("assets/images/playButton.png"), (824,576))
        pygame.display.flip()
Esempio n. 3
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def runMenu():

    if(not path.exists("savedata.json")):
        data = {}
        data["franchises"] = []
        data["stories"] = []
        data["codes"] = []
        dfile = open("savedata.json", "w")
        json.dump(data, dfile)
        dfile.close()

    nextmenu = -1
    exitLoop = False
    click = False

    global hovers, blurs
    hovers = [None] * 6
    blurs = [None] * 6
    location = [(0,0),(0,209),(0,418),(684,0),(684,209),(684,418)]

    wait = False
    background = None

    initImages()

    menuStartTime = time.perf_counter()
    menuElapsedTime = 0
    menuTotalTime = 0

    while not exitLoop:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exitLoop = 0
                pygame.quit()
                exit()
                break
            if event.type == pygame.MOUSEBUTTONDOWN:
                click = True
        if background == None:
            background = random.choice(bglist)
            wait = True
        glovars.screen.blit(background, (342, 209))
        for i in range(len(blurs)):
            hoverCheck = glovars.screen.blit(blurs[i], location[i])
            if hoverCheck.collidepoint(pygame.mouse.get_pos()):
                glovars.screen.blit(hovers[i],location[i])
                if click == True:
                    nextmenu = i
        
        initBorders()
    
        pygame.display.flip()

        if int(menuTotalTime) % 4 == 0 and wait == False:
            background = None
        elif int(menuTotalTime) % 4 == 1:
            wait = False
        menuElapsedTime = time.perf_counter()
        menuTotalTime = menuElapsedTime - menuStartTime
        if(nextmenu == 0):
            return playnowmenu.runMenu(0,1)
        if(nextmenu == 1):
            return franchiseload.runMenu()
        if(nextmenu == 2):
            return storyload.runMenu()
        click = False
Esempio n. 4
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def runMenu(menu, ffran):
    global tintmenus, allmenus, selected_menu, leagueOptions, teamOptions, day, playerTeam, selected_move, fnum

    #set the fnum of this franchise
    fnum = ffran

    #all game data
    rfile = open("savedata.json", "r")
    data = json.load(rfile)
    rfile.close()

    #data for this franchise
    f = data["franchises"][fnum]

    #play, team, league
    selected_menu = menu

    #change color for roster moves
    selected_move = None

    #default options to the menu
    teamOptions = "menu"
    leagueOptions = "menu"

    exitLoop = False  #exit game

    allmenus = False  #all top level menus (play, team, league)- defaults to false
    tintmenus = [glovars.black, glovars.black,
                 glovars.black]  #tint color for all menus

    appPressed = False  #if an app is pressed on phone
    loops = 315  #number of loops - defaults to maximun when no app is pressed

    #current matchup day
    day = f["info"][0]["day"]
    #current player team
    for i in range(6):
        if f["info"][0]["userteam"] == glovars.defaultTeams[i].name:
            playerTeam = i
    #defaults opage (operating page) to None
    opage = None

    loopImages(data)

    backButtonClickCheck = glovars.screen.blit(
        pygame.image.load("assets/images/backButton.png"), (0, 576))

    while not exitLoop:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exitLoop = 0
                pygame.quit()
                exit()
                break
            if event.type == pygame.MOUSEBUTTONDOWN:
                if backButtonClickCheck.collidepoint(pygame.mouse.get_pos()):
                    return franchiseload.runMenu()
                if menuplay.collidepoint(pygame.mouse.get_pos()):
                    selected_menu = 0
                if menuteam.collidepoint(pygame.mouse.get_pos()):
                    selected_menu = 1
                    teamOptions = "menu"
                if menuleague.collidepoint(pygame.mouse.get_pos()):
                    selected_menu = 2
                    leagueOptions = "menu"

                for i in range(3):
                    if moveButtons[
                            i] != False:  #check for click on roster tab - move buttons
                        if moveButtons[i].collidepoint(pygame.mouse.get_pos()):
                            if selected_move == i:
                                selected_move = None
                            elif selected_move == None:
                                selected_move = i
                            elif selected_move != i:
                                rosterSwitch(i, f, data)
                                selected_move = None

                #check if team and league options have been selected
                teamOptions, leagueOptions, opage = optionsCheck(
                    teamOptions, leagueOptions, opage, f)

            if event.type == pygame.KEYUP:
                if event.key == pygame.K_y:
                    appPressed = not appPressed
                    loops = 0
            #check for allmenus tint
            if allmenus:
                for i in range(3):
                    if allmenus[i].collidepoint(pygame.mouse.get_pos()):
                        tintmenus[i] = glovars.blackTint
                    else:
                        tintmenus[i] = glovars.black
        loopImages(data)
        allmenus = [menuplay, menuteam, menuleague]
        if backButtonClickCheck.collidepoint(pygame.mouse.get_pos()):
            backButtonClickCheck = glovars.screen.blit(
                pygame.image.load("assets/images/backButtonHover.png"),
                (0, 576))
        else:
            backButtonClickCheck = glovars.screen.blit(
                pygame.image.load("assets/images/backButton.png"), (0, 576))

        #phone open and close apps
        if appPressed:
            phone.drawApp(loops)
        else:
            phone.closeApp(loops)

        #adjust loops when phone opens or closes apps
        if loops < 315:
            loops += 20
        if loops > 315:
            loops = 315

        pygame.display.flip()