Esempio n. 1
0
def setup_empire(empire, empire_name, home_system, starting_species,
                 player_name):
    """
    Sets up various aspects of an empire, like empire name, homeworld, etc.
    """

    # set empire name, if no one is given, pick one randomly
    if not empire_name:
        print "No empire name set for player", player_name, ", picking one randomly"
        empire_name = next(empire_name_generator)
    fo.empire_set_name(empire, empire_name)
    print "Empire name for player", player_name, "is", empire_name

    # check starting species, if no one is given, pick one randomly
    if starting_species == "RANDOM" or not starting_species:
        print "Picking random starting species for player", player_name
        starting_species = next(starting_species_pool)
    print "Starting species for player", player_name, "is", starting_species
    universe_statistics.empire_species[starting_species] += 1

    # pick a planet from the specified home system as homeworld
    planet_list = fo.sys_get_planets(home_system)
    # if the system is empty, report an error and return false, indicating failure
    if not planet_list:
        report_error("Python setup_empire: got home system with no planets")
        return False
    homeworld = random.choice(planet_list)

    # set selected planet as empire homeworld with selected starting species
    fo.empire_set_homeworld(empire, homeworld, starting_species)

    # set homeworld focus
    # check if the preferred focus for the starting species is among
    # the foci available on the homeworld planet
    available_foci = fo.planet_available_foci(homeworld)
    preferred_focus = fo.species_preferred_focus(starting_species)
    if preferred_focus in available_foci:
        # if yes, set the homeworld focus to the preferred focus
        print "Player", player_name, ": setting preferred focus", preferred_focus, "on homeworld"
        fo.planet_set_focus(homeworld, preferred_focus)
    elif len(available_foci) > 0:
        # if no, and there is at least one available focus,
        # just take the first of the list
        if preferred_focus == "":
            print "Player", player_name, ": starting species", starting_species, "has no preferred focus, using",\
                  available_foci[0], "instead"
        else:
            print "Player", player_name, ": preferred focus", preferred_focus, "for starting species",\
                  starting_species, "not available on homeworld, using", available_foci[0], "instead"
        fo.planet_set_focus(homeworld, available_foci[0])
    else:
        # if no focus is available on the homeworld, don't set any focus
        print "Player", player_name, ": no available foci on homeworld for starting species", starting_species

    # give homeworld starting buildings
    print "Player", player_name, ": add starting buildings to homeworld"
    for item in fo.load_starting_buildings():
        fo.create_building(item.name, homeworld, empire)

    # unlock starting techs, buildings, hulls, ship parts, etc.
    # use default content file
    print "Player", player_name, ": add unlocked items"
    for item in fo.load_item_spec_list():
        fo.empire_unlock_item(empire, item.type, item.name)

    # add premade ship designs to empire
    print "Player", player_name, ": add premade ship designs"
    for ship_design in fo.design_get_premade_list():
        fo.empire_add_ship_design(empire, ship_design)

    # add starting fleets to empire
    # use default content file
    print "Player", player_name, ": add starting fleets"
    fleet_plans = fo.load_fleet_plan_list()
    for fleet_plan in fleet_plans:
        # first, create the fleet
        fleet = fo.create_fleet(fleet_plan.name(), home_system, empire)
        # if the fleet couldn't be created, report an error and try to continue with the next fleet plan
        if fleet == fo.invalid_object():
            report_error("Python setup empire: couldn't create fleet %s" %
                         fleet_plan.name())
            continue
        # second, iterate over the list of ship design names in the fleet plan
        for ship_design in fleet_plan.ship_designs():
            # create a ship in the fleet
            # if the ship couldn't be created, report an error and try to continue with the next ship design
            if fo.create_ship("", ship_design, starting_species,
                              fleet) == fo.invalid_object():
                report_error(
                    "Python setup empire: couldn't create ship %s for fleet %s"
                    % (ship_design, fleet_plan.name()))
    return True
Esempio n. 2
0
def setup_empire(empire, empire_name, home_system, starting_species, player_name):
    """
    Sets up various aspects of an empire, like empire name, homeworld, etc.
    """

    # set empire name, if no one is given, pick one randomly
    if not empire_name:
        print "No empire name set for player", player_name, ", picking one randomly"
        empire_name = next(empire_name_generator)
    fo.empire_set_name(empire, empire_name)
    print "Empire name for player", player_name, "is", empire_name

    # check starting species, if no one is given, pick one randomly
    if starting_species == "RANDOM" or not starting_species:
        print "Picking random starting species for player", player_name
        starting_species = next(starting_species_pool)
    print "Starting species for player", player_name, "is", starting_species
    universe_statistics.empire_species[starting_species] += 1

    # pick a planet from the specified home system as homeworld
    planet_list = fo.sys_get_planets(home_system)
    # if the system is empty, report an error and return false, indicating failure
    if not planet_list:
        report_error("Python setup_empire: got home system with no planets")
        return False
    homeworld = random.choice(planet_list)

    # set selected planet as empire homeworld with selected starting species
    fo.empire_set_homeworld(empire, homeworld, starting_species)

    # set homeworld focus
    # check if the preferred focus for the starting species is among
    # the foci available on the homeworld planet
    available_foci = fo.planet_available_foci(homeworld)
    preferred_focus = fo.species_preferred_focus(starting_species)
    if preferred_focus in available_foci:
        # if yes, set the homeworld focus to the preferred focus
        print "Player", player_name, ": setting preferred focus", preferred_focus, "on homeworld"
        fo.planet_set_focus(homeworld, preferred_focus)
    elif len(available_foci) > 0:
        # if no, and there is at least one available focus,
        # just take the first of the list
        if preferred_focus == "":
            print "Player", player_name, ": starting species", starting_species, "has no preferred focus, using",\
                  available_foci[0], "instead"
        else:
            print "Player", player_name, ": preferred focus", preferred_focus, "for starting species",\
                  starting_species, "not available on homeworld, using", available_foci[0], "instead"
        fo.planet_set_focus(homeworld, available_foci[0])
    else:
        # if no focus is available on the homeworld, don't set any focus
        print "Player", player_name, ": no available foci on homeworld for starting species", starting_species

    # give homeworld starting buildings
    print "Player", player_name, ": add starting buildings to homeworld"
    for item in fo.load_starting_buildings():
        fo.create_building(item.name, homeworld, empire)

    # unlock starting techs, buildings, hulls, ship parts, etc.
    # use default content file
    print "Player", player_name, ": add unlocked items"
    for item in fo.load_item_spec_list():
        fo.empire_unlock_item(empire, item.type, item.name)

    # add premade ship designs to empire
    print "Player", player_name, ": add premade ship designs"
    for ship_design in fo.design_get_premade_list():
        fo.empire_add_ship_design(empire, ship_design)

    # add starting fleets to empire
    # use default content file
    print "Player", player_name, ": add starting fleets"
    fleet_plans = fo.load_fleet_plan_list()
    for fleet_plan in fleet_plans:
        # first, create the fleet
        fleet = fo.create_fleet(fleet_plan.name(), home_system, empire)
        # if the fleet couldn't be created, report an error and try to continue with the next fleet plan
        if fleet == fo.invalid_object():
            report_error("Python setup empire: couldn't create fleet %s" % fleet_plan.name())
            continue
        # second, iterate over the list of ship design names in the fleet plan
        for ship_design in fleet_plan.ship_designs():
            # create a ship in the fleet
            # if the ship couldn't be created, report an error and try to continue with the next ship design
            if fo.create_ship("", ship_design, starting_species, fleet) == fo.invalid_object():
                report_error("Python setup empire: couldn't create ship %s for fleet %s"
                             % (ship_design, fleet_plan.name()))
    return True