Esempio n. 1
0
	def getTeam(self, players, form, points):
		teams = get_teams_by_players(list(p.id for p in players))
		if not teams:
			name = self.makeTeamName(form.cleaned_data['name'], players) # determining team name
			team = form.save(commit=False) # making team object
			team.name = name
			team.points = points
			team.games = 1
			try: # actual saving of new team
				team.save()
				form.save_m2m() # do not forget m2m (players)
			except: 
				team.delete() # if any errors appear - make sure no garbage is left.
				return ''
		else: # simple update
			team = teams[0]
			team.points = team.points+points
			team.games = team.games+1
			team.save()
		return team
Esempio n. 2
0
	def post(self, request, *args, **kwargs):
		error = ''
		msg = ''
		form = self.MakerForm(request.POST)
		if form.is_valid():
			players = form.cleaned_data['players']
			if (players <= 4 and players > 1) or players == 6: # checking number of players to match possible combinations
				# there can be 3 types of teams: one player, two players and three players
				onePlayerTeams = {}
				twoPlayerTeams = {}
				threePlayerTeams = {}
				allPlayers = list(Player.objects.all())
				if len(allPlayers) < players: # there might be not enough players in the database for the desired matchup
					error = "Not enough players (need " + str(players) + ", have " + str(len(allPlayers)) + ")"
				else:
					teams = []
					# init - building dicts of player points
					for player in allPlayers: 
						# for one player teams it is easy - simply put all the players into the dict.
						team = get_teams_by_players([player])
						if team:
							onePlayerTeams[player.name] = team[0].points
						else:
							onePlayerTeams[player.name] = 0
					if players > 2: 
						# for two player teams all possible combinations need to be investigated.
						teamCombos = list(itertools.combinations(allPlayers, 2))
						for player in teamCombos:
							team = get_teams_by_players([player[0],player[1]])
							teamName = player[0].name + '+' + player[1].name;
							if team:
								twoPlayerTeams[teamName] = team[0].points
							else:
								twoPlayerTeams[teamName] = onePlayerTeams[player[0].name] + onePlayerTeams[player[1].name]
					if players == 6:
						# for three player teams all combinations of three players are proposed, having in mind the previously generated 2 player teams.
						teamCombos = list(itertools.combinations(allPlayers, 3))
						for player in teamCombos:
							team = get_teams_by_players([player[0],player[1],player[2]])
							teamName = player[0].name + '+' + player[1].name + '+' + player[2].name;
							if team:
								threePlayerTeams[teamName] = team[0].points
							else:
								points = twoPlayerTeams[player[0].name + '+' + player[1].name]
								leftOver = 2
								if twoPlayerTeams[player[1].name + '+' + player[2].name] > points:
									points = twoPlayerTeams[player[1].name + '+' + player[2].name]
									leftOver = 0
								if twoPlayerTeams[player[0].name + '+' + player[2].name] > points:
									points = twoPlayerTeams[player[0].name + '+' + player[2].name]
									leftOver = 1
								points += onePlayerTeams[player[leftOver].name]			
								threePlayerTeams[teamName] = points
					if players == 2:
						points = onePlayerTeams
					if players == 4:
						points = twoPlayerTeams
					if players == 6:
						points = threePlayerTeams
					if players == 3: # when there are 3 players, match is 1 vs. 2. So in the points dict there must be both one player and two player teams.
						points = onePlayerTeams
						points.update(twoPlayerTeams)
					combos = list(itertools.combinations(points.keys(), 2)) # making actual matchups by combining all the possible pairs from points
					match = self.makeMatch(combos, points, players) # here the magic happens.
					player1 = combos[match][0] # result team 1
					player2 = combos[match][1] # result team 2
					msg = 'Best Match: ' + player1 + '(' + str(points[player1]) + ') vs. ' + player2 + '(' + str(points[player2]) + ')'
			else:
				error = "Valid number of players: 2, 3, 4, 6"
		else:
			error = "Wrong form data"
		context = {}
		context['msg'] = msg
		context['error'] = error
		context['form'] = self.MakerForm()
		context['title'] = "MatchMaker"
		return self.render_to_response(context)