Esempio n. 1
0
    config.read("%s/%s.conf"%(conf,options.game))
    checkSection(config,options.language)
    state.game = game
    state.language = language
    state.action = action
    state.options = options
if __name__ == "__main__" :
    arg_init()
    if options.action == "deploy":
        from func import deploy
        newserver = deploy.deploy(game,language,options.servername,options.ip,options.cleartime,title=options.title,gameurl=options.gameurl,asturl=options.asturl,skipcheck=options.skipcheck)
        newserver.run()
    elif options.action == "recover":
        #from func import recover
        from func import recover3
        recoverserver = recover3.recover(game,language,options.servername,options.ip,options.recoverType)
        recoverserver.run()
    elif options.action == "deploymix":
        from func import deployMix
        newserver = deployMix.deploy(game,language,options.servername,options.mainserver,options.restart,title=options.title,gameurl=options.gameurl,asturl=options.asturl,skipcheck=options.skipcheck)
        newserver.run()
    elif options.action == "serverlist":
        printServerlist()
    elif options.action == "mobileWwwTestUpdate":
        from func import mobile_www_test_update
        mobile_www_test_update.init(game,language,options.version,options.updateType,options.hd)
    elif options.action == "mobileWwwUpdate":
        from func import mobile_www_update
        mobile_www_update.update(game,language,options.version,options.updateType,options.hd)
    elif options.action == "template":
        from func import template
Esempio n. 2
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def recover_func(options):
    from func import recover3
    recoverserver = recover3.recover(game, language, options.servername, options.ip, options.recoverType)
    recoverserver.run()
Esempio n. 3
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 if options.action == "deploy":
     from func import deploy
     newserver = deploy.deploy(game,
                               language,
                               options.servername,
                               options.ip,
                               options.cleartime,
                               title=options.title,
                               gameurl=options.gameurl,
                               asturl=options.asturl,
                               skipcheck=options.skipcheck)
     newserver.run()
 elif options.action == "recover":
     #from func import recover
     from func import recover3
     recoverserver = recover3.recover(game, language, options.servername,
                                      options.ip, options.recoverType)
     recoverserver.run()
 elif options.action == "deploymix":
     from func import deployMix
     newserver = deployMix.deploy(game,
                                  language,
                                  options.servername,
                                  options.mainserver,
                                  options.restart,
                                  title=options.title,
                                  gameurl=options.gameurl,
                                  asturl=options.asturl,
                                  skipcheck=options.skipcheck)
     newserver.run()
 elif options.action == "serverlist":
     printServerlist()