def __init__(self, rule_ctrl, player_ctrl, clstate, diplstates, players): PlainState.__init__(self) self.rule_ctrl = rule_ctrl self.player_ctrl = player_ctrl self.clstate = clstate self.diplstates = diplstates self.players = players
def __init__(self, rule_ctrl, tech_ctrl): PlainState.__init__(self) self.rule_ctrl = rule_ctrl self.tech_ctrl = tech_ctrl
def __init__(self, rule_ctrl): PlainState.__init__(self) self.rule_ctrl = rule_ctrl
def __init__(self, diplstates): PlainState.__init__(self) self.diplstates = diplstates
def __init__(self, player_map): PlainState.__init__(self) self._state = player_map
def __init__(self, scenario_info, calendar_info): PlainState.__init__(self) self.scenario_info = scenario_info self.calendar_info = calendar_info
def __init__(self, game_info): PlainState.__init__(self) self.game_info = game_info
def __init__(self, server_settings): PlainState.__init__(self) self.server_settings = server_settings