def synchronize(self): if not self.is_authenticated(): print("ListsSynchronizer: not authenticated") return if self.stop_check(): return if "lists" not in self.context.meta: # Haven't looked up synchronization information from the server. return self.set_status(gettext("Updating game lists...")) database = Database.instance() cursor = database.cursor() cursor.execute("SELECT uuid, name, sync FROM game_list") # existing_lists = {} existing_syncs = {} for row in cursor: uuid, name, sync = row # existing_lists[uuid] = { # "name": name, # "sync": sync, # } existing_syncs[uuid] = sync # existing_syncs.sort() for list_uuid, list_info in self.context.meta["lists"].items(): if list_info["sync"] == existing_syncs.get(list_uuid, None): print("[SYNC] List {} already synced".format(list_uuid)) else: self.set_status( gettext("Updating list '{0}'...".format(list_info["name"])) ) self.synchronize_list(database, list_uuid, list_info) for existing_list_uuid in existing_syncs: for list_uuid in self.context.meta["lists"]: if list_uuid == existing_list_uuid: break else: # this old list should be removed self.set_status( gettext("Removing list {0}".format(existing_list_uuid)) ) self.remove_list(database, existing_list_uuid) database.commit()
def populate_list(self): database = Database.instance() self.game_lists = database.get_game_lists() if len(self.game_lists) > 0: self.game_lists.insert(0, ["", self.ITEM_SEPARATOR]) self.game_lists.insert(0, [Database.GAME_LIST_GAMES, gettext("Games")]) self.game_lists.insert( 0, [Database.GAME_LIST_CONFIGS, gettext("Configs")] ) self.game_lists.insert(0, ["", gettext("Configs and Games")]) self.clear() for item in self.game_lists: list_name = item[1] if list_name == "Favorites": list_name = gettext("Favorites") self.add_item(list_name)
def set_rating_for_variant(variant_uuid, rating): # FIXME: Do asynchronously, add to queue client = OGDClient() result = client.rate_variant(variant_uuid, like=rating) like_rating = result.get("like", 0) work_rating = result.get("work", 0) database = Database.instance() cursor = database.cursor() cursor.execute("DELETE FROM rating WHERE game_uuid = ?", (variant_uuid, )) cursor.execute( "INSERT INTO rating (game_uuid, work_rating, like_rating) " "VALUES (?, ?, ?)", (variant_uuid, work_rating, like_rating), ) database.commit() LauncherSettings.set("__variant_rating", str(like_rating))
def create_game_items(cls, words, args=None, filters=None, list_uuid=None): if filters is None: filters = [] search = " ".join(words) item_list = [] local_game_database = Database.instance() for game in local_game_database.find_games_new(search=search, database_only=True, list_uuid=list_uuid): item = GameItem(game) for filter in filters: pass # if not filter(game): # break else: item_list.append(item) return item_list
def activate(self, menu): print("PlatformMenuItem.activate") new_menu = create_item_menu(gettext("Select Platform")) menu_path = self.create_menu_path(menu) new_menu.update_path(menu_path) with Database.instance() as database: cursor = database.cursor() cursor.execute( "SELECT DISTINCT platform FROM game WHERE have >= 3 " "ORDER BY platform") items = [] for row in cursor: if not row[0]: continue item = PlatformItem(row[0]) items.append((item.sort_title, item)) for sort_title, item in sorted(items): new_menu.append(item) return new_menu
def load_game_variant(self, variant_uuid): # game_database = fsgs.get_game_database() # values = game_database.get_game_values_for_uuid(variant_uuid) from .Database import Database database = Database.instance() try: database_name = database.find_game_database_for_game_variant( variant_uuid ) except LookupError: return False try: values = self.game.set_from_variant_uuid( database_name, variant_uuid ) except KeyError: # It is possible that the variant is found without game entry, # which raises a KeyError. return False if not values: return False # print("") # for key in sorted(values.keys()): # print(" * {0} = {1}".format(key, values[key])) # print("") from fsgamesys.platforms.platform import PlatformHandler platform_handler = PlatformHandler.create(self.game.platform.id) loader = platform_handler.get_loader(self) self.config.load(loader.load_values(values)) return True
def get_ordered_game_variants(self, game_uuid): print("get_ordered_game_variants game_uuid =", game_uuid) from .Database import Database database = Database.instance() variants = database.find_game_variants_new(game_uuid=game_uuid) print(variants) # ordered_list = [] # FIXME: Merge code with VariantsBrowser.py sortable_items = [] for i, variant in enumerate(variants): game_database = self.game_database(variant["database"]) ( variant["like_rating"], variant["work_rating"], ) = game_database.get_ratings_for_game(variant["uuid"]) ( variant["personal_rating"], ignored, ) = database.get_ratings_for_game(variant["uuid"]) # variant_uuid = variant["uuid"] name = variant["name"] # FIXME: name replacement needed any more? name = name.replace("\n", " (") name = name.replace(" \u00b7 ", ", ") name += ")" if variant["published"] == 0: primary_sort = 1 variant["name"] = "[UNPUBLISHED] " + variant["name"] else: primary_sort = 0 sort_key = ( primary_sort, 1000000 - variant["like_rating"], 1000000 - variant["work_rating"], name, ) sortable_items.append((sort_key, i, variant)) ordered_list = [x[2] for x in sorted(sortable_items)] print("ordered variant list:") for variant in ordered_list: print("-", variant["name"]) # item.configurations = [x[1] for x in ordered_list] select_index = None if select_index is None: # default index selection for i, variant in enumerate(ordered_list): if variant["personal_rating"] == 5: select_index = i break else: for i, variant in enumerate(ordered_list): if variant["have"] >= 3: select_index = i break else: for i, variant in enumerate(ordered_list): if variant["have"] >= 1: select_index = i break else: if len(ordered_list) > 0: select_index = 0 # return ordered_list[select_index]["uuid"] if select_index and select_index > 0: ordered_list.insert(0, ordered_list.pop(select_index)) return ordered_list
def database(self): return Database.instance()
def get_game_lists(cls): result = [] local_game_database = Database.instance() for list_uuid, list_name in local_game_database.get_game_lists(): result.append((list_name, list_uuid)) return result
def main(): Application("fs-uae-game-system") if "--unsupported" in sys.argv: if "--http-server" in sys.argv: from fsgamesys.http.server import http_server_main return http_server_main() if len(sys.argv) < 3: print("") print("usage: fsgs run <game>") print("") print("game:") print(" - search term(s) identifying a single game") print(" - path to a .fsgs file") print(" - path to a recognized cartridge ROM or disk file format") print("") sys.exit(1) assert sys.argv[1] == "run" game_arg = " ".join(sys.argv[2:]) print(game_arg) if os.path.exists(game_arg): load_file(game_arg) else: search = game_arg.lower() database = Database.instance() # cursor.execute("SELECT id FROM game WHERE name like") terms = GameNameUtil.extract_search_terms(search) found_games = database.find_games_new(" ".join(terms)) games = [] for game in found_games: print(list(game)) if game[0]: # only process entries with a game uuid games.append(game) game_uuid = None if len(games) == 0: print("no games found") sys.exit(2) if len(games) > 1: matches = 0 for row in games: if row[1].lower() == search: if game_uuid is None: game_uuid = row[0] matches += 1 if matches != 1: print("") print("More than one game matches:") print("") for row in games: print(" {0} ({1})".format(row[1], row[2])) print(" {0}".format(row[0])) print("") sys.exit(3) game_uuid = games[0][0] assert game_uuid variant_uuid = find_preferred_variant(game_uuid) load_game_variant(variant_uuid) fsgs.run_game()