def hit(): all_deck = from_db2arr(AllDeck) user_deck = from_db2arr(UserCards) user_deck.append(all_deck.pop()) to_db(UserCards, user_deck) to_db(AllDeck, all_deck) dealer_deck = from_db2arr(DealerCards) if add(user_deck) > 21: val1 = add(user_deck) val2 = add(dealer_deck) return render_template('main.html', val1=val1, val2=val2, msg="You lose", player=user_deck, dealer=dealer_deck) dealer_deck[0] = 'X' return render_template('main.html', player=user_deck, dealer=dealer_deck)
def new_game(): all_deck = new_deck() game = [] for i in range(4): game.append(all_deck.pop()) to_db(UserCards, [game[0], game[1]]) to_db(DealerCards, [game[2], game[3]]) to_db(AllDeck, all_deck) user_deck = [game[0], game[1]] dealer_deck = ['X', game[3]] return render_template('main.html', player=user_deck, dealer=dealer_deck)