#             the stopping extremities for strokes

from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
    NotUP1D,
    QuantitativeInvisibilityUP1D,
    TrueUP1D,
    pyBackTVertexUP0D,
    pyVertexNatureUP0D,
)
from freestyle.shaders import (
    ConstantColorShader,
    IncreasingThicknessShader,
    SpatialNoiseShader,
)
from freestyle.types import Nature, Operators

upred = QuantitativeInvisibilityUP1D(0)
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
# starting and stopping predicates:
start = pyVertexNatureUP0D(Nature.NON_T_VERTEX)
stop = pyBackTVertexUP0D()
Operators.sequential_split(start, stop, 10)
shaders_list = [
    SpatialNoiseShader(7, 120, 2, True, True),
    IncreasingThicknessShader(5, 8),
    ConstantColorShader(0.2, 0.2, 0.2, 1),
]
Operators.create(TrueUP1D(), shaders_list)
Esempio n. 2
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#             that do not belong to the external contour of the scene

from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
    AndUP1D,
    ExternalContourUP1D,
    NotUP1D,
    QuantitativeInvisibilityUP1D,
    TrueUP1D,
)
from freestyle.shaders import (
    BackboneStretcherShader,
    IncreasingColorShader,
    IncreasingThicknessShader,
    SamplingShader,
    SpatialNoiseShader,
)
from freestyle.types import Operators

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
    SamplingShader(4),
    SpatialNoiseShader(4, 150, 2, True, True),
    IncreasingThicknessShader(2, 5),
    BackboneStretcherShader(20),
    IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)
Esempio n. 3
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#  Purpose  : Builds sketchy strokes whose topology relies on a
#             parameterization that covers the complete lines (visible+invisible)
#             whereas only the visible portions are actually drawn

from freestyle.chainingiterators import pySketchyChainSilhouetteIterator
from freestyle.predicates import (
    QuantitativeInvisibilityUP1D,
    TrueUP1D,
)
from freestyle.shaders import (
    IncreasingColorShader,
    IncreasingThicknessShader,
    SamplingShader,
    SmoothingShader,
    SpatialNoiseShader,
    pyHLRShader,
)
from freestyle.types import Operators

Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, False))
shaders_list = [
    SamplingShader(2),
    SpatialNoiseShader(15, 120, 2, True, True),
    IncreasingThicknessShader(5, 30),
    SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
    IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1),
    pyHLRShader(),
]
Operators.create(TrueUP1D(), shaders_list)
Esempio n. 4
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from freestyle.chainingiterators import pySketchyChainingIterator
from freestyle.predicates import (
    AndUP1D,
    ExternalContourUP1D,
    NotUP1D,
    QuantitativeInvisibilityUP1D,
    TrueUP1D,
)
from freestyle.shaders import (
    IncreasingColorShader,
    IncreasingThicknessShader,
    SamplingShader,
    SmoothingShader,
    SpatialNoiseShader,
    TextureAssignerShader,
)
from freestyle.types import Operators

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred)
Operators.bidirectional_chain(pySketchyChainingIterator(), NotUP1D(upred))
shaders_list = [
    SamplingShader(4),
    SpatialNoiseShader(10, 150, 2, True, True),
    IncreasingThicknessShader(4, 10),
    SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
    IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
    TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)
Esempio n. 5
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#  Filename : suggestive.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Draws the suggestive contours.
#             ***** The suggestive contours must be enabled
#             in the options dialog *****

from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
    AndUP1D,
    NotUP1D,
    QuantitativeInvisibilityUP1D,
    TrueUP1D,
    pyNatureUP1D,
)
from freestyle.shaders import (
    ConstantColorShader,
    IncreasingThicknessShader,
)
from freestyle.types import Nature, Operators

upred = AndUP1D(pyNatureUP1D(Nature.SUGGESTIVE_CONTOUR),
                QuantitativeInvisibilityUP1D(0))
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
    IncreasingThicknessShader(1, 3),
    ConstantColorShader(0.2, 0.2, 0.2, 1),
]
Operators.create(TrueUP1D(), shaders_list)